True, true..NeXuS4909 wrote:
You can learn from things that are totally successful... They could have learned what people enjoyed the most what they disliked and what kept people returning to the game. You can learn anything from anything.
Usually when companies say they 'learned from something' it means their last product was a failure, but TF2 isn't a failure at all. Maybe it is just positive things from TF2 then.
Ah I see i've just watched it on gametrailers, and this is what it says:
So it was positive stuffTaking lessons learned from Team Fortress 2 about read hierarchy and providing useful and immediate information via character design.
Last edited by Spidery_Yoda (2008-07-15 03:47:10)