AT has got to have the worst default weapon. The Dao12 makes it my second favorite kit behind medic though. The AT missle is great, sniping, armor, it does it all, and the Dao12 with your pistol will make short work of anything you come across. I have to disagree that the AT kit totally sucks once you unlock this weapon. The Dao12 has to be the single most powerful upgrade from a default weapon in the game.
As for a kit to shit on, I would have to say engineer only based on the team killing mine scenario, and the lack of repair points. The pump shotty is fun as hell, the jackhammer, meh not as good as the Dao12. The Mp7 is a decent compromise, you can take down 1~2 enemies, but no more, the clip size stinks too much. I play engineer a decent amount, but its sad that they really get a short straw in this game. I guess it's karma for BF1 and DC.
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As for the minithread about medic reviving:
The funniest thing about people complaining about medics reviving instead of killing enemies first, is that the majority of the time, you don't know where they got shot from early enough. By the time you even get close to your fallen teammate (you always have to run over), your teammate has a few seconds left to despawn. You can:
a) let your teammate despawn and now its 1v ??? enemies you don't know where they are and they saw you haul ass into open ground and now you are alone with low sprint bar too. Basically you're on your own and at a disadvantage, even if you saw where your enemies are, the majority of the time they saw you first.
b) run towards your teammate, jump, throw out med bags during the run, dive and prone shock the sucker alive, and hop back up and fire back. Then it is 2v??? enemies and as long as you toss some med bags out for your fight you'll come out ok. If you die, and your teammate lives, he takes your kit and zaps you up. If he dies again, zap him up - don't try to dual it out solo. You are a medic with no armor, basically the med bags on the ground = your armor, you need to keep them out right under you.
The extra target (your revived teammate) gives your enemies something to shoot at, yet both of you can shoot back. The main problem people have with med whores, is they are not ready to haul ass when they are about to get revived. They get revived and are busy choosing a new spawn/kit whatever, or are just plain stupid. Yes theres time's when you will get revived 3 in a row and shot by a tank. Yes this is annoying. The number of times this happens compared to the number of times you can get away pales in comparison.
Also, I'm greatful if another medic ever gets me back up, because you don't get that death, and you have another crack at your enemy. It's a rare situation that people die consecutively anyway, you should be greatful to get shocked up at all - but it is hard to find people who do it at the right time.
On a side note, yes if someone is unloading from the otherside of a sandbag 10 feet away and you run over to zap up a teammate, you ought to shoot that guy first. Yes sometimes people die right in front of you so you have more time, and yes there are times when its not a good idea to zap someone up, but these are rare situations, you have to use your judgement instead of the 2point whore mindset.
Last edited by [CANADA]_Zenmaster (2006-01-21 11:05:53)