confused
Member
+10|6390|British Columbia
How far do they go?


I was messing around on a local server with a mate on Wake.  With his directions, I killed him with a tank shell from North Base to carrier.  The first few flew well past the Essex.

Any vids out there with long tank kills?
notorious
Nay vee, bay bee.
+1,396|6742|The United Center
They go until they hit something.
Parker
isteal
+1,452|6390|The Gem Saloon

ThomasMorgan wrote:

They go until they hit something.
usually me
Blehm98
conservative hatemonger
+150|6459|meh-land
if you fire one straight up, will it keep going or will it fall back down eventually
znozer
Viking fool - Crazy SWE
+162|6540|Sverige (SWE)

Parker wrote:

ThomasMorgan wrote:

They go until they hit something.
usually me
me to....
Snake
Missing, Presumed Dead
+1,046|6561|England

Blehm98 wrote:

if you fire one straight up, will it keep going or will it fall back down eventually
You cant aim the gun that high....
LT.Victim
Member
+1,175|6558|British Columbia, Canada

Snake wrote:

Blehm98 wrote:

if you fire one straight up, will it keep going or will it fall back down eventually
You cant aim the gun that high....
Ya you can, just get the tank up on a slope
S.Lythberg
Mastermind
+429|6442|Chicago, IL

LT.Victim wrote:

Snake wrote:

Blehm98 wrote:

if you fire one straight up, will it keep going or will it fall back down eventually
You cant aim the gun that high....
Ya you can, just get the tank up on a slope
Nah, you'd need about a 60% grade, and the tanks engine isn't powerful enough to climb up that, even at full speed.
Blehm98
conservative hatemonger
+150|6459|meh-land
yeah you can, but only for a short time, you will slide back down though
Snake
Missing, Presumed Dead
+1,046|6561|England

LT.Victim wrote:

Snake wrote:

Blehm98 wrote:

if you fire one straight up, will it keep going or will it fall back down eventually
You cant aim the gun that high....
Ya you can, just get the tank up on a slope
Smart ass
h4hagen
Whats my age again?
+91|6348|Troy, New York
Sand box mod.
derstralle
Iron Egg Skill, bitches!
+29|6211

S.Lythberg wrote:

Nah, you'd need about a 60% grade, and the tanks engine isn't powerful enough to climb up that, even at full speed.
You can drive into a ditch.
zeidmaan
Member
+234|6410|Vienna

or you can reverse backwards down a very steep hill
I tried firing HATs in the air and they never fall back

In PR with double zoom and increased view distance I got few 1km+ kills.
RaiD
Member
+5|6608|Canada
The M1 series tank is equipped with a 1500 horsepower Lycoming Textron gas turbine engine coupled to an Allison hydrokenetic transmission with four forward and two reverse gears. It's tactical crusing range is approximately 275 miles. Despite it's weight, the M1 can attain a top speed of nearly 45 miles per hour. The main armament is a 120mm smooth bore cannon, which replaced the 105mm gun on the initial M1 version. It has day/night fire on the move capability which is provided by a laser range finder, thermal imaging night sight, optical day sight, and a digital ballistic computer. Both the fuel and ammunition are compartmented to enhance survivability. The hull and turret are protected by advanced armor similar to the Chobam armor developed by the British Ministry of Defense. When required, the Abrams may be fitted with "reactive armor" to thwart armor-defeating munitions.

Although fielded in 1980, the Abrams remained untested for over 10 years. When Iraq invaded Kuwait in August 1990, there were concerns that the Abrams would fall victim to the sand and long months of continuous operation without the luxury of peacetime maintenance facilities. There were also doubts about the combat survivability of the extensive turret electronics. Immediately following President Bush's decision to commit US forces to the Gulf region in defense of Kuwait and Saudi Arabia, American armored units began the difficult process of relocating to the threatened area. Due to the shear size and weight of the Abrams, the C-5 Galaxy, the largest cargo aircraft in the US Air Force inventory, was only able to handle one tank at a time. This meant that nearly all of the Abrams tanks deployed in the Gulf War were shipped by cargo ship. Although slow in coming, the arrival of the Abrams was much welcomed by Allied forces, as it is capable of defeating any tank in the Iraqi inventory.

The Iraqi Army had a considerable array of tanks, mostly purchased from the former Soviet Union. Chief among these were about 500 T-72's. These modern Soviet tanks were armed with an excellent 125mm smoothbore weapon and had many of the same advanced features found on the Abrams. Despite it's advanced design, the T-72 proved to be inferior to the M1A1's deployed during the Gulf War, and compared more closely with the older M60A3 tanks used there by the US Marine Corps. In addition, Iraq had a number of earlier Soviet models: perhaps as many as 1,600 T-62 and about 700 T-54, both of which were developed in the 1960's. These tanks were widely regarded as clearly inferior to the Abrams, but were expected to be highly reliable mechanically. The Gulf War provided military tacticians with an opportunity to evaluate developments in tank design that had not been available since World War II.

In his book "Desert Victory - The War for Kuwait", author Norman Friedman writes that "The U.S. Army in Saudi Arabia probably had about 1,900 M1A1 tanks. Its ability to fire reliably when moving at speed over rough ground (because of the stabilized gun mount) gave it a capability that proved valuable in the Gulf. The Abrams tank also has… vision devices that proved effective not only at night, but also in the dust and smoke of Kuwaiti daytime. On average, an Abrams outranged an Iraqi tank by about 1,000 meters." The actual numbers of Abrams M1 and M1A1 tanks deployed to the Gulf War (according to official DOD sources) are as follows: A total of 1,848 M1A1 and M1A1 "Heavy Armor" (or HA) tanks were deployed between the US Army and Marine Corp (who fielded 16 M1A1's and 60 M1A1(HA) tanks).

As the Gulf War shifted pace from Operation Desert Shield to Operation Desert Storm, and the preparatory bombardment lifted, U.S. Abrams tanks spearheaded the attack on Iraqi fortifications and engaged enemy tanks whenever and wherever possible. Just as they had done in the Iran-Iraq War, the Iraqi Army used it's tanks as fixed anti-tank and artillery pieces, digging them into the ground to reduce target signature. However, this also prevented their quick movement and Allied air power smashed nearly 50% of Iraq's tank threat before Allied armor had moved across the border. After that the Abrams tanks quickly destroyed a number of Iraqi tanks that did manage to go mobile.

The Abrams' thermal sights were unhampered by the clouds of thick black smoke over the battlefield that were the result of burning Kuwaiti oil wells. In fact many Gunners relied on their "night" sights in full daylight. Such was not the case with the sights in the Iraqi tanks, which were being hit from units they could not even see. Concerns about the M1A1's range were eliminated by a massive resupply operation that will be studied for years as a model of tactical efficiency.

During the Gulf War only 18 Abrams tanks were taken out of service due to battle damage: nine were permanent losses, and another nine suffered repairable damage, mostly from mines. Not a single Abrams crewman was lost in the conflict. There were few reports of mechanical failure. US armor commanders maintained an unprecedented 90% operational readiness for their Abrams Main Battle Tanks.


http://www.fas.org/man/dod-101/sys/land/m1.htm
FatherTed
xD
+3,936|6496|so randum

RaiD wrote:

The M1 series tank is equipped with a 1500 horsepower Lycoming Textron gas turbine engine coupled to an Allison hydrokenetic transmission with four forward and two reverse gears. It's tactical crusing range is approximately 275 miles. Despite it's weight, the M1 can attain a top speed of nearly 45 miles per hour. The main armament is a 120mm smooth bore cannon, which replaced the 105mm gun on the initial M1 version. It has day/night fire on the move capability which is provided by a laser range finder, thermal imaging night sight, optical day sight, and a digital ballistic computer. Both the fuel and ammunition are compartmented to enhance survivability. The hull and turret are protected by advanced armor similar to the Chobam armor developed by the British Ministry of Defense. When required, the Abrams may be fitted with "reactive armor" to thwart armor-defeating munitions.

Although fielded in 1980, the Abrams remained untested for over 10 years. When Iraq invaded Kuwait in August 1990, there were concerns that the Abrams would fall victim to the sand and long months of continuous operation without the luxury of peacetime maintenance facilities. There were also doubts about the combat survivability of the extensive turret electronics. Immediately following President Bush's decision to commit US forces to the Gulf region in defense of Kuwait and Saudi Arabia, American armored units began the difficult process of relocating to the threatened area. Due to the shear size and weight of the Abrams, the C-5 Galaxy, the largest cargo aircraft in the US Air Force inventory, was only able to handle one tank at a time. This meant that nearly all of the Abrams tanks deployed in the Gulf War were shipped by cargo ship. Although slow in coming, the arrival of the Abrams was much welcomed by Allied forces, as it is capable of defeating any tank in the Iraqi inventory.

The Iraqi Army had a considerable array of tanks, mostly purchased from the former Soviet Union. Chief among these were about 500 T-72's. These modern Soviet tanks were armed with an excellent 125mm smoothbore weapon and had many of the same advanced features found on the Abrams. Despite it's advanced design, the T-72 proved to be inferior to the M1A1's deployed during the Gulf War, and compared more closely with the older M60A3 tanks used there by the US Marine Corps. In addition, Iraq had a number of earlier Soviet models: perhaps as many as 1,600 T-62 and about 700 T-54, both of which were developed in the 1960's. These tanks were widely regarded as clearly inferior to the Abrams, but were expected to be highly reliable mechanically. The Gulf War provided military tacticians with an opportunity to evaluate developments in tank design that had not been available since World War II.

In his book "Desert Victory - The War for Kuwait", author Norman Friedman writes that "The U.S. Army in Saudi Arabia probably had about 1,900 M1A1 tanks. Its ability to fire reliably when moving at speed over rough ground (because of the stabilized gun mount) gave it a capability that proved valuable in the Gulf. The Abrams tank also has… vision devices that proved effective not only at night, but also in the dust and smoke of Kuwaiti daytime. On average, an Abrams outranged an Iraqi tank by about 1,000 meters." The actual numbers of Abrams M1 and M1A1 tanks deployed to the Gulf War (according to official DOD sources) are as follows: A total of 1,848 M1A1 and M1A1 "Heavy Armor" (or HA) tanks were deployed between the US Army and Marine Corp (who fielded 16 M1A1's and 60 M1A1(HA) tanks).

As the Gulf War shifted pace from Operation Desert Shield to Operation Desert Storm, and the preparatory bombardment lifted, U.S. Abrams tanks spearheaded the attack on Iraqi fortifications and engaged enemy tanks whenever and wherever possible. Just as they had done in the Iran-Iraq War, the Iraqi Army used it's tanks as fixed anti-tank and artillery pieces, digging them into the ground to reduce target signature. However, this also prevented their quick movement and Allied air power smashed nearly 50% of Iraq's tank threat before Allied armor had moved across the border. After that the Abrams tanks quickly destroyed a number of Iraqi tanks that did manage to go mobile.

The Abrams' thermal sights were unhampered by the clouds of thick black smoke over the battlefield that were the result of burning Kuwaiti oil wells. In fact many Gunners relied on their "night" sights in full daylight. Such was not the case with the sights in the Iraqi tanks, which were being hit from units they could not even see. Concerns about the M1A1's range were eliminated by a massive resupply operation that will be studied for years as a model of tactical efficiency.

During the Gulf War only 18 Abrams tanks were taken out of service due to battle damage: nine were permanent losses, and another nine suffered repairable damage, mostly from mines. Not a single Abrams crewman was lost in the conflict. There were few reports of mechanical failure. US armor commanders maintained an unprecedented 90% operational readiness for their Abrams Main Battle Tanks.


http://www.fas.org/man/dod-101/sys/land/m1.htm
This is BF2, not RL. Sorry mate, thought that counts i guess
Small hourglass island
Always raining and foggy
Use an umbrella
RaiD
Member
+5|6608|Canada
yeah just for a read
ARCHANGEL1941
Hell Yeah I Suck Toes!!!
+14|6193|Cali

S.Lythberg wrote:

LT.Victim wrote:

Snake wrote:


You cant aim the gun that high....
Ya you can, just get the tank up on a slope
Nah, you'd need about a 60% grade, and the tanks engine isn't powerful enough to climb up that, even at full speed.
What if you drove the tank slowly backwards off one of the bridges @Wake, and as it fell backwards, if even for a minute, you would be able to fire directly straight up.
Of course, this is a pointless test and is probably on good for one shot unless you are getting repaired.
Twist
Too old to be doing this sh*t
+103|6519|Little blue planet, milky way
Well, as the shell will still be subject to gravity (shell looses height when fired in a "straight line"), presumably it SHOULD hit ground, even if you COULD manage to fire it reasonably straight up.
BUT.... Presumably, the coding is such that gravity will only affect the TRAJECTORY of the projectile, not the SPEED (as you're not meant to be able to shoot billions of miles with any kind of weapon, but rather within the few hundred meters a map is), then gravity will not be sufficient to force the projectile to hit the ground. Exactly how high you need to aim for the projectile to "enter orbit" so to speak would depend on the precise effect of gravity on the object. Presumably the details can be found in the localization files and such.
If you want to "test" this, you'll need a mod where "the world is a doughnut", which is to say a borderless map where each border meets the opposing border, including the up and down borders, not just the east/west and north/south borders. But I dont know if that can be done, though without "ground level", it'd be REALLY fun to see someone fall off a building, and keep falling, and reentering the map above you and falling, and reentering etc. etc..... Or you could simply paraglide forever ! Cool map for a mod now that I come to think of it. Imagine NO buildings, not being unable to "stop" at flags, and everyone hanging in parachutes all the time. It's require TREMENDOUS effort and skill to cap a flag.

But I digress. Look at the games data files and check how much effect gravity has and if the speed of the missle will drop, and you can tell if the HEAT round will ever come down again if fired straight up.
Airwolf
Latter Alcoholic
+287|6715|Scotland

Twist wrote:

Well, as the shell will still be subject to gravity (shell looses height when fired in a "straight line"), presumably it SHOULD hit ground, even if you COULD manage to fire it reasonably straight up.
BUT.... Presumably, the coding is such that gravity will only affect the TRAJECTORY of the projectile, not the SPEED (as you're not meant to be able to shoot billions of miles with any kind of weapon, but rather within the few hundred meters a map is), then gravity will not be sufficient to force the projectile to hit the ground. Exactly how high you need to aim for the projectile to "enter orbit" so to speak would depend on the precise effect of gravity on the object. Presumably the details can be found in the localization files and such.
If you want to "test" this, you'll need a mod where "the world is a doughnut", which is to say a borderless map where each border meets the opposing border, including the up and down borders, not just the east/west and north/south borders. But I dont know if that can be done, though without "ground level", it'd be REALLY fun to see someone fall off a building, and keep falling, and reentering the map above you and falling, and reentering etc. etc..... Or you could simply paraglide forever ! Cool map for a mod now that I come to think of it. Imagine NO buildings, not being unable to "stop" at flags, and everyone hanging in parachutes all the time. It's require TREMENDOUS effort and skill to cap a flag.

But I digress. Look at the games data files and check how much effect gravity has and if the speed of the missle will drop, and you can tell if the HEAT round will ever come down again if fired straight up.
can picture that now, fucking ragdolls...
PrivateVendetta
I DEMAND XMAS THEME
+704|6187|Roma

h4hagen wrote:

Sand box mod.
Go on the huge map they give you.
I did it with someone and chased the shell with a j10 on full afterburner.
Didn't measure exactly but i guess it is about 800m, it was fired from the shoreline at the edge of the map where the mountains are and got midway into the mountains before blowing up.
https://static.bf2s.com/files/user/29388/stopped%20scrolling%21.png
Collateralis
Beep bep.
+85|6366|Stealth on Grand Bazaar
A shell will go as far the the highest trejectory will let it go, unless things are in the way. You can shell tanks on the very tip of Wake Island from the Airfield just by using commander screen to check the shots distance and realigning to compensate.
PrivateVendetta
I DEMAND XMAS THEME
+704|6187|Roma

nighthawk843 wrote:

A shell will go as far the the highest trajectory will let it go, unless things are in the way. You can shell tanks on the very tip of Wake Island from the Airfield just by using commander screen to check the shots distance and realigning to compensate.
But they blow them selves up at around 800m away from the tank.
https://static.bf2s.com/files/user/29388/stopped%20scrolling%21.png
Skorpy-chan
Member
+127|6341|Twyford, UK
The question is really if gravity would take effect before the shell detonated due to a timeout or hitting the edge of the world.
zomaardan
Member
+3|6739

confused wrote:

How far do they go?


I was messing around on a local server with a mate on Wake.  With his directions, I killed him with a tank shell from North Base to carrier.  The first few flew well past the Essex.

Any vids out there with long tank kills?
did see a vid with the title"diferent kind of baserape" but that is some time ago

he was using the commander screen like other posters did mension..

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