I'll make a video when I get the time, I've only pulled it off once in game and then was accused of hacking. It's at the bottom of the Cannon.Wallpaper wrote:
Wtf? Where do you have to aim?Hakei wrote:
Also interesting to note that a .50 cal machine gun can kill an APC in a few seconds if you aim correctly and don't get killed by the APC you're aiming at.
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Thanks for all the responses so far!
A friend of mine saw the thread and dragged me into an empty server. Turns out that you really can shoot through chain fences, sheet metal and supply crates with all guns (except the rockets). Heck, he even managed to kill me with the knife through the sheet metal....twice. I wasn't able to do the same to him though. :'<
There also seems to be damage reduction, a pistol shot in the chest removed 5 bars, but 3 bars when a sheet metal fence was in the way.
As for (cockpit) glass, it looks like only the 50cal sniper and the AT rockets are realistic pilot killers. (Didn't test the APC main gun, but should work) All guns seem to do some damage to the pilot when spraying the cockpit, but only to like half a bar. So people who managed to kill somebody with say, the G3, probably had a pilot with less then half a bar of health left.
I've read you can shoot through wood and some other stuff as well? Could somebody give some examples?
A friend of mine saw the thread and dragged me into an empty server. Turns out that you really can shoot through chain fences, sheet metal and supply crates with all guns (except the rockets). Heck, he even managed to kill me with the knife through the sheet metal....twice. I wasn't able to do the same to him though. :'<
There also seems to be damage reduction, a pistol shot in the chest removed 5 bars, but 3 bars when a sheet metal fence was in the way.
As for (cockpit) glass, it looks like only the 50cal sniper and the AT rockets are realistic pilot killers. (Didn't test the APC main gun, but should work) All guns seem to do some damage to the pilot when spraying the cockpit, but only to like half a bar. So people who managed to kill somebody with say, the G3, probably had a pilot with less then half a bar of health left.
I've read you can shoot through wood and some other stuff as well? Could somebody give some examples?
Last edited by Zoeff (2008-09-08 22:09:26)
you have to aim where the turret connects to the body of the vehicle,and the turret has to be angled a bit upward so you can make the shot. to my knowledge it can only be done on the LAV-25, and it isn't a very practical way to combat it. the M95 works for this as well.Wallpaper wrote:
Wtf? Where do you have to aim?Hakei wrote:
Also interesting to note that a .50 cal machine gun can kill an APC in a few seconds if you aim correctly and don't get killed by the APC you're aiming at.
if i'm not mistaken, the tanks can do that to each other as well for one-shot killsaj0404 wrote:
you have to aim where the turret connects to the body of the vehicle,and the turret has to be angled a bit upward so you can make the shot. to my knowledge it can only be done on the LAV-25, and it isn't a very practical way to combat it. the M95 works for this as well.Wallpaper wrote:
Wtf? Where do you have to aim?Hakei wrote:
Also interesting to note that a .50 cal machine gun can kill an APC in a few seconds if you aim correctly and don't get killed by the APC you're aiming at.
rightrightright
yeah, although i'm not sure where exactly you have to aim to get it to ricochet. this game is so random with the one shot kills you can't really tell...cowami wrote:
if i'm not mistaken, the tanks can do that to each other as well for one-shot kills
rightrightright
but who gives a flying fuck about that when you have clueless cobra pilots who fly into the line of an LGM headed for an abramsaj0404 wrote:
yeah, although i'm not sure where exactly you have to aim to get it to ricochet. this game is so random with the one shot kills you can't really tell...cowami wrote:
if i'm not mistaken, the tanks can do that to each other as well for one-shot kills
rightrightright
Wrong. Its to the right of the apc cannon. Let me get you a picaj0404 wrote:
you have to aim where the turret connects to the body of the vehicle,and the turret has to be angled a bit upward so you can make the shot. to my knowledge it can only be done on the LAV-25, and it isn't a very practical way to combat it. the M95 works for this as well.Wallpaper wrote:
Wtf? Where do you have to aim?Hakei wrote:
Also interesting to note that a .50 cal machine gun can kill an APC in a few seconds if you aim correctly and don't get killed by the APC you're aiming at.
I managed to blow up a friendly APC with the BH miniguns. The round was almost over, so just decided to shoot at the APC for lulz, and after 2 seconds it exploded.Hakei wrote:
I'll make a video when I get the time, I've only pulled it off once in game and then was accused of hacking. It's at the bottom of the Cannon.Wallpaper wrote:
Wtf? Where do you have to aim?Hakei wrote:
Also interesting to note that a .50 cal machine gun can kill an APC in a few seconds if you aim correctly and don't get killed by the APC you're aiming at.
And I wasn't even aiming at the turret.
Also, you can shoot through supply drops as well. I used to think it could only be done with an M95, but I recently did it with the Type 88. I think all sniper rifles have this property, but I don't think any of the ARs/LMGs/etc do.
Not quite sure if its on the right of the left, try both and tell me.
If it would, there would be no M95s on chopper spawns. The only time I've shot through glass with the G3, was when I was lying on a moving chopper, getting pushed through the glass.Fat_Swinub wrote:
Try it.Freezer7Pro wrote:
No, it can't.
It's even in the code. For something to be glass-penetrating, it has to be "Material 39". From the M95, M24 and G3 files:
M95:
Code:
rem ------------------------------------- ObjectTemplate.addTemplate S_USSNI_M95_Barret_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/1/0/0 ObjectTemplate.material 39 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.minDamage 1 ObjectTemplate.damage 190
Code:
rem ------------------------------------- ObjectTemplate.addTemplate S_g3a3_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/0.5/0/0 ObjectTemplate.material 38 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.minDamage 0.2 ObjectTemplate.damage 40
Code:
rem ------------------------------------- ObjectTemplate.addTemplate S_usrif_m24_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/1/0/0 ObjectTemplate.material 38 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.minDamage 1 ObjectTemplate.damage 95
Last edited by Freezer7Pro (2008-09-09 03:00:46)
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
i'm pretty sure most of the LMG's/AR's can pierce supply crates, although i may be wrong...Sup3r_Dr4gon wrote:
I managed to blow up a friendly APC with the BH miniguns. The round was almost over, so just decided to shoot at the APC for lulz, and after 2 seconds it exploded.Hakei wrote:
I'll make a video when I get the time, I've only pulled it off once in game and then was accused of hacking. It's at the bottom of the Cannon.Wallpaper wrote:
Wtf? Where do you have to aim?
And I wasn't even aiming at the turret.
Also, you can shoot through supply drops as well. I used to think it could only be done with an M95, but I recently did it with the Type 88. I think all sniper rifles have this property, but I don't think any of the ARs/LMGs/etc do.
Im fairly sure they cansenor_fulff wrote:
i'm pretty sure most of the LMG's/AR's can pierce supply crates, although i may be wrong...Sup3r_Dr4gon wrote:
I managed to blow up a friendly APC with the BH miniguns. The round was almost over, so just decided to shoot at the APC for lulz, and after 2 seconds it exploded.Hakei wrote:
I'll make a video when I get the time, I've only pulled it off once in game and then was accused of hacking. It's at the bottom of the Cannon.
And I wasn't even aiming at the turret.
Also, you can shoot through supply drops as well. I used to think it could only be done with an M95, but I recently did it with the Type 88. I think all sniper rifles have this property, but I don't think any of the ARs/LMGs/etc do.
Hit the white area to deal damage with the .50:
It's not the material of a projectile that decides whether it penetrates but the damage. Bulletproof glass has Material.minDamageLoss 100, i.e. you substract 100 from the damage of your projectile. Most firearms offer less than that so the projectile doesn't do any damage. The M95 deals 190 damage and remains with 190-100 = 90 damage, use the Bullet_50caliber modifier for headshots (which is 1.5) and you deal 135% damage, body hits do 45% damage.
But for most other penetrable materials the minDamageLoss is 5 or 10, so even the SMGs can shoot through fences.
It's not the material of a projectile that decides whether it penetrates but the damage. Bulletproof glass has Material.minDamageLoss 100, i.e. you substract 100 from the damage of your projectile. Most firearms offer less than that so the projectile doesn't do any damage. The M95 deals 190 damage and remains with 190-100 = 90 damage, use the Bullet_50caliber modifier for headshots (which is 1.5) and you deal 135% damage, body hits do 45% damage.
But for most other penetrable materials the minDamageLoss is 5 or 10, so even the SMGs can shoot through fences.
That's very interesting! Is that white stuff present on other APC's?EA4never wrote:
Hit the white area to deal damage with the .50:
http://img3.imagebanana.com/img/2b9f86b … almesh.PNG
It's not the material of a projectile that decides whether it penetrates but the damage. Bulletproof glass has Material.minDamageLoss 100, i.e. you substract 100 from the damage of your projectile. Most firearms offer less than that so the projectile doesn't do any damage. The M95 deals 190 damage and remains with 190-100 = 90 damage, use the Bullet_50caliber modifier for headshots (which is 1.5) and you deal 135% damage, body hits do 45% damage.
But for most other penetrable materials the minDamageLoss is 5 or 10, so even the SMGs can shoot through fences.
Actually, thinking about it, I've seen the same thing happen with tanks. Hitting the tank barrel (not the turret but the barrel itself) seems to damage a tank quite a bit. Much like the tank threads.
Care to open up some more bf2 files?
Nope, wreck material (which can be damaged by the .50) on the cannon is unique for the LAV.
As for tanks, the barrel actually has front armor. But the key to tank vs. tank battles are ricochets. If the projectile hits the armor at a low angle it will glance off, dealing 88.1% (±0.1%; empirical numbers) of it's original damage on the second hit and (88.1%)² on the third hit. So if you manage to get a double ricochet on the rear armor it will be an instant kill.
As for tanks, the barrel actually has front armor. But the key to tank vs. tank battles are ricochets. If the projectile hits the armor at a low angle it will glance off, dealing 88.1% (±0.1%; empirical numbers) of it's original damage on the second hit and (88.1%)² on the third hit. So if you manage to get a double ricochet on the rear armor it will be an instant kill.
N1 EA4never...I knew about the 50cal VS APC trick, but didn't realise the area was so large...
Dragon, Blackhawk miniguns will wipe out AA vehicles/APCs pretty quick if you can keep fire on them for a couple of secs...pretty hard to do from the air, but while on the ground it's humiliating for the opponent
Dragon, Blackhawk miniguns will wipe out AA vehicles/APCs pretty quick if you can keep fire on them for a couple of secs...pretty hard to do from the air, but while on the ground it's humiliating for the opponent
So only the US APC? Not the MEC APC? Another advantage to the MEC side... >_>EA4never wrote:
Nope, wreck material (which can be damaged by the .50) on the cannon is unique for the LAV.
As for tanks, the barrel actually has front armor. But the key to tank vs. tank battles are ricochets. If the projectile hits the armor at a low angle it will glance off, dealing 88.1% (±0.1%; empirical numbers) of it's original damage on the second hit and (88.1%)² on the third hit. So if you manage to get a double ricochet on the rear armor it will be an instant kill.
Ah, never knew of that. Only heard of the threads giving you more damage. Where exactly is the optimal area for thas actually? Aim at the top of the engine bay at a low angle, and let it ricochet to the turret?
What about the glass in the Sub pen in Leviathan? I remember the G3 shooting through that but my memory is hazy and I can't remember if all guns can do that too.Freezer7Pro wrote:
If it would, there would be no M95s on chopper spawns. The only time I've shot through glass with the G3, was when I was lying on a moving chopper, getting pushed through the glass.Fat_Swinub wrote:
Try it.Freezer7Pro wrote:
No, it can't.
It's even in the code. For something to be glass-penetrating, it has to be "Material 39". From the M95, M24 and G3 files:
Most rifles can shoot through that, it's on Surge too...seems a bit off though, don't know if it's the damage reduction or what.
That's not the same kind of glass.Fat_Swinub wrote:
What about the glass in the Sub pen in Leviathan? I remember the G3 shooting through that but my memory is hazy and I can't remember if all guns can do that too.Freezer7Pro wrote:
If it would, there would be no M95s on chopper spawns. The only time I've shot through glass with the G3, was when I was lying on a moving chopper, getting pushed through the glass.Fat_Swinub wrote:
Try it.
It's even in the code. For something to be glass-penetrating, it has to be "Material 39". From the M95, M24 and G3 files:
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
With Vodniks, Just run over to the driver's door an chuck a nade through the open window.blacklupus wrote:
Every weapon shoots through fences.
Exept the SRAW, which is instead one of the two weapons able to penetrate Chopper-/ Jet-/ Vehicle glass.
Vodnik glass cant be shot through with normal weapons.
Or just do a drive by and shotty him
And if you got passengers in the back of the Vodnik, And if the vehicle is stationary, Piff a nade into the back opening
That's what I love about BF2. You can't press the middlemouse button to throw back the grenade
Last edited by Laura (2008-09-15 21:03:55)
I shot the driver of a Humvee with a M24 once. Through the windscreen (he was driving towards me).
Last edited by some_random_panda (2008-09-15 22:04:45)
Afaik any time a vehicle (with visible occupants) is moving there's a chance of a shot harming the occupants. I say this because after 300+ chopper hours, I've been shot out of choppers by various guns, including .50 calls, APC cannons, LMGs, AKs, chopper bullets etc. It's incredibly rare to be killed by anything excluding AT & M95 bullets, but it does happen very occasionally. With the majority of weapons, it's probably just a (very hard to reproduce) glitch, so I wouldn't really class it as a threat.
Similarly, you can do all kinds of crazy shit in jets. I've killed enemy jet pilots by shunting their plane and vice versa. By this, I mean the plane of the victim is not even smoking, but the impact kills.
Similarly, you can do all kinds of crazy shit in jets. I've killed enemy jet pilots by shunting their plane and vice versa. By this, I mean the plane of the victim is not even smoking, but the impact kills.
Hmm I've never heard of that before! So the plane body lags into the cockpit effectively giving you roadkill? Oh lawd...Arnie_Ze_Austrian wrote:
Similarly, you can do all kinds of crazy shit in jets. I've killed enemy jet pilots by shunting their plane and vice versa. By this, I mean the plane of the victim is not even smoking, but the impact kills.
Yup. It's probably just laggy hitboxes + fast speeds + imprecision in collision algorithms = weirdness.
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