Amen to that.ExitWound wrote:
PKMMMMMMMMMMMMMMMMMMMMMMM What a Weapon that is now Fuck the new sniper wep the PKM should be in the sniper kit!!
Last edited by General_CoLin_Tassi (2006-02-18 03:16:24)
Topic closed
Amen to that.ExitWound wrote:
PKMMMMMMMMMMMMMMMMMMMMMMM What a Weapon that is now Fuck the new sniper wep the PKM should be in the sniper kit!!
Last edited by General_CoLin_Tassi (2006-02-18 03:16:24)
Last edited by Sh4rkb1t3 (2006-02-17 20:03:04)
Not so. L96 has less deviation when zoomed for one. Ive also noticed more 1 shot kills since using this than compared to the M95 or type 88.Sh4rkb1t3 wrote:
I hope you all realise that the new sniper is the exact same thing as the other sinpers, except with a new skin and sound? And a longer draw time? I feel bad for anyone who actually unlocked that thing.!
HAHAHHA shit me to tears is an awesome phrase!!!! LOLFourStars wrote:
over all, im realy happy with the patch, extremely, but the bugs are preventing me from buying euro forces when it comes, i stopped playing for like 2 months, and now im playing again, but a few problems that wernt addressed in this patch, and the new problems are realy making it hard for me to want to spend more money on this game!
im surprised so many of you dont find them an issue, because they shit me to tears
lol i think its an aussie phrase, not sure if many others use it!fuzzyballs44 wrote:
No problems with bugs at all...I have had my comp restart on me a phew times, but nothing that prevents me from playing...except the people with the aim bot that pisses me off
Look at the ****ing stats of the weapon in the Wiki. It is the exact same god damn thing you moron. You judge a weapon based on experience, there are too many uncontrollable factors - PING, LUCK? Not only this, but the patch just came out! So the margin of error in your originally flawed test is HUGE!Flyboy63 wrote:
Not so. L96 has less deviation when zoomed for one. Ive also noticed more 1 shot kills since using this than compared to the M95 or type 88.Sh4rkb1t3 wrote:
I hope you all realise that the new sniper is the exact same thing as the other sinpers, except with a new skin and sound? And a longer draw time? I feel bad for anyone who actually unlocked that thing.!
wrong forum, and YEAH i LOVE the new patch=[4th]=$chofield wrote:
i hate it because i can't bunnyhop like i used to and there is no way in hell i can avoid the AA in jet its impossible i get around 70 points in a game now whereas it used to be 120+
This is one of the most thought out posts I have EVER seen on BF2....I agree completely, I have a post somewhere in this system that says just about the same thing. A strong team will be unstoppable, and the points will come naturally as you own every situation. The game is not designed around a lone wolf concept.Zar_Niko wrote:
Sure i'm happy about the patch...
Lets face the truth...the only thing i hated about 1.12 was that a good pilot and two gunners were able to win the game. This is no joke...without antiair and the former chopper armor it was almost impossible to shoot down a good pilot...and repairing is just a matter of half a minute...then the crazy splash damage. And in comparison you got the MEC chopper...well armored, stronger and more accurate weapons, but no splash damage...and everyone who ever used the Blachawk gun knows that without splash not even half of the kills are possible.
Mashtuur rocks now...its fair. And in my opinion everything with the new patch is fair (except the too accurate PKM...they should reduce the damage a bit, or the accuracy, but who cares)
I like that the patch took everything back to the ground...choppers and planes now are tactical weapons...if you are at the right spot at the right time you can do an impressive surgery strike. I made many of my points being gunner in the attack chopper...and i really had fun cuz my pilot and clanmate is a very very good pilot. But in fact thats not Battlefield for me. This is technically a First Person Shooter, i agree with that, but this is not an Ego Shooter nor a two-man shooter. Everything that people are moaning about was in favor of teamplay.
In 1.12 i liked to play all classes..cause i am a teamplayer...many points don't mean much to me...i like these situations when you win the round...and i often lost a round sitting as gunner in the chopper having 120 points...looking on the radar and realizing that we got no flags...that sucked.
I will just tell you the advantage of this everything in a comprehensive way, and maybe you understand it:
Spec Ops: It was always a tactical class...and a stealth one...you can lay C4 and block roads...no tank, no apc will pass...thats it...you just provide your team a armor-free battlefield...its not for killing...you dont have to jump from roofs throwing your C4 hundreds of yards onto the top of a tank...just be fast, lay it down...let the tank see it: and tell him: Not this street, buddy!
Sniper: You always had the problem, that USMC rifle was much better than M95 (more accurate). Now accuracy is same, damage same...everything cool. You dont blow up your teammates anymore, and you can secure your back with the claymores. The trick is to play tactically and to position yourself on a nice spot. If you are clever you don't take every shot. Take the 95% head shot only and noone (except the commander) knows your location. And if the commander uses Arty on you, just smile...cuz one arty on you is one arty less on your spawn or your team.
Assault: Don't know what the people are moaning about...you still got the grenade launcher and it bounces around corners. They reduced the damage radius a bit, so maybe the moaners are to lazy to aim. I never had to jump around a corner while shooting...sidestep works very well. Cool armored class.
Support: In my opinion the PKM is a bit too strong but i can live with that. And i still don't see too many people using them on servers. You cant throw packages from one end to the other end of the map...but lets be honest...just do a step more and everything is fine.
Tech: Yeah, one of the classes that make sense now. How funny were these moments when you laid some mines in mashtuur or gulf of oman...the tank comes, sees 4 black spots on the yellow ground, shoots them and passes...damn, that sucked! Now you can lay mines and be sure, that the enemy needs some teamwork (tech) to remove them.
Medic: Definetely the strongest class with the best unlock weapon (g36e), making points like shit by reviving teammates, and throwing healing packages. Nothing changed...sure, revivng is more tricky then before...but maybe try it without proning?!?
Anti-Tank: In 1.12 the best way to kill a tank was Spec-Ops or tank. I never came to the crazy idea to choose antitank...cause in the worst case you need up to 5 rockets (thats almost the full baggage of rocks). They took the spec ops the ability to throw the C4 and forced him to work in stealth. Now the antitank is the only class who can agressively take out a tank, his rockets move nicer.
Airplanes: The times of easy flying are over. They switched the airspace from offensive to defensive area. You now have to exactly plan your route, to react on AA and to fight against other jets. You cannot do the boring ammuntion-bomb base-ammuniton-bomb base- route anymore. You now have to do exactly where to hit with your bombs and then go to repair/reload (maybe three or four times). I like flying airplanes and i see this as a challenge.
Helicopter: Same as airfield...no ultimative killing machine anymore. Short surgery hits...flying in, killing 3-4 people...leaving, doing reps/reload...searching for another target area where noone supposes you to attack. You can still fly very nicely around AA if you start to think a bit...sometimes your gunner needs to sweep a AA with his rocket...thats what it should be...tactical weapon.
In total i see the patch this way: They took it from the Ego-Shooter-guy who runs through the map and puts a grenade in everything that moves and gave it to the team players who play to win the round regardlessly of theri score. Just face the fact: a squad of 2 Medics, 1 assault, 1 support, 1 Antitank and a specs... you can patch as much as you will, you will never win this...shoot one with the PKM, sniper two of them down with sniper, use tanks, apcs or whatever...no chance...fact is: Teamplay wins the round, the map and the game.
I hope that everyone reading this realizes that this is definetly not an ego shooter...i'm very exerienced with ego shooters like Q2, Q3 etc. and now i changed to tactical shooters...and this is one, you can tell by the "no chance situations"...if you are medic and you face a tank...you have no chance...this wont happen in ego-shooters. EA and DICE made a nice game, ok? You moaners bought it, and you like it if youre honest...you played many many hours all maps, you now every trick and so on...but you can't moan that the game doesnt work like you want. You have to follow the rules of the game...and the important facts like weapon damage, accuracy, damage radius dont mean a shit in here...if you got a good team you survive a PKM, an M1A1 or a horde of assaults.
Thank you for reading and i hope we all have some good times with the new patch...
Zar_Niko
P.S. I know that there are definetly toooooo many posts on this patch, but i read many of them and I'm missing the teamplay component in them. Everyone is talking about points, ranks and stuff. That means nothing...really. This is a game, try to be as ambitious in real life as you are in here and everything.
Last edited by canadianmadcow1701 (2006-02-20 15:34:36)
Topic closed