Before I go on, I would like to say I as much as the next person hate with a passion the BH point farmers.
But I also put it to you that EA/Dice has gone from one extreme in the other direction, making them useless.
Viability of capping flags in a vehicle prior to patch: Excellent
Viability of capping flags in a vehicle post patch: Useless
My idea is that some kind of medium ground could perhaps reached for the next patch if/when it comes out, given enough support from the community. It is now not worthwhile capping flags in any of the transport vehicles, choppers, or tanks (maybe the exception). I suggest that instead of having only the driver capping points, you have the driver and the gunner/s contributing to the capping process.
This will remove all point farmers/leechers, and remove the massive advantage of the BH, but still allow, the transport/attack/protection gunner to be a viable role.
Ideas?
Sorry if anything doesnt make sense, im half cut and lanning, and having been throwing this idea around in my head for quite some time, What do people think?
But I also put it to you that EA/Dice has gone from one extreme in the other direction, making them useless.
Viability of capping flags in a vehicle prior to patch: Excellent
Viability of capping flags in a vehicle post patch: Useless
My idea is that some kind of medium ground could perhaps reached for the next patch if/when it comes out, given enough support from the community. It is now not worthwhile capping flags in any of the transport vehicles, choppers, or tanks (maybe the exception). I suggest that instead of having only the driver capping points, you have the driver and the gunner/s contributing to the capping process.
This will remove all point farmers/leechers, and remove the massive advantage of the BH, but still allow, the transport/attack/protection gunner to be a viable role.
Ideas?
Sorry if anything doesnt make sense, im half cut and lanning, and having been throwing this idea around in my head for quite some time, What do people think?