I'm not sure if this has been posted before b/c I'm not even sure how I would search for it...
If I'm in a tank, I can go forward while looking in another direction ( I can press W and move forward while turning my mouse left or right). How come I can't do the same thing while on foot? Why do you have to strafe when you turn your field of view so that you continue moving in the same direction? Have you ever seen a BF2 soldier turn his head??
(5 minutes later)
OK, OK, I think I understand why now. If your FOV on foot operated the way that a tank does, you couldn't strafe left or right b/c whenever you pressed A or D you would just turn around in circle. Tanks don't strafe, they just turn left or right so it's OK for them.
So, question for all you programmers out there. Is this a known problem that you all are working on? Sure would make FPSs seem more life-like.
If I'm in a tank, I can go forward while looking in another direction ( I can press W and move forward while turning my mouse left or right). How come I can't do the same thing while on foot? Why do you have to strafe when you turn your field of view so that you continue moving in the same direction? Have you ever seen a BF2 soldier turn his head??
(5 minutes later)
OK, OK, I think I understand why now. If your FOV on foot operated the way that a tank does, you couldn't strafe left or right b/c whenever you pressed A or D you would just turn around in circle. Tanks don't strafe, they just turn left or right so it's OK for them.
So, question for all you programmers out there. Is this a known problem that you all are working on? Sure would make FPSs seem more life-like.