Aside from the CONSTANT complaining of various issues people have with BF2, there is somethings that are seriously flawed which many people over look and tend to forget. Many look at a problem in a very black and white sense. AA can't hit anything. So its made almost 100% accurate. Grenade launchers from 3 feet away and people jumping to fire them, removed ability to jump and shoot. There is a reasonably solution to everything.
In my years of gaming I have come across several FPS that have to BF feel of things. First game like this I played was C&C Renegade. It was actually pre-BF1942 and the multiplayer mostly consisted of destroying the other teams base structures. You earned money with points and then bought character classes or tanks. Massing for an attack in that game was simple. There was no jet or artillary strike that can come out of nowhere and claim your life or damage your newly aquired tank. There were distinct front lines for the most part. Then came BF-1942 where artillary required use of a spotter and the B-17 was a team effort, the gunners were valuable to the pilot and the pilot to the team. Soon came Joint Operations into my life. This was a run and gun style game but it had front lines to an extent but you can still go deep behind enemy lines and still live for a long time. Massing for teamwork was always fun, but due to map design flaws it hardly helped. (Each CP was a bunker that could only be attacked if it was the forwardmost bunker for each team the CP had a radius of varrying widths in which players had to be in. Some maps it was small others it was huge.)
Then there's BF2. The game where organized crazyness prevails. From my experiances the game is based on the concept of random teamplay.
Like all games a player must spawn someplace. Some games give the player a form of protection either invincibility for x amount of time or you spawn someplace where the enemy can't easily get to. In BF2 the player spawns in mid-air at several convinent locations and whereever it may be you MUST be instatly aware of your surroundings. There in my opinion are a good percentage of kills/deaths that are directly related to bad timing and players spawning. Be it spawning and there just happends to be arty at the same location 2 seconds later, or you come up on an enemy who happens to be a squad leader, one second he's alone the next theres 4 others standing there or you spawn right behind and enemy with their back turned. Its all happened to us at least once in this game.
Then theres the jets. Unlike BF1942 where the maps seemed bigger and the aircraft were slower. The jets in this game are fast, nibble, and until recently damn near impossible for infantry to kill. I am a flyboy, I love flying, I thought flying in BF2 was extasy until I got a combat flight sim. Now BF2 is cartoony to me. The maps seem to small for flying. Why am I flying my jet through a pipe in a dam? it just doesn't make sense. I'd be plenty happy if I didn't have to fly so close to the ground and that I could drop laser guided bombs as designated by whomever. BF2 is a close army combat game that utilizes everything of the modern army. Aircraft are hardly close to the action. I would understand if I was in an A-10 or SU-15t doing CAS (Close Air Support). But tactical fighters like the JSF, F-15, MIG-29?!?! Those I see up in the sky, dogfighting not bombing targets or straffing runways with the machine gun. So is the only reason they are in the game is to keep it like Battlefield series, where the games span over 60+ years of warfare and the idea was to keep the SAME basic idea for how to use air units!?!
Honestly, would you the average or hardcore player mind if they removed jets entirely? Or at least gave each side a CAS aircraft for the much needed balance that would become a tank war? Or even a flying spawn point like there was in in Secret Weapons? and scratch the whole squad leader spawning thing.
BF2 feels like a very random game now. How often has something come totally out of nowhere killed you? Jets are so fast they arn't there one moment the next they are. Helicopters, like the black hawk can hover way above ground and rain bullets down and you can't do much about it. You turn the corner and boom theres a tank pointing his barrel at you. The whole ordeal of spawning, especially with Squad Leaders. They have so much that feels so real, yet theres so much that feels so fake.
Thus BF2, unlike other games is built off of the concept of random. and it amazingly works....to an extent.
So is the system broke?
In my years of gaming I have come across several FPS that have to BF feel of things. First game like this I played was C&C Renegade. It was actually pre-BF1942 and the multiplayer mostly consisted of destroying the other teams base structures. You earned money with points and then bought character classes or tanks. Massing for an attack in that game was simple. There was no jet or artillary strike that can come out of nowhere and claim your life or damage your newly aquired tank. There were distinct front lines for the most part. Then came BF-1942 where artillary required use of a spotter and the B-17 was a team effort, the gunners were valuable to the pilot and the pilot to the team. Soon came Joint Operations into my life. This was a run and gun style game but it had front lines to an extent but you can still go deep behind enemy lines and still live for a long time. Massing for teamwork was always fun, but due to map design flaws it hardly helped. (Each CP was a bunker that could only be attacked if it was the forwardmost bunker for each team the CP had a radius of varrying widths in which players had to be in. Some maps it was small others it was huge.)
Then there's BF2. The game where organized crazyness prevails. From my experiances the game is based on the concept of random teamplay.
Like all games a player must spawn someplace. Some games give the player a form of protection either invincibility for x amount of time or you spawn someplace where the enemy can't easily get to. In BF2 the player spawns in mid-air at several convinent locations and whereever it may be you MUST be instatly aware of your surroundings. There in my opinion are a good percentage of kills/deaths that are directly related to bad timing and players spawning. Be it spawning and there just happends to be arty at the same location 2 seconds later, or you come up on an enemy who happens to be a squad leader, one second he's alone the next theres 4 others standing there or you spawn right behind and enemy with their back turned. Its all happened to us at least once in this game.
Then theres the jets. Unlike BF1942 where the maps seemed bigger and the aircraft were slower. The jets in this game are fast, nibble, and until recently damn near impossible for infantry to kill. I am a flyboy, I love flying, I thought flying in BF2 was extasy until I got a combat flight sim. Now BF2 is cartoony to me. The maps seem to small for flying. Why am I flying my jet through a pipe in a dam? it just doesn't make sense. I'd be plenty happy if I didn't have to fly so close to the ground and that I could drop laser guided bombs as designated by whomever. BF2 is a close army combat game that utilizes everything of the modern army. Aircraft are hardly close to the action. I would understand if I was in an A-10 or SU-15t doing CAS (Close Air Support). But tactical fighters like the JSF, F-15, MIG-29?!?! Those I see up in the sky, dogfighting not bombing targets or straffing runways with the machine gun. So is the only reason they are in the game is to keep it like Battlefield series, where the games span over 60+ years of warfare and the idea was to keep the SAME basic idea for how to use air units!?!
Honestly, would you the average or hardcore player mind if they removed jets entirely? Or at least gave each side a CAS aircraft for the much needed balance that would become a tank war? Or even a flying spawn point like there was in in Secret Weapons? and scratch the whole squad leader spawning thing.
BF2 feels like a very random game now. How often has something come totally out of nowhere killed you? Jets are so fast they arn't there one moment the next they are. Helicopters, like the black hawk can hover way above ground and rain bullets down and you can't do much about it. You turn the corner and boom theres a tank pointing his barrel at you. The whole ordeal of spawning, especially with Squad Leaders. They have so much that feels so real, yet theres so much that feels so fake.
Thus BF2, unlike other games is built off of the concept of random. and it amazingly works....to an extent.
So is the system broke?