I've used a sort of early morning dawn sky, wth a sun etc, yeah a few people have told me their grass appears black, strangely it doens't to me, so not sure whats wrong there. There also appears to be a large number of people CTD'ing, no idea why this is happening, hopefully titch can shed some light on it.Im_Dooomed wrote:
Ya I downloaded the copy on a different page and I noticed the mini map was all transparent grey with just the flag points on it. I notice in the above screenshots the mini map looks fixed!! So, I'll download your latest copy.
By the way, do you have options on what sky to use?? I think the sky from Great Wall would be AWESOME! Would fit the Chinese theme on your map very well. Also, a lot of the tall grass you have on the map is very very dark, almost black. Which seems kinda odd when its placed in some places like under trees, and along concrete.
Other then that I have no complaints!!
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- Here we are, probs as close to a PLA urban map we're gonna get :)
I've noticed that last night, a large number of people tried to connect but then (I'm assuming) CTD'd, if you did, post here and explain where it was that you CTD and also your graphical settings, we have a vague idea what might be the cause. I'm guessing most crashed out when pressing join game.
Last edited by M.O.A.B (2008-02-01 07:44:54)
Grass is black because Lightmaps have let to be generated (they are been done atm)Im_Dooomed wrote:
Ya I downloaded the copy on a different page and I noticed the mini map was all transparent grey with just the flag points on it. I notice in the above screenshots the mini map looks fixed!! So, I'll download your latest copy.
By the way, do you have options on what sky to use?? I think the sky from Great Wall would be AWESOME! Would fit the Chinese theme on your map very well. Also, a lot of the tall grass you have on the map is very very dark, almost black. Which seems kinda odd when its placed in some places like under trees, and along concrete.
Other then that I have no complaints!!
Cool map . Just downloaded it and put it in the right folder. Going to try and test it now.
It'll probably crash (my bf2 is very unstable), and so i'll re-install after i've tried it.
It'll probably crash (my bf2 is very unstable), and so i'll re-install after i've tried it.
Maybe we could put the map in AI:X mod folder. Could be kick-ass with the weapons, and quite possibly, vehicles.
that reminds me, I'll have to ask CatBox about the map, its been encountering a number or problems recently.Spidery_Yoda wrote:
Cool map . Just downloaded it and put it in the right folder. Going to try and test it now.
It'll probably crash (my bf2 is very unstable), and so i'll re-install after i've tried it.
http://files.filefront.com/First+Strike … einfo.html
here's another of my maps if you want a shottie, this one fully works so far .
Last edited by M.O.A.B (2008-02-11 07:58:54)
I can't connect to the server. Is it down now or it it just my internet?
Ah if its RD's its probably not running at the moment. You'll have to test in create local.Spidery_Yoda wrote:
I can't connect to the server. Is it down now or it it just my internet?
Oh dear. That gives me CTD's. (I mean loading offline maps)
I'll try anyway.
Edit:
Ok, re-installed and tried the map. It runs so badly i can hardly move. It's because of the combination of many objects + high draw distance. The entire level is in view at any one time, even when i set it to 50% and it cant handle it. Any chance of a karkand/shongua style draw distance? Or would everyone else with decent comps not want that?
Oh and i get black foliage as well.
Would anybody mind if i did the shader files exploit to remove foliage to try and get it to run better? Or is that not allowed .
Looks like a good map though. Only played it for about 2 minutes mind you.
I'll try anyway.
Edit:
Ok, re-installed and tried the map. It runs so badly i can hardly move. It's because of the combination of many objects + high draw distance. The entire level is in view at any one time, even when i set it to 50% and it cant handle it. Any chance of a karkand/shongua style draw distance? Or would everyone else with decent comps not want that?
Oh and i get black foliage as well.
Would anybody mind if i did the shader files exploit to remove foliage to try and get it to run better? Or is that not allowed .
Looks like a good map though. Only played it for about 2 minutes mind you.
Last edited by Spidery_Yoda (2008-02-11 09:30:39)
Looks awesome, I've never seen any maps that are so close quarters as this, even Karkand has those big wide-open streets. Can't wait to play the map, great work.
I can make the distance shorter, though it will probs make the helo useless, black grass is caused by the current abscence of lightmaps.Spidery_Yoda wrote:
Oh dear. That gives me CTD's. (I mean loading offline maps)
I'll try anyway.
Edit:
Ok, re-installed and tried the map. It runs so badly i can hardly move. It's because of the combination of many objects + high draw distance. The entire level is in view at any one time, even when i set it to 50% and it cant handle it. Any chance of a karkand/shongua style draw distance? Or would everyone else with decent comps not want that?
Oh and i get black foliage as well.
Would anybody mind if i did the shader files exploit to remove foliage to try and get it to run better? Or is that not allowed .
Looks like a good map though. Only played it for about 2 minutes mind you.
I've tried messing with the settings to try and get it to run better.
Hehehehe. Still unplayable though. Ignore that '15' fps marker at the top. That's the lowest it can go.
STILL unplayable. Ok i give up.
Oh right yeah the heli. Well, at the moment a white fog is covering everything after a few meters in front of you anyway so would it make that big a difference to the heli? But yeah i've tried flying on Mass Destruction, and the fog makes it almost impossible. Rise more than a few feet off the ground and you get lost completely.
If it'll mess up the map then it doesn't matter.
Hehehehe. Still unplayable though. Ignore that '15' fps marker at the top. That's the lowest it can go.
STILL unplayable. Ok i give up.
Oh right yeah the heli. Well, at the moment a white fog is covering everything after a few meters in front of you anyway so would it make that big a difference to the heli? But yeah i've tried flying on Mass Destruction, and the fog makes it almost impossible. Rise more than a few feet off the ground and you get lost completely.
If it'll mess up the map then it doesn't matter.
Last edited by Spidery_Yoda (2008-02-11 10:04:59)
this stuff is awesome
M.O.A.B is a king for sure!
Very awsome maps for PLA. I wonder if it could be useful to conntact DICE with the plans. They could check and edit some parts or just make it a final version and then add it with next patch or just as Highway Tampa. Or its just wasting time to talk with EA/DICE.
But if you ask me i would give it a try.
+1
Very awsome maps for PLA. I wonder if it could be useful to conntact DICE with the plans. They could check and edit some parts or just make it a final version and then add it with next patch or just as Highway Tampa. Or its just wasting time to talk with EA/DICE.
But if you ask me i would give it a try.
+1
A few small alterations and this map appears to be wrapped up, there are the odd minor flaws but the major ones are pretty unseen . More decorative or graphical.
not long now
not long now
you could have saved yourself the hassle by downloading karkandfu+mashfu
Eeh, I like my woodland village design better .kajukenbo_kid wrote:
you could have saved yourself the hassle by downloading karkandfu+mashfu
karkandfu is easily the best map in this game
Songhua tbh.kajukenbo_kid wrote:
karkandfu is easily the best map in this game
http://files.filefront.com/Village+Assa … einfo.html
Full working version, may be updated with loading screen map etc, but its finished map wise . Odd strange thigns such as the shadows not being cast by buildings but the rest is fine. Enjoy.
Full working version, may be updated with loading screen map etc, but its finished map wise . Odd strange thigns such as the shadows not being cast by buildings but the rest is fine. Enjoy.
Work for Dice, or work with elxx, and you will make amazing ness of awesomeness mods.M.O.A.B wrote:
Not sure if this would be the right section but here it is, I've been working on my own wee PLA urban map for a while, despite needing some more decorative work and hopefully finding a way to stop it crashing when it loads (titch is on the case). Just to show you some screenies of how it looks, some screens have been updated .
This map currently has and will likely just have light vehicles, there's absolute minimal room for tanks or APCs to move around, and nowhere for a helipad. FAV's and large jeeps are present, but mostly it is confined space infantry fighting.
UPDATE: link for trial dl - http://files.filefront.com/Village+Assa … einfo.html
Both files freeze when I click join game
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- Here we are, probs as close to a PLA urban map we're gonna get :)