Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
I upgraded my old BF2 Weapon Compare Tool for BF2142 finally.  Sorry it took me this long but I've been very busy and havn't had time til now to do it.  I appreciate all the people who have asked me for this update and to them I have finally made the time to do it.


>> BF2142 Weapon Compare Tool <<

Enjoy.

If you find any bugs, let me know here.


Here's a sample:
https://img80.imageshack.us/img80/1825/bf2142weaponcomparetoolhe3.gif


EDIT:  Fixed.  In Firefox the drop downs keep their info each time you refresh, instead of reset to default in IE.

EDIT2: I added the abiltiy to link to specific compares:

For example:
Battlefield 2142 (BF2142) Compare Weapon Tool - Park 52 vs. Zeller-H

will compare the Park 52 and the Zeller-H by clicking on the link above.  I also added a "Link to this page" link that will update the browser's search field to show the current link that you can share to your friends.

EDIT3: Added weapon images from EA's main BF2142 site.

EDIT4: Added note to remind that the stats viewed are base stats.  I may have an option in the future to include upgrades, but not until all the stats are correct.

EDIT5: The Voss L-AR had its 'Deviation while crouching' set incorrectly to 11...its now 1.1

EDIT6: The spelling for the Shuko K-80 was incorrectly spelt Skuko instead of Shuko.

EDIT7: Changed the Bullet velocity for the Takao T20, Takao T20, and the Malkov RK-11 to 600 m/s.

EDIT8: Updated the Zeller-H Deviation Stats...was missing: Deviation Shoot Base, Deviation Per Shoot, Deviation Reduction and Deviation Min.

EDIT9: Set the Clip Size for the Malkov RK-11 to 26.

EDIT10: Changed the name of the Koenig H-AVR from Pilum H-AVR to Koenig H-AVR.

EDIT11: Changed the Bullet Velocity of the Koenig H-AVR from 300 m/s to 60 m/s.

EDIT12: Changed the clip size of the Malkov RK-11 from 26 to 30 (40 with unlock)

EDIT13: Changed the name of the Koenig H-AVR back to Pilum H-AVR.

EDIT14: Added Shots to Kill Armored Infantry and Shots to Kill Unarmored Infantry - this assumes armored infantry targets take 0.66000 less damage.

EDIT15: Added the Dorfors Defense Machine Gun (Exclusive) Dofors DMG vs. SCAR 11

EDIT16: Removed Shots to Kill Armored Infantry, Shots to Kill Unarmored Infantry

EDIT17: Added Shots to Kill Infantry (Head) (x2 damage), Shots to Kill Infantry (Light Torso) (x1 damage), Shots to Kill Infantry (Heavy Torso) (x0.8 damage) and Shots to Kill Infantry (Extremities) (x0.5 damage)

EDIT18: Set Clark's batch size to 12

EDIT19: Added Batch Size column

EDIT20: Added RoF column for P33 Pereira, SCAR 11, Bianchi FA-6, Turcotte Rapid SMG, Takao T20, Krylov FA-37, Skuko K-80, Malkov RK-11, Bofors DMG, Ganz HMG, Lambert Carbine, Baur H-AR and Voss L-AR

EDIT21: Added Time to Kill Infantry (Head) @12m, Time to Kill Infantry (Light Torso) @12m, Time to Kill Infantry (Heavy Torso) @12m, and Time to Kill Infantry (Extremities) @12m - note that the bullet velocity and number of bullets to kill a your target in that hitbox was taken into account

EDIT22: Changed the Bofors DMG Deviation Per Shot from 0.32 to 0.26 to reflect the changes in patch 1.05.

EDIT23: Deviation Moving Reduction now highlights the greater of the two when doing a comparison.

EDIT24: Deviation Jump Reduction now highlights the greater of the two when doing a comparison.

Last edited by Harmor (2007-05-22 23:01:44)

kptk92
u
+972|6836|tc_london
You did this?

Oh well doesn't matter, you still get +1!!
weamo8
Member
+50|6870|USA
Nice.  +1
Undetected_Killer
Le fuck?
+98|6713|FIYAH FIYAH FIYAAAAAAH
I hear all of this stuff about high deviation, blah blah deviation, omglolwtfbbq deviation.
What is deviation?

Edit: Nevermind, I got it down.

Last edited by Undetected_Killer (2007-04-27 12:34:14)

jsnipy
...
+3,277|6950|...

Undetected_Killer wrote:

I hear all of this stuff about high deviation, blah blah deviation, omglolwtfbbq deviation.
What is deviation?

Edit: Nevermind, I got it down.
if i threw a ball at your chest and it hit you sack, that would be deviation.
Brasso
member
+1,549|7058

jsnipy wrote:

Undetected_Killer wrote:

I hear all of this stuff about high deviation, blah blah deviation, omglolwtfbbq deviation.
What is deviation?

Edit: Nevermind, I got it down.
if i threw a ball at your chest and it hit you sack, that would be deviation.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Magius5.0
Member
+106|6809|UMass Amherst

jsnipy wrote:

Undetected_Killer wrote:

I hear all of this stuff about high deviation, blah blah deviation, omglolwtfbbq deviation.
What is deviation?

Edit: Nevermind, I got it down.
if i threw a ball at your chest and it hit you sack, that would be deviation.
No, that's what we call gravity.  lol.
Kamikaze17
Over the line!
+70|7176|Mark it zero.

Magius5.0 wrote:

jsnipy wrote:

Undetected_Killer wrote:

I hear all of this stuff about high deviation, blah blah deviation, omglolwtfbbq deviation.
What is deviation?

Edit: Nevermind, I got it down.
if i threw a ball at your chest and it hit you sack, that would be deviation.
No, that's what we call gravity.  lol.
Or bad aim.
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
Fixed some minor bugs:

EDIT4: Added note to remind that the stats viewed are base stats.  I may have an option in the future to include upgrades, but not until all the stats are correct.

EDIT5: The Voss L-AR has its Deviation while crouching is now 1.1 instead of 11

EDIT6: The spelling for the Shuko was Skuko instead of Shuko.


I'm still looking for the default stats.  Also I'm doing research to add 'Number of Shots to kill Armored/Unarmored target' columns.

Last edited by Harmor (2007-04-27 18:36:42)

TimmmmaaaaH
Damn, I... had something for this
+725|6867|Brisbane, Australia

Kamikaze17 wrote:

Magius5.0 wrote:

jsnipy wrote:


if i threw a ball at your chest and it hit you sack, that would be deviation.
No, that's what we call gravity.  lol.
Or bad aim.
Or really good aim
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT7: Changed the Bullet velocity for the Takao T20, Takao T20, and the Malkov RK-11 to 600 m/s.

Can someone confirm this:

Turcotte Rapid SMG Clip size 26 (35 extended)
Malkov RK-11 Clip size 30 (40 extended)
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
I'm working on 4 new columns for the guns:

Shots to Kill Armored Target
Shots to Kill Unarmored Target
Time to Kill Armored Target
Time to Kill Unarmored Target


Problem is I'm having a problem with this Material stat for the guns and how it factors into the damage you see to your target.  I think it means Armored targets take 0.6667 of the damage Unarmored targets take...but I'm not 100% sure.

Can anyone confirm?
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT8: Updated the Zeller-H Deviation Stats...was missing: Deviation Shoot Base, Deviation Per Shoot, Deviation Reduction and Deviation Min.
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT9: Set the Clip Size for the Malkov RK-11 to 26.
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT10: Changed the name of the Koenig H-AVR from Pilum H-AVR to Koenig H-AVR.

EDIT11: Changed the Bullet Velocity of the Koenig H-AVR from 300 m/s to 60 m/s.
GermanLegionaire
...performing headshots!
+46|7012|Hamburg / Germany

TimmmmaaaaH wrote:

Kamikaze17 wrote:

Magius5.0 wrote:


No, that's what we call gravity.  lol.
Or bad aim.
Or really good aim
... too nice u guys
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT12: Changed the clip size of the Malkov RK-11 from 26 to 30 (40 with unlock)


BTW can someone confirm the Deviation Shoot Base for the Turcotte Rapid SMG is 1.0 instead of what I have now at 0.1???

Last edited by Harmor (2007-05-07 20:54:18)

Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT13: Changed the name of the Koenig H-AVR back to Pilum H-AVR.

EDIT14: Added Shots to Kill Armored Infantry and Shots to Kill Unarmored Infantry - this assumes armored infantry targets take 0.66000 less damage.


NOTE: I don't know the 'batch size' for a shotgun so the stats for shotgun are incorrect.  I think all shotguns have 8 'pellets' in each, but I'm not 100% sure.  Can anyone confirm?

I'm also looking for stats for the RoF of each gun.  With that I can make Time to Kill Armored Infantry and Time to Kill Unarmored Infantry.
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT15: Added the Dorfors Defense Machine Gun (Exclusive) Dofors DMG vs. SCAR 11

Notice the only difference is the Deviation Per Shot...and its WORST than the SCAR 11...you would think for being an exclusive they would at least made it better than the SCAR.
FloppY_
­
+1,010|6713|Denmark aka Automotive Hell

Harmor wrote:

EDIT15: Added the Dorfors Defense Machine Gun (Exclusive) Dofors DMG vs. SCAR 11

Notice the only difference is the Deviation Per Shot...and its WORST than the SCAR 11...you would think for being an exclusive they would at least made it better than the SCAR.
Is that what we mortals know as the "BestBuy Scar"?
­ Your thoughts, insights, and musings on this matter intrigue me
FatherTed
xD
+3,936|6927|so randum
Yes.
Small hourglass island
Always raining and foggy
Use an umbrella
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT16: Removed Shots to Kill Armored Infantry, Shots to Kill Unarmored Infantry

EDIT17: Added Shots to Kill Infantry (Head) (x2 damage), Shots to Kill Infantry (Light Torso) (x1 damage), Shots to Kill Infantry (Heavy Torso) (x0.8 damage) and Shots to Kill Infantry (Extremities) (x0.5 damage)

EDIT18: Set Clark's batch size to 12
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT20: Added RoF column for P33 Pereira, SCAR 11, Bianchi FA-6, Turcotte Rapid SMG, Takao T20, Krylov FA-37, Skuko K-80, Malkov RK-11, Bofors DMG, Ganz HMG, Lambert Carbine, Baur H-AR and Voss L-AR

EDIT21: Added Time to Kill Infantry (Head) @12m, Time to Kill Infantry (Light Torso) @12m, Time to Kill Infantry (Heavy Torso) @12m, and Time to Kill Infantry (Extremities) @12m - note that the bullet velocity and number of bullets to kill a your target in that hitbox was taken into account

EDIT22: Changed the Bofors DMG Deviation Per Shot from 0.32 to 0.26 to reflect the changes in patch 1.05.
Harmor
Error_Name_Not_Found
+605|6976|San Diego, CA, USA
EDIT23: Deviation Moving Reduction now highlights the greater of the two when doing a comparison.

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