I guess some of you have heard of the minimod I've been making and are wondering when I'm ever going to say something about it. That would be now.
-FuShe Pass (Conquest: 64)
-Sharqi Peninsula (Conquest: 64, Co-op: 16, Singleplayer: 16)
-Strike at Karkand (Conquest: 64, Co-op: 16, Singleplayer: 16)
No, that's definitely not a lot of maps, but hey. I haven't even uploaded a beta. I'll have more maps by the time I finish. (Seriously.)
9x18 base damage: 19
9x19 base damage: 20
5.8 pistol base damage: 21
4.6x30 base damage: 24
5.7x28 base damage: 24
5.45x39 base damage: 29
5.56x45 base damage: 31
5.8 rifle base damage: 32
7.62x39 base damage: 37
7.62x51 base damage: 43
7.62x54 base damage: 44
12.7x99 base damage: 220
Pistol: 0
Submachinegun: +1
Carbine: -3
Assault rifle: +3
Battle rifle: +3
Marksman rifle: +5
Sniper rifle: +8
Machine gun: +4
Suppressor: -1
Bullpup: +1
-L85A1 (30x)
-L85A2 (30x)
-MP5A3 (20x)
-Sniper/marksman rifles (100x)
-Ammunition bag (no limit to amount in world)
-Anti-tank mine (no limit to amount in world, renamed M15)
-ERYX anti-tank guided missile (magazine count reduced to 3, projectile velocity increased, renamed ERYX)
-FGM-172 SRAW anti-tank guided missile (magazine count reduced to 3, projectile velocity increased, renamed FGM-172)
-QBB-95 machine gun (magazine size reduced to 80, magazine count increased to 11, renamed QBB-95, fire selector changed to 1-A)
-QSZ-92-5.8 semiautomatic pistol (magazine count increased to 21, renamed QSZ-92-5.8)
-FAMAS F1 assault rifle (magazine size reduced to 25, magazine count increased to 16, renamed FAMAS F1, fire selector changed to 1-A)
-P90 personal defense weapon (magazine count increased to 9, fire selector changed to 1-A)
-MP7 personal defense weapon (magazine size reduced to 20, magazine count increased to 23, fire selector changed to 1-A)
-G3A3 battle rifle (magazine count increased to 16, fire selector changed to 1-A)
-HK21E machine gun (magazine size reduced to 100, magazine count increased to 7, renamed HK21E, fire selector changed to 1-3-A)
-HK53A3 assault carbine (magazine size reduced to 25, magazine count increased to 16, fire selector changed to 1-3-A)
-MP5A3 submachinegun (cyclic rate of fire decreased to 850RPM, magazine count increased to 16, renamed MP5A3, fire selector changed to 1-3-A)
-G36K carbine (magazine count increased to 16, fire selector changed to 1-3-A)
-G36C carbine (magazine count increased to 16, fire selector changed to 1-3-A)
-L96A1 sniper rifle (magazine count increased to 21)
-L85A2 assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-L85A1 assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-PKM machine gun (magazine count increased to 7)
-AK-47 assault rifle (magazine count increased to 16)
-PP-19 submachinegun (magazine size increased to 64, magazine count increased to 11)
-AKS-74U assault carbine (magazine count increased to 16)
-SCAR-H battle rifle (magazine size reduced to 20, magazine count increased to 16, fire selector changed to 1-A)
-SCAR-L assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-M16A2 assault rifle (magazine count increased to 16, renamed M16A3, fire selector changed to 1-A)
-M82A1 anti-materiel rifle (cyclic rate of fire capped at 400RPM, magazine count increased to 9)
-M95SP anti-materiel rifle (magazine count increased to 13, renamed M95SP)
-All attack helicopters have had their rocket and TV missile counts adjusted to those on the model. Reloads ( vanilla "84") for those weapons have been removed.
-M2HB 12.7x99-caliber machine gun on pickup truck has been replaced with Kord 12.7x108-caliber machine gun.
Laser designator.
Barrett M82A1.
Cobra at night.
...Blowing up Cobra. With Hind. At night.
J-11.
Norinco QBB-95.
Barrett M82A1 scope.
Rambo with QBZ-95B. YEEEEEEEEEHAAAAAAAAAAA! (yes, I did die immediately after taking this. Shut up. :P)
F/A-18C on Dalian. Maybe that map will have some semblance of balance now.
16-player flags added to the 64-player map.
Bet you've never seen these spawn here before.
"im on ur carrier cappin ur mainbase LoL"
Bet you've never seen these spawn here before, either.
-Custom weapons (e.g. not ones from BF2's files.)
-Custom vehicles.
-Custom maps (iffy.)
-Manned artillery.
-Marksman kits to replace Sniper kits on urban maps.
-Modelers. The real-life G36's carrying handle and scope aren't going to teleport themselves to my hard drive.
-Skinners. Ditto.
-Mappers. Not change-the-spawn-points mappers (I can handle that), but entirely-new-map-OMGHAXX0R-not-minimod-anymore mappers.
-People with a good sense of humor, Photoshop/Gimp/whatever, and who can shut up when needed. Easter eggs much?
Contact me via Xfire (c144)/AIM (k30dxedle)/PM/this thread. I am NOT taking beta testers - I already have them (that earlier thread was null, by the way...I picked out people I know and trust this time), and contacting me to try to become one is the surest way not to.
Anyway, that's all for now.
Current stage: 0.1b/c
-Dalian Plant (Conquest: 64)1) Maps completed
-FuShe Pass (Conquest: 64)
-Sharqi Peninsula (Conquest: 64, Co-op: 16, Singleplayer: 16)
-Strike at Karkand (Conquest: 64, Co-op: 16, Singleplayer: 16)
No, that's definitely not a lot of maps, but hey. I haven't even uploaded a beta. I'll have more maps by the time I finish. (Seriously.)
I'm too lazy to put in all the damages for all the weapons, so if you're interested in a particular weapon, research it and figure out its damage from this chart, copy-and-pasted from the .txt file I used to create the damages.2) Damage chart for handheld weapons
9x18 base damage: 19
9x19 base damage: 20
5.8 pistol base damage: 21
4.6x30 base damage: 24
5.7x28 base damage: 24
5.45x39 base damage: 29
5.56x45 base damage: 31
5.8 rifle base damage: 32
7.62x39 base damage: 37
7.62x51 base damage: 43
7.62x54 base damage: 44
12.7x99 base damage: 220
Pistol: 0
Submachinegun: +1
Carbine: -3
Assault rifle: +3
Battle rifle: +3
Marksman rifle: +5
Sniper rifle: +8
Machine gun: +4
Suppressor: -1
Bullpup: +1
All handheld weapon accuracy has been increased by a power of 10 except for:3)Handheld weapon accuracy
-L85A1 (30x)
-L85A2 (30x)
-MP5A3 (20x)
-Sniper/marksman rifles (100x)
Following changes exclude damages and accuracy, listed above. Reason: I'm lazy. All magazine sizes guaranteed to match those on the model or your nonexistent money back. Magazine counts include the one already in your weapon when you spawn, so "magazine count increased to 16" on a weapon with a 30-round magazine would result in "3015" in-game.4) Handheld weapons/items added/changed
-Ammunition bag (no limit to amount in world)
-Anti-tank mine (no limit to amount in world, renamed M15)
-ERYX anti-tank guided missile (magazine count reduced to 3, projectile velocity increased, renamed ERYX)
-FGM-172 SRAW anti-tank guided missile (magazine count reduced to 3, projectile velocity increased, renamed FGM-172)
-QBB-95 machine gun (magazine size reduced to 80, magazine count increased to 11, renamed QBB-95, fire selector changed to 1-A)
-QSZ-92-5.8 semiautomatic pistol (magazine count increased to 21, renamed QSZ-92-5.8)
-FAMAS F1 assault rifle (magazine size reduced to 25, magazine count increased to 16, renamed FAMAS F1, fire selector changed to 1-A)
-P90 personal defense weapon (magazine count increased to 9, fire selector changed to 1-A)
-MP7 personal defense weapon (magazine size reduced to 20, magazine count increased to 23, fire selector changed to 1-A)
-G3A3 battle rifle (magazine count increased to 16, fire selector changed to 1-A)
-HK21E machine gun (magazine size reduced to 100, magazine count increased to 7, renamed HK21E, fire selector changed to 1-3-A)
-HK53A3 assault carbine (magazine size reduced to 25, magazine count increased to 16, fire selector changed to 1-3-A)
-MP5A3 submachinegun (cyclic rate of fire decreased to 850RPM, magazine count increased to 16, renamed MP5A3, fire selector changed to 1-3-A)
-G36K carbine (magazine count increased to 16, fire selector changed to 1-3-A)
-G36C carbine (magazine count increased to 16, fire selector changed to 1-3-A)
-L96A1 sniper rifle (magazine count increased to 21)
-L85A2 assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-L85A1 assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-PKM machine gun (magazine count increased to 7)
-AK-47 assault rifle (magazine count increased to 16)
-PP-19 submachinegun (magazine size increased to 64, magazine count increased to 11)
-AKS-74U assault carbine (magazine count increased to 16)
-SCAR-H battle rifle (magazine size reduced to 20, magazine count increased to 16, fire selector changed to 1-A)
-SCAR-L assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-M16A2 assault rifle (magazine count increased to 16, renamed M16A3, fire selector changed to 1-A)
-M82A1 anti-materiel rifle (cyclic rate of fire capped at 400RPM, magazine count increased to 9)
-M95SP anti-materiel rifle (magazine count increased to 13, renamed M95SP)
Name changes not included because I changed the names of so much crap I can't put it here and even if I could I wouldn't.5) Vehicles changed
-All attack helicopters have had their rocket and TV missile counts adjusted to those on the model. Reloads ( vanilla "84") for those weapons have been removed.
-M2HB 12.7x99-caliber machine gun on pickup truck has been replaced with Kord 12.7x108-caliber machine gun.
Yeah, yeah. Eye candy. Even though it's the only thing 95% of people who read this post will actually look at.6) Screenshots
Laser designator.
Barrett M82A1.
Cobra at night.
...Blowing up Cobra. With Hind. At night.
J-11.
Norinco QBB-95.
Barrett M82A1 scope.
Rambo with QBZ-95B. YEEEEEEEEEHAAAAAAAAAAA! (yes, I did die immediately after taking this. Shut up. :P)
F/A-18C on Dalian. Maybe that map will have some semblance of balance now.
16-player flags added to the 64-player map.
Bet you've never seen these spawn here before.
"im on ur carrier cappin ur mainbase LoL"
Bet you've never seen these spawn here before, either.
-More maps.7) Future developments
-Custom weapons (e.g. not ones from BF2's files.)
-Custom vehicles.
-Custom maps (iffy.)
-Manned artillery.
-Marksman kits to replace Sniper kits on urban maps.
If you fit into one of the following categories, you can help me with this. You will have...uh, a bot named after you. What would be nice:8) Help wanted
-Modelers. The real-life G36's carrying handle and scope aren't going to teleport themselves to my hard drive.
-Skinners. Ditto.
-Mappers. Not change-the-spawn-points mappers (I can handle that), but entirely-new-map-OMGHAXX0R-not-minimod-anymore mappers.
-People with a good sense of humor, Photoshop/Gimp/whatever, and who can shut up when needed. Easter eggs much?
Contact me via Xfire (c144)/AIM (k30dxedle)/PM/this thread. I am NOT taking beta testers - I already have them (that earlier thread was null, by the way...I picked out people I know and trust this time), and contacting me to try to become one is the surest way not to.
Anyway, that's all for now.
Current stage: 0.1b/c
Last edited by k30dxedle (2007-02-15 09:55:04)