Vilham
Say wat!?
+580|6981|UK
Does anyone know how to get a copy of the textures this game uses. Without screen shotting in the editor. What I need is the standard grass texture and the standard asphalt texture.
Vilham
Say wat!?
+580|6981|UK
Ive found how to do it. However they are more basic than I thought, instead ive made some myself with PS, can you gimme some advice on how to improve them.

concrete from the game files...
https://img528.imageshack.us/img528/2750/detailconcrete02cd2.jpg

my lighter concrete shade
https://img528.imageshack.us/img528/3540/detailconcrete10wl6.jpg

grass
https://img96.imageshack.us/img96/9021/detailthickgrassew5.jpg

my camo
https://img96.imageshack.us/img96/3910/detailcamopx0.jpg

Last edited by Vilham (2007-07-23 02:42:14)

FFLink
There is.
+1,380|6906|Devon, England
I'd say make them sharper... Overlay a layer covered in brush patterns (like grunge etc.)to add some... Stuff...
Vilham
Say wat!?
+580|6981|UK
Yeah been reading up on doing textures, some tuts recommend up to 30 layers to make it realy detailed.

Anyway heres something ive been working on in the mean while. Started it earlier, about an hour or two ago.

https://img254.imageshack.us/img254/3326/rifleprogressju9.gif
https://img254.imageshack.us/img254/9871/rifleprogress2fb4.gif
Vilham
Say wat!?
+580|6981|UK
And 3 hours later....

Mesh image
https://img240.imageshack.us/img240/8113/rifleprogress3ri5.gif
Mesh image
https://img127.imageshack.us/img127/2552/rifleprogress4lk2.gif
Surface image, different colours for different groups of objects.
https://img240.imageshack.us/img240/4296/rifleprogress5rq5.gif
Realistic surface colours.
https://img240.imageshack.us/img240/831/rifleprogress6hk3.gif

Im also half way through UV mapping it.

Having trouble UV mapping the butt though... tricky bit.
Vilham
Say wat!?
+580|6981|UK
Here is it nearly finished.

https://img475.imageshack.us/img475/3323/rifleprogress7gy5.gif
CommieChipmunk
Member
+488|6785|Portland, OR, USA
shit, that's not half bad
Trigger_Happy_92
Uses the TV missle too much
+394|6865
quite good.
Catbox
forgiveness
+505|6931

Vilham wrote:

Does anyone know how to get a copy of the textures this game uses. Without screen shotting in the editor. What I need is the standard grass texture and the standard asphalt texture.
What format do you want them in?   For the game itself they are .dds and you can open them in photoshop with the .dds plugin from nvidia

http://developer.nvidia.com/object/phot … ugins.html    .dds plugin for photoshop


http://developer.nvidia.com/object/dds_ … iewer.html    .dds thumbnail viewer

you can open them in PS and save as a jpeg or whatever...  they are 512x512...  all the BF2 textures are multiples of 2...  256x2048 512x2048 512x512...

all the terrain textures are in the commonclient.zip/terrain/textures   

theres also a cool app that will texture a whole map in less than 30 sec if you want...  BFTpaint


BF2 uses a colormap and a detailmap together for the ground terrain... with a generation of lowdetailmaps in the editor

Last edited by [TUF]Catbox (2007-08-02 21:09:54)

Love is the answer
Vilham
Say wat!?
+580|6981|UK
Nah dont worry, i know how to use apps like terragan.

I also found out about the .dds plugin, thanks anyway.
Catbox
forgiveness
+505|6931
bryce 5.5 is a lot easier to use than terragen and makes really cool heightmaps...
http://www.download.com/Bryce/3000-6677_4-10696717.html

and then BFTPaint for the first 3 layers... then you can tweak by hand with the other 3 layers



http://www.bfpirates.com

Last edited by [TUF]Catbox (2007-08-02 21:11:10)

Love is the answer
Vilham
Say wat!?
+580|6981|UK
yeah i heard about that too, aparently its not as good as terragen, but terragen is pretty fucking complicated and requires tons of steps, i might check out bryce. but tbh BFTpaint sucks the ass, having 3 layers sucks, it may save time on a 1024x1024 map but it aint worth while on a city 256x256 map, like the one im currently developing, it probs would have been good for my last map if i had heard about it soon enough, 512x512 + all the surrounding terrain took ages to paint.
Catbox
forgiveness
+505|6931
I am gonna make a photo tut on making a bryce heightmap for the bfeditor website to show how easy it is
... I tried Terragen and it made my head hurt... lol
3dmax was easier...

Heres a site that has a bunch of heightmaps(sat maps)
you just have to open your heightmapPrimary.raw in photoshop and put one of these on top... a little gaussian blur then flatten layers... then save and overwrite the heightmapPrimary.raw in your maps folder... then open the editor and check it out... and adjust as necessary

you can also use your own 3 textures for BFTpaint... in the data folder....  low.tga steep.tga and high.tga    You can make a snow one... desert one... etc...  then you can tweak the tiling in the editor to make it look like a BF2 terrain... the default settings in the editor are pretty wacked...
I checked out a terrain.con from a BF2 map and use that as a guideline...  changed the far side tiling from 32 to 6 or 8...


BRYCE htmap
https://i17.photobucket.com/albums/b90/catbox777/bf2s.jpg

https://i17.photobucket.com/albums/b90/catbox777/flat.jpg

Last edited by [TUF]Catbox (2007-08-02 21:48:51)

Love is the answer
Entertayner
Member
+826|6786

https://i17.photobucket.com/albums/b90/catbox777/bf2s.jpg 

You could do that in PS in 1 minute...  Time me.

Ok, my PS crashed, 2 secs.

Ok, Start from 9:50


09:52 (I had to upload it too )

https://img465.imageshack.us/img465/5729/60797767gd1.png

Point proven.

Last edited by Entertayner (2007-08-03 01:52:24)

Catbox
forgiveness
+505|6931
yes you can... that was just a quick example...   when i make more detailed heightmaps... Bryce is really cool... then i tweak it in PS...
and can you preview how the heightmap looks in PS?

Last edited by [TUF]Catbox (2007-08-03 01:54:38)

Love is the answer
Entertayner
Member
+826|6786

Can you 'eck.
Catbox
forgiveness
+505|6931
not sure why your being a jerk?  I was just trying to help out vilham...  I use Bryce because it makes really detailed heightmaps...
yes any tard can hit clouds in PS and make a pretty unplayable map terrain wise...

you use PS and ill use Bryce... lol

heres your PS heightmap in the editor
https://i17.photobucket.com/albums/b90/catbox777/unplayable.jpg

and heres a heightmap in bryce that you can see and edit in real time...
https://i17.photobucket.com/albums/b90/catbox777/dkhead.jpg
Love is the answer
Entertayner
Member
+826|6786

I don't really give a flying shit about heightmaps, I'm just messing with you.
Vilham
Say wat!?
+580|6981|UK

[TUF]Catbox wrote:

yes you can... that was just a quick example...   when i make more detailed heightmaps... Bryce is really cool... then i tweak it in PS...
and can you preview how the heightmap looks in PS?
Yeh but i just do that in PS anyway. Using the good old white = highest black = lowest, percentage method. That how I leveled my latest city map to have exactly the right hieghts.

If bryce just does what heightmaps like PS I can do that without the extra program anyway.

Although that 3D preview does own...

Last edited by Vilham (2007-08-03 06:15:12)

Catbox
forgiveness
+505|6931
sounds cool... Vilham...   I dont work for Bryce... just a lot of game modders use it...  The Dice guys used Worldbuilder i believe also... hard to explain why its cool... just gotta use it... peace...
Love is the answer

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