bakinacake
HA HA
+383|6205|Aus, Qld
Imagine in s&d, at the start of the round, you had the ability to activate the bomb for say 1 minute, and they run furiously at the target. And if you died your teammate could pick up the bomb and continue at the target. I mean 1 of the teams are terrorists, are they not?

Post your ideas of different game modes if u like.

Last edited by bakinacake (2007-12-14 10:44:16)

https://i.imgur.com/LGvbJjT.jpg
DefCon-17
Maple Syrup Faggot
+362|6375|Vancouver | Canada
So as soon as you'd get to the target, you'd blow it and yourself up?
bakinacake
HA HA
+383|6205|Aus, Qld

DefCon-17 wrote:

So as soon as you'd get to the target, you'd blow it and yourself up?
Yeah saves camping around waiting to be killed.
https://i.imgur.com/LGvbJjT.jpg
=EXP= Dr>Fragalot<
Does not have a minicity!
+11|6372|Tulln | Austria
Sounds kinda cool imo
FloppY_
­
+1,010|6505|Denmark aka Automotive Hell
So you'r basically suggesting a gamemode where 16 OpFor vs 16 SAS/USMC are going to face off where the OpFor are the only ones able to move the bomb and the SAS/USMC has to hold them off ??

Too easy for the OpFor... they could just rush for the bomb, even if they only move it 1 metre before dying they have succeded in getting the bomb closer to it's destination, add in 15 other OpFor doing the same they won't even have to shoot to win

Sounds stupid tbh
­ Your thoughts, insights, and musings on this matter intrigue me
bakinacake
HA HA
+383|6205|Aus, Qld
I forgot to add this but... Us/Sas spawn on the ONLY objective. So u could get 3 m60 whores sitting on the doors of a house say.
https://i.imgur.com/LGvbJjT.jpg
aimless
Member
+166|6344|Texas
There was this gametype for vcod, It was S&D, 1:30 minute rounds, no pistols. It was so much fun, like speeds&d or something ha.
FloppY_
­
+1,010|6505|Denmark aka Automotive Hell

bakinacake wrote:

I forgot to add this but... Us/Sas spawn on the ONLY objective. So u could get 3 m60 whores sitting on the doors of a house say.
1 Grenade/1 semi-skilled person flanking/sniping = 3 dead M60 whores = bomb one metre closer to the target

Last edited by FloppY_ (2007-12-14 12:01:57)

­ Your thoughts, insights, and musings on this matter intrigue me
bakinacake
HA HA
+383|6205|Aus, Qld

FloppY_ wrote:

bakinacake wrote:

I forgot to add this but... Us/Sas spawn on the ONLY objective. So u could get 3 m60 whores sitting on the doors of a house say.
1 Grenade/1 semi-skilled person flanking/sniping = 3 dead M60 whores = bomb one metre closer to the target
Add claymores to that.
https://i.imgur.com/LGvbJjT.jpg
SpIk3y
Minister of Silly Walks
+67|6358|New Jersey
lol like a suicide bomber mission?  that could be a fun mod.
S.Lythberg
Mastermind
+429|6666|Chicago, IL

SpIk3y wrote:

lol like a suicide bomber mission?  that could be a fun mod.
lol, you should be able to put C4 on yourself and rush into a group of marines
bakinacake
HA HA
+383|6205|Aus, Qld
Lol now that would be fun.
https://i.imgur.com/LGvbJjT.jpg
FloppY_
­
+1,010|6505|Denmark aka Automotive Hell

bakinacake wrote:

FloppY_ wrote:

bakinacake wrote:

I forgot to add this but... Us/Sas spawn on the ONLY objective. So u could get 3 m60 whores sitting on the doors of a house say.
1 Grenade/1 semi-skilled person flanking/sniping = 3 dead M60 whores = bomb one metre closer to the target
Add claymores to that.
Add more OpFor's behind the guy that clears claymores ?
­ Your thoughts, insights, and musings on this matter intrigue me
bakinacake
HA HA
+383|6205|Aus, Qld

FloppY_ wrote:

bakinacake wrote:

FloppY_ wrote:


1 Grenade/1 semi-skilled person flanking/sniping = 3 dead M60 whores = bomb one metre closer to the target
Add claymores to that.
Add more OpFor's behind the guy that clears claymores ?
Add half the team with claymores.
https://i.imgur.com/LGvbJjT.jpg
FloppY_
­
+1,010|6505|Denmark aka Automotive Hell

bakinacake wrote:

FloppY_ wrote:

bakinacake wrote:

Add claymores to that.
Add more OpFor's behind the guy that clears claymores ?
Add half the team with claymores.
Add the entire OpFor team pushing the bomb further?

It won't matter, as soon as the OpFor respawns they will move it further, nothing will be able to stop this from beeing the most imbalanced game element since the M4

Last edited by FloppY_ (2007-12-15 10:44:14)

­ Your thoughts, insights, and musings on this matter intrigue me
bakinacake
HA HA
+383|6205|Aus, Qld

FloppY_ wrote:

bakinacake wrote:

FloppY_ wrote:


Add more OpFor's behind the guy that clears claymores ?
Add half the team with claymores.
Add the entire OpFor team pushing the bomb further?

It won't matter, as soon as the OpFor respawns they will move it further, nothing will be able to stop this from beeing the most imbalanced game element since the M4
Its s&d mate, no respawning.
https://i.imgur.com/LGvbJjT.jpg
TimmmmaaaaH
Damn, I... had something for this
+725|6658|Brisbane, Australia

Sounds much more intense than normal S&D.
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
bakinacake
HA HA
+383|6205|Aus, Qld

TimmmmaaaaH wrote:

Sounds much more intense than normal S&D.
Yeah i hoped it would be.
https://i.imgur.com/LGvbJjT.jpg
FloppY_
­
+1,010|6505|Denmark aka Automotive Hell

bakinacake wrote:

FloppY_ wrote:

bakinacake wrote:


Add half the team with claymores.
Add the entire OpFor team pushing the bomb further?

It won't matter, as soon as the OpFor respawns they will move it further, nothing will be able to stop this from beeing the most imbalanced game element since the M4
Its s&d mate, no respawning.
Oh.......... sounds frustrating then
­ Your thoughts, insights, and musings on this matter intrigue me
bakinacake
HA HA
+383|6205|Aus, Qld
lol
https://i.imgur.com/LGvbJjT.jpg

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