Project Reality seems like it will be a big wake up call for some players. The number 1 thing testers and the developers said was, "Don't die." Masaq is a PR dev btw:
Masaq wrote:
The guys saying "Don't Die" have got it 100% right.
- Every infantry squad needs two medics.
- Every infantry squad needs to stick together.
- Every infantry squad should have line of sight between members.
- Every infantry squad should be sure an area is secure before moving through it.
- Every infantry squad needs to supress enemy combatants
- Every infantry squad needs to secure the area when they fall under attack, or fall back.
- Every infantry squad needs to revive their fallen squaddies.
If you die, you will probably not get a limited kit for your next life. If you want the Light AT Support, if you want the supressive fire from a LMG, if you want a marksman to pick off targets at range - you gotta
keep that support in your squad, not piss it away zerg rushing a flag and then expect to be able to pick up a new one.
Masaq wrote:
Exactly. Infantry squads should not be taking out APCs by themselves on a regular basis.
They should be calling for their own APC (which should be escorting them anyway) to enage it.
They should be calling for tanks to assist.
They should be calling in air support.
Just like players are learning to run away from tanks and call for backup, it's going to be the same with APCs. About the only kind of vehicle any standard infantry squad should routinely be able to engage are the light vehicles - technicals, landrovers, nanjings etc.
As for suppresive fire it's not just about using LMGs though - use the .50 on the roof of vehicles, use supressive fire from assault rifles, use better smoke to conceal your own position.
0.8 is going to be MUCH MUCH TOUGHER. Don't expect to rush into the game tomorrow or Saturday, load it up and to be uber-brilliant, slaughtering everyone in your path.
You've got to fire and move, take cover, time your shots, THINK about where you're going and WHY you're going there.
The jump from 0.6 to 0.7 threw a lot of people and took a lot of adjustment.
The jump from 0.7 to 0.8 is similar in size, but of a very different nature. It's not like having the minimap removed and the SL spawn removed, where you simply can't see or use the changed elements. The changes in place in 0.8 require you to adjust your playing style further...
It's not like "Oh, I can't spawn on the SL because the SL spawn has gone"... it's "Oh, I can't expect to run across an open field in plain view of the enemy and live"
It requires you to learn how to cope with the changes for yourself, not to have them forced upon you.
Those who don't adapt will be easy prey.