ooo noice
Yeah, and guess who didn't notice that?Kptk92 wrote:
ooo noice
DONTLESS!
1-1DoctaStrangelove wrote:
Yeah, and guess who didn't notice that?Kptk92 wrote:
ooo noice
DONTLESS!
yea yea, you're clutchin at straws there tbh
Maybe it looks slightly different but I would be suprised if the new unlock looked so similar.
We'll see though.
Edit: looking at kptks pic, maybe you've got a point...
Maybe it looks slightly different but I would be suprised if the new unlock looked so similar.
We'll see though.
Edit: looking at kptks pic, maybe you've got a point...
Last edited by Dauntless (2009-02-19 14:57:04)
So does that energy drink mean you can be even faster and invincible for a short period of time?
Doubt you'll be invincible.DefCon-17 wrote:
So does that energy drink mean you can be even faster and invincible for a short period of time?
Just hard to hit
Looks like it gives a "miss" chance sort of like the crit chance.
TF2 = JRPG
TF2 = JRPG
the fuck you talking about?Miggle wrote:
Looks like it gives a "miss" chance sort of like the crit chance.
TF2 = JRPG
when you shoot a scout who's just drank that shit, some of your hit's will be "misses" and do no damage.DoctaStrangelove wrote:
the fuck you talking about?Miggle wrote:
Looks like it gives a "miss" chance sort of like the crit chance.
TF2 = JRPG
Would make sense, looking at the pic and the part they say bullet will just wizz by like if they were not there or something like that.Miggle wrote:
when you shoot a scout who's just drank that shit, some of your hit's will be "misses" and do no damage.DoctaStrangelove wrote:
the fuck you talking about?Miggle wrote:
Looks like it gives a "miss" chance sort of like the crit chance.
TF2 = JRPG
No, it'll still do damage. The Scout is just incredibly quicker than what he once was.Miggle wrote:
when you shoot a scout who's just drank that shit, some of your hit's will be "misses" and do no damage.DoctaStrangelove wrote:
the fuck you talking about?Miggle wrote:
Looks like it gives a "miss" chance sort of like the crit chance.
TF2 = JRPG
Like it matters anyway, the drink lasts a few seconds, and during the wear off the Scout actually goes slower than his normal speed (or so I heard).
the note at the end makes that pretty clear.Kptk92 wrote:
No, it'll still do damage. The Scout is just incredibly quicker than what he once was.Miggle wrote:
when you shoot a scout who's just drank that shit, some of your hit's will be "misses" and do no damage.DoctaStrangelove wrote:
the fuck you talking about?
Like it matters anyway, the drink lasts a few seconds, and during the wear off the Scout actually goes slower than his normal speed (or so I heard).
and not every hit will miss, probably a pretty small percentage, but it's probably my least favorite thing about RPGs.
But still, you're slowed down after the initial speed boost wears off and you need to forgo your pistol to get it.Miggle wrote:
the note at the end makes that pretty clear.Kptk92 wrote:
No, it'll still do damage. The Scout is just incredibly quicker than what he once was.Miggle wrote:
when you shoot a scout who's just drank that shit, some of your hit's will be "misses" and do no damage.
Like it matters anyway, the drink lasts a few seconds, and during the wear off the Scout actually goes slower than his normal speed (or so I heard).
and not every hit will miss, probably a pretty small percentage, but it's probably my least favorite thing about RPGs.
I'd say its balanced.
http://forums.steampowered.com/forums/s … p?t=806101First Blood - make the first kill on the arena
First Blood pt.2 - kill 5 enemies using "First blood" bonus. (lolhuh?)
Quick Hook - kill an enemy on the Well before the round starts
A Year to Remember - kill 2004 enemies
The Cycle - kill enemy while in air, on the ground and underwater, all during one life
Closer - destroy 25 teleporters
If You Build It - destroy 25 buildings while they are being constructed
Gun Down - destroy 5 sentries using pistol only
Doctoring the Ball - Kill 3 enemies while ubered
Dodgers 1, Giants 0 - Kill heavy and get his sandwich
Stealing Home - Start capping the point as soon as it becomes possible
The Big Hurt - Cause enemy's death by stunning him
Batting the Doctor - Kill 10 fully charged medics
Beanball - Stun scout with his own ball (♥♥♥♥ YES)
Artful Dodger - Get 1000 "missed" damage during 1 life
Strike Zone - Kill 50 stunned enemies
Out of the Park - Bat the enemy so he flies 25 meters
Cap 3 points in 1 round without dying - Triple Play
Steal intel 3 times during 1 round - Triple Steal
Round Tripper - Steal intel 250 times
Belittled Beleauger - Kill the enemy carrying your intel while you are carrying theirs
Fall Classic - Make 1000 double jumps
I'm Bat Man - Endure 500 damage in 1 life
Batter Up - Kill 100 enemies while double-jumping
Foul Territory - Stun 25 ubered enemies
Pop Fly - Die because of double-barreled shotgun's recoil (!!)
Brushback - Stun 50 capping/pushing enemies
Moon Shot - Stun 25 enemies for a maximum time (???)
Retire Runner - Kill 10 slowed down Scouts
Caught Napping - Kill 50 enemies by shooting them in the back with doublebarreled shotgun
Side Retired - Capture the last point
Set the Table - Start 50 succesful point captures
Block the Plate - Defend the point 100 times
No Hitter - Steal and cap intel without shooting
Race for the Pennant - Run 25 kilometers
??
Apparantly
Kptk92 wrote:
http://forums.steampowered.com/forums/s … p?t=806101First Blood - make the first kill on the arena
First Blood pt.2 - kill 5 enemies using "First blood" bonus. (lolhuh?)
Quick Hook - kill an enemy on the Well before the round starts
A Year to Remember - kill 2004 enemies
The Cycle - kill enemy while in air, on the ground and underwater, all during one life
Closer - destroy 25 teleporters
If You Build It - destroy 25 buildings while they are being constructed
Gun Down - destroy 5 sentries using pistol only
Doctoring the Ball - Kill 3 enemies while ubered
Dodgers 1, Giants 0 - Kill heavy and get his sandwich
Stealing Home - Start capping the point as soon as it becomes possible
The Big Hurt - Cause enemy's death by stunning him
Batting the Doctor - Kill 10 fully charged medics
Beanball - Stun scout with his own ball (♥♥♥♥ YES)
Artful Dodger - Get 1000 "missed" damage during 1 life
Strike Zone - Kill 50 stunned enemies
Out of the Park - Bat the enemy so he flies 25 meters
Cap 3 points in 1 round without dying - Triple Play
Steal intel 3 times during 1 round - Triple Steal
Round Tripper - Steal intel 250 times
Belittled Beleauger - Kill the enemy carrying your intel while you are carrying theirs
Fall Classic - Make 1000 double jumps
I'm Bat Man - Endure 500 damage in 1 life
Batter Up - Kill 100 enemies while double-jumping
Foul Territory - Stun 25 ubered enemies
Pop Fly - Die because of double-barreled shotgun's recoil (!!)
Brushback - Stun 50 capping/pushing enemies
Moon Shot - Stun 25 enemies for a maximum time (???)
Retire Runner - Kill 10 slowed down Scouts
Caught Napping - Kill 50 enemies by shooting them in the back with doublebarreled shotgun
Side Retired - Capture the last point
Set the Table - Start 50 succesful point captures
Block the Plate - Defend the point 100 times
No Hitter - Steal and cap intel without shooting
Race for the Pennant - Run 25 kilometers
??
Apparantly
do u geddit coz i do its boston and the curse of the bambino initDoctaStrangelove wrote:
Kptk92 wrote:
http://forums.steampowered.com/forums/s … p?t=806101First Blood - make the first kill on the arena
First Blood pt.2 - kill 5 enemies using "First blood" bonus. (lolhuh?)
Quick Hook - kill an enemy on the Well before the round starts
A Year to Remember - kill 2004 enemies
The Cycle - kill enemy while in air, on the ground and underwater, all during one life
Closer - destroy 25 teleporters
If You Build It - destroy 25 buildings while they are being constructed
Gun Down - destroy 5 sentries using pistol only
Doctoring the Ball - Kill 3 enemies while ubered
Dodgers 1, Giants 0 - Kill heavy and get his sandwich
Stealing Home - Start capping the point as soon as it becomes possible
The Big Hurt - Cause enemy's death by stunning him
Batting the Doctor - Kill 10 fully charged medics
Beanball - Stun scout with his own ball (♥♥♥♥ YES)
Artful Dodger - Get 1000 "missed" damage during 1 life
Strike Zone - Kill 50 stunned enemies
Out of the Park - Bat the enemy so he flies 25 meters
Cap 3 points in 1 round without dying - Triple Play
Steal intel 3 times during 1 round - Triple Steal
Round Tripper - Steal intel 250 times
Belittled Beleauger - Kill the enemy carrying your intel while you are carrying theirs
Fall Classic - Make 1000 double jumps
I'm Bat Man - Endure 500 damage in 1 life
Batter Up - Kill 100 enemies while double-jumping
Foul Territory - Stun 25 ubered enemies
Pop Fly - Die because of double-barreled shotgun's recoil (!!)
Brushback - Stun 50 capping/pushing enemies
Moon Shot - Stun 25 enemies for a maximum time (???)
Retire Runner - Kill 10 slowed down Scouts
Caught Napping - Kill 50 enemies by shooting them in the back with doublebarreled shotgun
Side Retired - Capture the last point
Set the Table - Start 50 succesful point captures
Block the Plate - Defend the point 100 times
No Hitter - Steal and cap intel without shooting
Race for the Pennant - Run 25 kilometers
??
Apparantly
Well this also does confirm that the SG replacement is a proper double barrel.
With recoil that potentially takes damage off of the Scout.DoctaStrangelove wrote:
Well this also does confirm that the SG replacement is a proper double barrel.
Do you reckon that Valve could give the Scout an extra 50hp or something? Y'know, like they did with the Backburner.
I think they learned their lesson.Kptk92 wrote:
With recoil that potentially takes damage off of the Scout.DoctaStrangelove wrote:
Well this also does confirm that the SG replacement is a proper double barrel.
Do you reckon that Valve could give the Scout an extra 50hp or something? Y'know, like they did with the Backburner.
That shotgun is definitely different. He holds it in his other hand and everything.
It looks more powerful.Spidery_Yoda wrote:
That shotgun is definitely different. He holds it in his other hand and everything.
I can see it now; run out of the spawn room, down a can of drink, run onto the battlements, smack a ball in the other teams snipers face with Sandman, leg it across the bridge like a fuckin goose jump onto their battlements and shoot the shit out of the fucked up sniper with the shotgun.
Scout's gonna be sick ye
Scout's gonna be sick ye
I think you fail to see the fatal flaw in that plan.Sidsnot wrote:
I can see it now; run out of the spawn room, down a can of drink, run onto the battlements, smack a ball in the other teams snipers face with Sandman, leg it across the bridge like a fuckin goose jump onto their battlements and shoot the shit out of the fucked up sniper with the shotgun.
Scout's gonna be sick ye
Scout can't double jump with the Sandman.