Hurricane
Banned
+1,153|6849|Washington, DC

I made this on the temp forums... if you search "cod4 intel locations" on Google, that topic is the first result

What is intel? They're these little laptops that are scattered throughout the levels. Getting them enables cheats and, in the 360 version, getting 15 intel and 30 intel gets you achievements.

I take no credit for the content in here, I saw it on GameFAQs. This should be particularly helpful to those of us with Xbox 360s... I can assure this guide is 100% accurate. Just a note for 360 players: DO NOT HAVE ANY CHEATS ENABLED WHILE DOING THIS, YOU WILL *NOT* GET THE ACHIEVEMENTS.

Intel Locations List:

ACT I


1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team down into the ship. Investigate the bunkroom where the drunk terrorist stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo hold (if you run ahead, the enemies will fire and the team will simply skip the flashbang and fire back). At the bottom of the stairs in that hold (the stairs are right next to the hold's entrance) is the intel. It is out in the open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your left with two terrorists. Check the shack's interior for the intel. Just a moment before, your team should be given the "weapons free" order from Cpt Price.

4 - Act I Black Out - In the building where the informant is (you need to use night vision since the team cuts power to the house lights), check the bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective building, head down to the basement. Check the small room in the basement corner (marked with a Kalashnikov silhouette) for the intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the terrorist training building) and getting orders to retake the TV station, there will be some intense house-to-house fighting. Place the TV station marker so it serves as "map-north". There is a wide street in front of the station; before crossing it completely, head "map-east" (along the main road) and take out a terrorist sniping post. The intel you want is on the second floor of that sniping post.
As read on IGN!

7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road towards the TV station, there is a building next to the pick-up truck with the mounted machine gun; head up the stairs of that building and check its second level for the intel.

8 - Act I The Bog - After evading the machine guns and entering the apartment complex, you head up to the second floor. Clear the area of enemies and look for a silhouette of a Kalashnikov with two crossed sickles. Your teammates should breach the door for you so you can enter it. If you missed which door was breached, the room in question has a checkboard floor. The intel is in there. Note, if you leave for the next block to rescue the tank, you have gone too far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you proceed into a street market composed of narrow streets. From the broken fence, you make two lefts to a central market that has an upright refrigerator; turn around from the fridge and march straight back towards a wall. The intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush on the team, you go into a house that will get flashbanged and rushed by enemies. Once you survive that ordeal and leave the house, you will be in the middle of some farm buildings; look for a dwelling with a Russian soda machine next to its entrance. The intel is inside that building. Note you should get the intel before you encounter any attack dogs, unless you just like killing small beasts and yukking it up with your buddies later.
As read on IGN!

11 - Act I The Hunted - After going through both greenhouses, there is a wreck of a building to your left (when you exit the second greenhouse). Work your way into that building and then go to the small section covered by a sheet metal roof; the intel is in there. If you reach the barn to fight off the enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly tank runs over the car, check the multi-level building on the inner corner (it will be on your right side if the objective marker serves as map-north). The staircase is in a multi-use building (commercial on the bottom, residential on the top). Check the second floor of the building for the intel.

13 - Act I War Pig - Check the multi-level building on the outer corner -- basically across the street from the previous intel. This building's staircase is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a buildingwith a machine gun nest. This nest overlooks a short alley filled with civilian cars. Investigate the second story of the "machine gun nest" building for the intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team, check the corners of the room they were holed up in. The intel should be on the second level of their building.
As read on IGN!

16 - Act I Shock and Awe - After jumping down from the building where the advance recon team was holed up in, check the building directly straight ahead. Like previous intels, check the second story of that building. It's in a closet if you're honestly lost.

ACT II
17 - Act II Safehouse
- After clearing the forest (which takes all of five seconds of your life), check the first building you see -- it's next to the
church and has a satellite dish attached to it. As before, check the second level of the house for the intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in one of the restaurant booths on the first floor.

19 - Act II All Ghillied Up - Atop the ladder in the church. Let the allied sniper take the lead so he can open the door for you. Otherwise, there's no way in. Get the intel quickly before the chopper appears, or you may not be able to get to it later.

20 - Act II All Ghillied Up - Mid-way through the container maze, a makeshift camp full of terrorists will have intel on a table made from 55 gallon drums. If you want the intel, you may have to kill the enemies if you are not able to sneak by them. Note: if you enter the next area and start sneaking under the trucks, you may not be able to go back and grab this intel.
As read on IGN!

21 - Act II All Ghillied Up - After sneaking under the trucks, you come to a building with an enemy sniper on a fire escape. Kill the sniper and check the top of the fire escape for a small room with the intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to carry your allied NPC to the extraction point. During this sequence, you will enter a building to attempt to lose your pursuers. Fight off the terrorists and attack dogs inside. Once you leave that building, locate the gray fire escape on that building and grab the intel at the top. You need to hurry back down before the timer (or Macmillan!) expires.

23 - Act II One Shot, One Kill - Carry Cpt MacMillan to the ferris wheel but do not place him on the highlighted spot on the hill yet; you need to scout around this area so you know where to go once enemies appear and general mayhem occurs. Put the ferris wheel behind your character and look for a side street towards the southeast (use your HUD compass). There should be a closed door to a sad looking Communist Russian apartment building. This door will open later during the firefight (enemies are spawned from there). Place the Macmillan at the spot on the hill and prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops, the aforementioned door will be open. Head into that room now and grab the intel on the floor. If you are having difficulty grabbing this intel, you can always stage select and use the easiest (Recruit) difficulty to survive the enemy onslaught. Note: If the door does not open, run over to the building with the empty pool (don't bother going in), and then run back to the apartment complex and see if it's opened.

24 - Act II Sins of the Father - After securing the diner, you will enter a Russian diner. Immediately check the tables to your left (upon entering) to grab the intel. Once the screen fades for "uniform change", you cannot get this intel.

25 - Act II Sins of the Father - After the target flees into a Russian village, the team stays behind to do rear guard while you pursue the target into a side alley. Your chase leads to an area which is covered by several snipers and many terrorists on the ground. A red dumpster and a green car signifies where you can go left (suicide) or right (flanking route). Take a right at that fork and look for a side staircase leading up to a house room. A few terrorists will be in there (it is a kitchen of sorts). The intel is on the table. Grab it quickly and continue your pursuit.

ACT III
26 - Act III Ultimatum
- After destroying the electrical tower, your team will infiltrate a Russian base. Pass through the breach in the wall and follow your squadmates through the motor pool. Across the base's courtyard, there is a large room where a majority of the enemies will come from (it's basically their spawn point). Fight into it and turn right. The intel is in a small partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going past the silo's gate, check the alleyway behind the building where the machine gunner was to the gate's right. The intel is at the end of the alley by some weapons.

28 - Act III All In- Once inside the silo base, there are three SAM vehicles (not BMPs - those are your targets) parked in the base. Align your map with compass north and use your main HUD compass to identify the southernmost missile tank. South of that missile tank, there are three buildings on your map (when you pause and check your mini-map). Investigate the center southern building (it will be an army warehouse) for intel just lying on the floor. Quickly grab it and get out of there before the enemy choppers shred everything.

29 - Act III No Fighting in the War Room - Follow Cpt Price and drop into the locker/shower/bathroom facilities. Exit that area and you find you can take the left or right; take the left route so you come across a darkened meeting room when the hallway starts to angle (the right goes to the base's kitchen and is a longer way around). The intel is inside the dark meeting room (left route).

30 - Act III No Fighting in the War Room - Once you breach the wall to get into the launch control room, go straight ahead, up the stairs to your left, and look for a small meeting room that has the intel on a table within. Time should be tight, but a checkpoint occurs just before blowing the wall, giving you (technically) infinite chances to re-attempt your search. Note you can probably abort the launch and then grab the intel, if time is really tight.

Last edited by Hurricane (2007-12-23 06:33:02)

Zimmer
Un Moderador
+1,688|6975|Scotland

Stickied for the awesomeness. Try making it a bit nicer to read though.
Hurricane
Banned
+1,153|6849|Washington, DC

Zimmer wrote:

Stickied for the awesomeness. Try making it a bit nicer to read though.
Done.
T.Pike
99 Problems . . .
+187|6501|Pennsyltucky

Vey nice.

I have the Brady guide but you did an excellent job.
Lieutenant_Jensen
Your cops are corrupt.
+200|6610|fåking denmark
I fancy the video on youtube better.
bakinacake
HA HA
+383|6204|Aus, Qld

Lieutenant_Jensen wrote:

I fancy the video on youtube better.
Which i posted..
http://forums.bf2s.com/viewtopic.php?id=86337
https://i.imgur.com/LGvbJjT.jpg
Lieutenant_Jensen
Your cops are corrupt.
+200|6610|fåking denmark

bakinacake wrote:

Lieutenant_Jensen wrote:

I fancy the video on youtube better.
Which i posted..
http://forums.bf2s.com/viewtopic.php?id=86337
Correct .

I used that for the last two intel I couldn't find . .

I say, the video should have been stickied instead of this.
steelie34
pub hero!
+603|6600|the land of bourbon
i have the pc version.  i got all the intel, what do i get?
https://bf3s.com/sigs/36e1d9e36ae924048a933db90fb05bb247fe315e.png
T.Pike
99 Problems . . .
+187|6501|Pennsyltucky

steelie34 wrote:

i have the pc version.  i got all the intel, what do i get?
ALL the cheats if you start a new Single player game.

Most of them suck, good ones are cluster bombs - each grenade turns into 5, SLO-MO - slows everything down & for getting all 30 you get unlimited ammo for rifles & pistols, don't even have to reload.
kptk92
u
+972|6627|tc_london

T.Pike wrote:

steelie34 wrote:

i have the pc version.  i got all the intel, what do i get?
ALL the cheats if you start a new Single player game.

Most of them suck, good ones are cluster bombs - each grenade turns into 5, SLO-MO - slows everything down & for getting all 30 you get unlimited ammo for rifles & pistols, don't even have to reload.
Wtf cheats?!
bakinacake
HA HA
+383|6204|Aus, Qld

kptk92 wrote:

T.Pike wrote:

steelie34 wrote:

i have the pc version.  i got all the intel, what do i get?
ALL the cheats if you start a new Single player game.

Most of them suck, good ones are cluster bombs - each grenade turns into 5, SLO-MO - slows everything down & for getting all 30 you get unlimited ammo for rifles & pistols, don't even have to reload.
Wtf cheats?!
IS TEH SEX...
https://i.imgur.com/LGvbJjT.jpg

Board footer

Privacy Policy - © 2024 Jeff Minard