(HUN)Rudebwoy
Member
+45|6963
Soon the PR version 0.75 will be released! No official info about the exact date though

Changes so far:

-Maps:


Bi Ming daytime:


https://i60.photobucket.com/albums/h29/Dr_Rank/Bi%20Ming%20Day%20dev%20journal/BF22008-03-0808-48-11-40.jpg?t=1204996407
https://i60.photobucket.com/albums/h29/Dr_Rank/Bi%20Ming%20Day%20dev%20journal/BF22008-03-0808-29-03-93.jpg?t=1204996364
https://i60.photobucket.com/albums/h29/Dr_Rank/Bi%20Ming%20Day%20dev%20journal/BF22008-03-0808-25-09-99.jpg?t=1204995774
https://i60.photobucket.com/albums/h29/Dr_Rank/Bi%20Ming%20Day%20dev%20journal/BF22008-03-0808-29-35-46.jpg?t=1204996374
https://i60.photobucket.com/albums/h29/Dr_Rank/Bi%20Ming%20Day%20dev%20journal/BF22008-03-0808-47-31-73.jpg?t=1204996398
https://i60.photobucket.com/albums/h29/Dr_Rank/Bi%20Ming%20Day%20dev%20journal/minimap.jpg?t=1205004016




Sangin


https://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-02-07-03.jpg?t=1204423511
https://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-20-58-53.jpg?t=1204424384
https://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-26-25-14.jpg?t=1204425697
https://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-35-52-06.jpg?t=1204425929
https://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-48-00-07.jpg?t=1204426035
https://i60.photobucket.com/albums/h29/Dr_Rank/High%20Res%20Sangin%20Screens/BF22008-03-0200-49-31-84.jpg?t=1204426073





-Kits:

Special Operations:
1. Knife
2. Silenced Pistol (3+1)
3. Carbine (8+1)
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD (SOFLAM)
8. Field dressing x3
9. Grappling Hook


Crewman:
Having crewmen with full sized assault rifles was a little bit ridiculous. Getting a G3A3 out of a burning T90 would be a little bit too much hastle in RL. So we've issued them more feasible firearms.
PLA : QBZ95b w/ 2+1 mags (PLA SF now use full size QBZ95's with ironsights)
MEC : MP5A3 w/ 2+1 mags
USMC : M4 M68 w/ 2+1 mags (not an M4A1, comes with a single/burst trigger group)
GB : No suitable replacement at this time.


Heavy AT:
Due to the delay systems used to portray setting up H-AT systems and acquiring targets, we have come to the conclusion that issuing them Assault Rifles will allow the kit better integration into infantry squads.
PLA : QBZ-95 ironsights w/ 2+1 mags
MEC : G3A3 ironsights w/ 2+1 mags
USMC : M16A4 ironsights w/ 2+1 mags
GB : L85A2 ironsights w/ 2+1 mags



-HUD:

New menu screen:

https://img.photobucket.com/albums/v604/Craig2859/loadscreen.jpg


Player-specific messages:
We were able to tweak our code to send messages to each player individually. Messages like rules about using vehicles, kits, rally points and commander assets, that currently are displayed at the top of the screen for all team members, will now be displayed only to the player that needs that information.
https://img122.imageshack.us/img122/7272/bf2r2008020407071507ed4.jpg
In the screenshot you can see a sequence of three actions that were responsible for those messages in my screen. First, I tried placing a bunker, but I didn't have the officer kit. So I requested it, getting the confirmation, and tried again, getting a new alert that I needed a build order from the commander.

We are using BF2's medals, badges and ribbons HUD events to send those messages. Basically we made the decision of removing support for these types of awards from the mod. They are just shiny awards that don't bring anything useful to the mod.

Servers that use stats systems will hopefully not have any problems since our code will try to disable these specific awards, but if a system is using a different method we can help them remove it from the in-game stats python code. Ranks and general stats can still be active, it's just those specific awards that are removed.

Notice that we will not be giving any medals, badges or ribbons to players all the time, we are just using the HUD events to display information, while the current stats of the players remain unaltered.

Servers that don't use any stats systems won't have anything to worry about.

The benefits added to the mod with this new message system are way more interesting than any problems we may have with stats, so we are really happy bringing this feature to BF2 that many thought it wasn't possible.

Now the only ones responsible for spam will be the servers with their messages (that we hope they put in longer intervals), game modes messages (that are really rare) and normal player chat.



-Suppression effects:






Check out PR's website: http://www.realitymod.com/
And the Dev Journal Forum where all the new changes are: http://www.realitymod.com/forum/f196-pr-dev-journal/

Last edited by (HUN)Rudebwoy (2008-03-14 10:04:03)

{M5}Sniper3
Typical white person.
+389|6968|San Antonio, Texas
Sweet! Always loved the PR mod and mod team.
zeidmaan
Member
+234|6623|Vienna

Nice compilation of informations mate. But as far as I know the best map ever made that will make God start playing PR called Sangin is not going to be in the patch but will be released in 0.8 with Muttrah City and few others. Not 100% sure though.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6773|Area 51

zeidmaan wrote:

Nice compilation of informations mate. But as far as I know the best map ever made that will make God start playing PR called Sangin is not going to be in the patch but will be released in 0.8 with Muttrah City and few others. Not 100% sure though.
First they remove it, then they put it back again a dozen patches later?
zeidmaan
Member
+234|6623|Vienna

RDMC wrote:

zeidmaan wrote:

Nice compilation of informations mate. But as far as I know the best map ever made that will make God start playing PR called Sangin is not going to be in the patch but will be released in 0.8 with Muttrah City and few others. Not 100% sure though.
First they remove it, then they put it back again a dozen patches later?
Oh but this is the new bigger better Muttrah. The old one was too small to be played properly when the 0.5 rules were introduced.
You can see the screanshots at:

http://www.rhinorage.co.uk/
Cyrax-Sektor
Official Battlefield fanboy
+240|6357|San Antonio, Texas
Thanks for the update! Lots of the news I hadn't seen yet. vBF2 = PR. Both great mods that appeal to different tastes.
Metal-Eater-GR
I can haz titanium paancakez?
+490|6481
Amazing,keep up the good work!!

Sangin looks sweet
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6773|Area 51

zeidmaan wrote:

RDMC wrote:

zeidmaan wrote:

Nice compilation of informations mate. But as far as I know the best map ever made that will make God start playing PR called Sangin is not going to be in the patch but will be released in 0.8 with Muttrah City and few others. Not 100% sure though.
First they remove it, then they put it back again a dozen patches later?
Oh but this is the new bigger better Muttrah. The old one was too small to be played properly when the 0.5 rules were introduced.
You can see the screanshots at:

http://www.rhinorage.co.uk/
Fook me! Thats huge

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