Basically i'm on FPSbanana and a dude asks a question as to whether he can make maps like mario galaxy, to which I reply.
"Source uses a realistic physics engine, not a fantasy one and thus can't do what you want."
To which he seems to piss himself and tries to argue with me that source isn't a realistic physics engine. Now everyone should obviously know physics engines work by modelling themselves around real world physics, basically his claim was that because individual objects don't create a gravitational pull its not at all realistic, besides the fact that the engine has tools to allow you to create points of gravity if you so wish. He doesn't seem to understand for it to be realistic it only needs to be modelled on real physics and have tools to allow you to do things that happen in real life.
So is he a total moron or is it just me?
"Source uses a realistic physics engine, not a fantasy one and thus can't do what you want."
To which he seems to piss himself and tries to argue with me that source isn't a realistic physics engine. Now everyone should obviously know physics engines work by modelling themselves around real world physics, basically his claim was that because individual objects don't create a gravitational pull its not at all realistic, besides the fact that the engine has tools to allow you to create points of gravity if you so wish. He doesn't seem to understand for it to be realistic it only needs to be modelled on real physics and have tools to allow you to do things that happen in real life.
So is he a total moron or is it just me?
Last edited by Vilham (2008-07-14 14:12:46)