teek22
Add "teek22" on your PS3 fools!
+133|6381|Bromley, London

great, fucking great. I wanted to know more information about the next class pack.
Brasso
member
+1,549|6630

whats left?  soldier, sniper, scout?
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Peter
Super Awesome Member
+494|6402|dm_maidenhead
I found that respawn thing very interesting.

I am a nerd
Spidery_Yoda
Member
+399|6270
Everyone on the Steam forums is crying about how it was rubbish of course.

I too found it interesting.
Havok
Nymphomaniac Treatment Specialist
+302|6675|Florida, United States

haffeysucks wrote:

whats left?  soldier, sniper, scout?
My money is on scout.  Valve kind of threw the scout under a bus when Natasha was released, and I think they want to make up for it.  I pray it's not sniper.
Ty
Mass Media Casualty
+2,398|6775|Noizyland

It won't be Sniper. Sniper's prefect as it is right now, there are no reasons to give him an upgrade.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Abize
Member
+1|6133|Australian Yellow Zone

Ty wrote:

It won't be Sniper. Sniper's prefect as it is right now, there are no reasons to give him an upgrade.
But if it was, 24/7 2fort would be flooded, and Id have a good ol' sniper cook off. But I reckon the scout will be next, mostly because he is in a bit of trouble since natasha came around.
DefCon-17
Maple Syrup Faggot
+362|6156|Vancouver | Canada
NO.

No Scout.

I fucking hate Scouts with a passion.

They're the scum of TF2.

..as are the people who play them.

Last edited by DefCon-17 (2008-10-08 23:28:14)

Spidery_Yoda
Member
+399|6270
The Scout is the scum of TF2? The Scout is a very well balanced class that takes a lot of skill to play as. And as soon as a sentry is up they're completely useless, and completely useless on maps like Dustbowl and Gold Rush.

If you want the scum of TF2 look no further than the Demoman.

Last edited by Spidery_Yoda (2008-10-09 13:43:40)

teek22
Add "teek22" on your PS3 fools!
+133|6381|Bromley, London

You could call any class the scum of TF2

Scout, soldior, pyro, demoman, heavy, engineer, sniper, spy and medic.
They are all scum!!!!

It is just useless saying that. Every class has its place.

I dont care what the next class update is. I just can't wait. I love this game too much. It makes me feel childish and 10 years old all over again
Peter
Super Awesome Member
+494|6402|dm_maidenhead

Spidery_Yoda wrote:

and completely useless on maps like Dustbowl and Gold Rush.
Ever played on red?
Spidery_Yoda
Member
+399|6270

Peter wrote:

Spidery_Yoda wrote:

and completely useless on maps like Dustbowl and Gold Rush.
Ever played on red?
No I only play on Blu or Green . Wot is Red ?
Peter
Super Awesome Member
+494|6402|dm_maidenhead

Spidery_Yoda wrote:

Peter wrote:

Spidery_Yoda wrote:

and completely useless on maps like Dustbowl and Gold Rush.
Ever played on red?
No I only play on Blu or Green . Wot is Red ?
lol
DefCon-17
Maple Syrup Faggot
+362|6156|Vancouver | Canada
Scouts are the only class that seem to persistently go after me, and I just can't stand the character itself.

Seriously.

I hate them.
Spidery_Yoda
Member
+399|6270


Ok everybody needs to read this weeks blog update it's the funniest thing i've read in a while, completely random, and not really to do with anything haha.

http://www.teamfortress.com/post.php?id=1889

It's a story about how Meet the Sandvich was created. Very informative Seriously. Resisting the urge not to quote parts.

Last edited by Spidery_Yoda (2008-10-16 20:20:44)

Ty
Mass Media Casualty
+2,398|6775|Noizyland

Wow. These guys are paid writers. Fuckin' Hell man, I want to be a writer. I mean as long as I can write long samples of complete irrelevence. I think I'm qualified.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Dookie0119
Member
+43|5778
I totally laughed my ass off when I heard the leg breaking thing with with the scout, it was hillarious.

Last edited by Dookie0119 (2008-10-17 06:10:31)

Spidery_Yoda
Member
+399|6270
Quote from Steam forums. Made me laugh.

neokill3r wrote:

*slaps forehead* When we said to post blogs more often, we meant that you should write stuff about the game.
Spidery_Yoda
Member
+399|6270
Just thought i'd make a post here. Poor TF2 Blog. The very recently launched L4D Blog now has the same number of updates as the long running TF2 one. Poor neglected TF2 Blog. It's also now been over a month since the last TF2 Blog update.

Poor TF2 Blog .
Peter
Super Awesome Member
+494|6402|dm_maidenhead
Uzique
dasein.
+2,865|6471
The competitive community are still, as ever, keeping TF2 alive.

The pub-nubs and casual crowd will migrate around like a flock of sheep with whatever product Steam decides to prioritise upon and peddle next.

Shame, really. I think TF2 still has a lot of life left in it yet though
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6270

Uzique wrote:

Shame, really. I think TF2 still has a lot of life left in it yet though
Oh yeah definitely. Once next year looms and L4D launch hype has died down a little, Valve will start shipping TF2 stuff again and hopefully it'll be back into the limelight for a while.

They just wanted to keep TF2 on the down low while L4D launched.
teek22
Add "teek22" on your PS3 fools!
+133|6381|Bromley, London

Spidery_Yoda
Member
+399|6270
There's good news on this front. It seems TF2 is back into full production by the sounds of things. This is an email Robin Walker just replied to:

How many people are/will be involved with the development of new content for TF2?
There are 12 of us working on TF2 right now. This is actually a couple more folks than we’ve had on the previous TF2 class packs.

Are they working full-time with that, or do they have other things to do aswell, like helping out other development teams and such (I guess L4D has taken alot of the staffs time)?
We’ve been off on L4D for a while now, with only a couple of that 12 being left on TF2. For the past few weeks it’s only been the programmers left back on L4D, and with L4D shipping in a few days, we’re all moving back to TF2. Our hope was to move back earlier, but that’s how game development goes.

What feature has been the most fun in creating for the game?
It’s hard to say, we’ve had a lot of fun with so much in TF2. The most fun one recently would be the Heavy’s Sandvich. We’ve never worked on another game where we had a design discussion that could not only justify putting a sandwich into our game at a thematic level, but show that it also made a ton of sense from a game design perspective. The first playtest where we saw Heavies taking cover to have a quick bite was definitely a memorable one.

I figure a lot of things has been dismissed in the development process. Are there any ideas you personally think would fit in that were rejected for some reason?
We generally agree on almost all features that go in, so off the top of my head, I can’t think of any I thought we were wrong for not including. The game is such an evolving one that a feature we leave on the table now could always go in sometime in the future.

Earlier the updates came pretty often - in a 2 month cycle - but has now been pushed back by L4D (and possibly other reasons). Once back on track, could we expect updates to come as regulary as before again?
Yep, we’ll be trying to get back to producing them as fast as we can. On top of that, we’re working on some other big features that aren’t class related. More about them soon.
Can't wait to find out what that last bit is about.

Last edited by Spidery_Yoda (2008-11-20 10:36:42)

Kez
Member
+778|5703|London, UK
Holy shit, sounds VERY interesting!!

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