Just to respond to some of the stuff that was in opposition to my post:
Any way to kill the enemy which minimizes your effort ahd maximizes the damage to the opposing team is ideal. Killing people "in a more fair way that allows the other person a chance to kill you back" is stupid. As for spawn camping at karkand, which is mostly what people hate, which I don't even DO because I'd rather cap flags or snipe... Let the USMC have that flag. The flag, if you think about it, is designed to be hard to defend and easy to cap. It's supposed to be - it ought to be that way. If that area isn't designed weakly for the MEC then it would not only be impossible for the USMC to cap the hotel but it would be very hard to sneak through. Sneaking through by the way is the real reason why USMC usually wins that map. The only problem is that the vast majority of MEC players spawn there, at the closest flag to the enemy, furthest away from friendly armor, at a place that's designed to be hard to defend and easy to assault. I guess people like dying in an orgy of bullets and explosions. People need to think a little more strategically - this game is not quake -
this game does have a vital strategy element and it is impossible to ignore that element and achieve victory. This is not a killfest like quake or a tactical shooter like CS. It's very much open to how people choose to play, it's strategic. So play that way.
People always whine that it's hard to spawn and defend at that weak ass position that's designed to be hard to spawn and defend at. Maybe MEC oughtta just let USMC have a go at it. I know for a fact every time I'm on USMC and the only flag we've capped is hotel that we get raped just as hard as I get raped spawning at hotel as MEC at the start of the round.
As far as complaining about complainers.
It's important to bash the poor reasoning used by people. Most people like the game. A small portion suck badly and use ineffective styles of play and spend a lot of time trying to convince others and the developers to change the game so that their ineffective style becomes good. It's important to try and get these people to shut up or see the light so that the game doesn't become more idiot-proof and loose the fluid and open qualities that make it great for gamers who want something more than a mindless shooter. Because these lil whiney people have already convinced the developers to make changes to the way weapons work and what have you.
Last edited by ComradeWho (2006-01-25 15:59:04)