cmotdibbler
Member
+19|6674|The pork thing inna bun stall.
Hello everyone.

As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.

First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.

Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.

The following issues were addressed:

- Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
- The distance for throwing hand grenades, ammo packs, and health packs has been increased.

And finally…

- The Red/Blue nametag bug has been addressed

Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.

We’re excited about being able to release 1.2 very soon and hope you all are too.

All the best,
AJ Marini



Sorry forgot to add this was dated 31/01/06.

Last edited by cmotdibbler (2006-01-31 12:41:54)

Wildbill100372
Member
+1|6693
The bad news isn't so bad IMO. No big deal not being able to pick up mines. And the delay, well, if it means a more-bug-free patch, I can wait a few more weeks. I'm glad they're addressing bugs, especially the nametag thing. I don't know how many times I've been TK'd because of that.

Last edited by Wildbill100372 (2006-01-31 12:18:49)

Wasder
Resident Emo Hater
+139|6683|Moscow, Russia
I'm so looking forward for Red/Blue nametag bug to be fixed! It pisses me off more that anything else.
Jade456
Member
+1|6673|Las Vegas
No kidding.  It just happened to me last night!  I hope they fix the bug that shows you have no points so none of your unlocks are available.
TriggerHappy998
just nothing
+387|6856|-
I'm confused about the being able to pick up mines thing. Does that go for claymores and C4 as well? Even if you can't pick up mines you can get out your wrench to pick them up. It doesn't make sense to me.
cmotdibbler
Member
+19|6674|The pork thing inna bun stall.
@ triggerhappy.

Sorry for the long post as a reply. But the answer is in here.


Updated Patch News - January 11th (reproduced from the full community update)

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

• Server search filters now work properly

• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.

• Mines can no longer be destroyed with other explosives

• Flash bang effect radius decreased

• Added unlocks for Sniper and AT kits

• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

• Fixed a bug whereby non-xpack mods cannot use xpack shaders.

• Fixed bug in TV guided missiles of Havoc helicopter

• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

• Performance gain found in static mesh rendering.

• Detonation radius from grenade launcher explosions has been reduced.

• Grenade launcher projectiles now have a minimum time before arming.

This is a list of confirmed fixes only – we are still looking at others that we hope to be able to announce soon.

Hope this helps...
TriggerHappy998
just nothing
+387|6856|-
No, that doesn't really help. Also there is a longer thread on this subject so I'm going to close this one.

http://forums.bf2s.com/viewtopic.php?id=12267

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