Poll

Source is a realistic physics engine?

Yes42%42% - 15
No20%20% - 7
Up to a point (state)37%37% - 13
Don't know0%0% - 0
Total: 35
Vilham
Say wat!?
+580|6984|UK
Basically i'm on FPSbanana and a dude asks a question as to whether he can make maps like mario galaxy, to which I reply.

"Source uses a realistic physics engine, not a fantasy one and thus can't do what you want."

To which he seems to piss himself and tries to argue with me that source isn't a realistic physics engine. Now everyone should obviously know physics engines work by modelling themselves around real world physics, basically his claim was that because individual objects don't create a gravitational pull its not at all realistic, besides the fact that the engine has tools to allow you to create points of gravity if you so wish. He doesn't seem to understand for it to be realistic it only needs to be modelled on real physics and have tools to allow you to do things that happen in real life.

So is he a total moron or is it just me?

Last edited by Vilham (2008-07-14 14:12:46)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685
Source isn't a physics engine.
Vilham
Say wat!?
+580|6984|UK
It may not be exclusively a physics engine but the majority of its code, the section of code you CAN'T mod is a physics engine.

Last edited by Vilham (2008-07-14 14:09:54)

Roger Lesboules
Ah ben tabarnak!
+316|6794|Abitibi-Temiscamingue. Québec!

Vilham wrote:

Um, yes it is. It may not be exclusively a physics engine but the majority of its code, the section of code you CAN'T mod is a physics engine.
Havok is a physic engine. Source is not.

Last edited by Roger Lesboules (2008-07-14 14:09:25)

Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6685

Roger Lesboules wrote:

Vilham wrote:

Um, yes it is. It may not be exclusively a physics engine but the majority of its code, the section of code you CAN'T mod is a physics engine.
Havok is a physic engine. Source is not.
Vilham
Say wat!?
+580|6984|UK
Ok blabla. Source is a 3d games engine that's main section of code includes the Havok 2 physics engine.

Which is besides the point and is off-topic. Seeing as that wasn't what we were even debating about. All I need to do is replace one word and my point is just as true.

Get back on topic or leave
Poseidon
Fudgepack DeQueef
+3,253|6755|Long Island, New York
http://www.fpsbanana.com/threads/125036?54=

lawl I found it

one of the most recent threads on there anyways, not much searching
Vilham
Say wat!?
+580|6984|UK
Indeed that is the thread. Do you have a point to make about the question posed?
Poseidon
Fudgepack DeQueef
+3,253|6755|Long Island, New York

Vilham wrote:

Indeed that is the thread. Do you have a point to make about the question posed?
Well, for the hell of it, I don't really think Source is a realistic engine. It's a tad more realistic than other engines, but not really.

Frankly, that whole thread confuses me. I tend not to get into that sector of discussion.

Last edited by Poseidon (2008-07-14 14:21:13)

Defiance
Member
+438|6888

"Source is a realistic engine so you can't do what you want" is a problem. Just because it's implementation in sci-fi (and not fantasy) games doesn't showcase all it's abilities doesn't mean it's not capable.

Besides, if you don't mind me asking, where did you get the Source (sorry, I can't even type this with a straight face) source code and measured how much of it is the renderer and how much of it was Havok contributed?

Last edited by Defiance (2008-07-15 00:03:59)

Vilham
Say wat!?
+580|6984|UK
From the modding community. which im a heavy part of. The majority of sources code you can't edit because its the havok engine. You can edit all the rest of the code though.
Fenix14
scout rush kekeke ^___^
+116|6774|Brisbane, Aus

I don't think source is realistic, more graphics intensive. (not wanting to start an augment with Havok physics)
bakinacake
HA HA
+383|6203|Aus, Qld
I would have thought CE2 would be moreso.
https://i.imgur.com/LGvbJjT.jpg

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