TrueArchon wrote:
=Karma-Kills= wrote:
.... PS you also have 16 hours in a chopper....
You completely missed my point. Here it is again:
TrueArchon wrote:
I see that you have all those hours in a chopper, so I've gotta ask.
If solo-choppering were allowed, but all the AA were capable of locking on to a heat target at the same range as the TV missile (and they don't), would that be alright?
Because honestly, the biggest problem I have against solo-piloting is that 97% of what's left on the map for a equipment resource is ineffective against choppers hovering so high out of range. The remaining 3% make up a fighter jet (if there is one), the flak gun on mobile AA (if there is one), and another chopper.
So, in the end, the only person enjoying solo-choppering is the solo-pilot. The opposing team is constantly being killed with little ability to do anything about it, and the same team has a player hogging the chopper with little chance to gun for it, or getting an opportunity to get the chopper themselves when the previous pilot isn't dying.
It's not the point of having 16 hours in a chopper.
It's a point of game balance.
Solo-chopper pilots hover out of AA lock range, but are more than capable of attacking targets below them.
It's a matter of fairness.
Solo-chopper pilots are NOT being fair by:
1. Hogging the chopper to themselves, and not letting teammates gun for them.
2. Exploiting the fact that they are all but untouchable to enemy fire, yet they have an instant, one-hit kill weapon at their finger tips.
In a different way of thinking...
Why is the M95 not an automatic kill, no matter where it hits? Why doesn't it damage engine blocks in vehicles to the point of being disabled/destroyed completely?
The answer is simple. It disrupts game balance, and is, quite possibly, not fair to the other players. Why would anyone play assault with an M16, when a M95 can do the job better at a safe distance?
As I've said, it's not a matter of the number of hours anyone has in the chopper. It's a matter of the number of times
MANY players have been flattened by a TV missile, got pissed, jumped into an AA vehicle, seen the culprit that flattened them, tried to get an impossible lock on them without
ANY success, then tried to fire their flak gun at the culprit, get flattened
AGAIN by a TV missile, and then watch as the solo-pilot returns to base to fix his three bars of flak damage.
And that's the AA vehicles! The rest of the vehicles are even worse off than that!
Obviously solo-choppering is a big enough issue to be brought up patch, after patch, after patch... and typically, the only players that
don't have a problem with it, are the solo-pilots themselves.
Ajax_the_Great1 wrote:
That's all nice and dandy but explain how a duo chopper combo can't do the exact same thing better. ....
Explanation? Simple.
Communication between the gunner and pilot must be maintained (and thus, teamwork). A solo-pilot doesn't need to worry about this minor annoyance.
On top of that.
Most chopper pilots don't want to sit around hovering, while their gunner gets the kills, and they get the driver kill assists (unless... maybe their going for their ribbons or badges).
There's nothing exciting about hovering, looking at the skyline, and listening to the gunner telling them to turn left or right to line up a shot.
Most pilots want to be out there "yanking and banking", firing their hellfires to satysfying completion, and ending up with a score similar too (and not half of) the score of the gunner by the end of the round.
Ajax_the_Great1 wrote:
.... You sound more annoyed by choppers than by anything else.
:sigh:
There's a distinct difference in my level of annoyance with choppers.
Annoyance Level 0: No Seat Switching... Balanced Game Mechanics.Not annoyed when I'm flying or gunning in a chopper, because I'm not solo-choppering, and using both the TV missile and gun as a gunner, or letting the gunner gun away while I'm shooting off hellfires. I'm almost always at this level, because just about everyone else is doing the exact same.
Annoyance Level 1: No Seat Switching... Unbalanced Game Mechanics.Mildly annoyed sitting in an AA vehicle, and trying to get an impossible missile lock on a chopper I can plainly see, but the game refuses to let me use those missiles. TV missile flattens me. Oh well, at least it was done with teamwork between the gunner and pilot.
Annoyance Level 2: Mild Seat Switching.Firing a M95 at a chopper that's been raping a spawn point, getting a
VERY difficult headshot on the chopper pilot, watch the chopper briefly spin out of control, gunner takes over piloting, flies back to homebase to pick up the pilot again, and returns to spawn-rape again.
Annoyance Level 4: Continuous Seat Switching.Watching a solo-pilot continually hover out of missile lock range, rack up a bunch of TV missile kills, and fly back to base only to rearm in preparation for another killing spree. Little to no possible means of retaliation, or little chance to get a turn in the chopper yourself.
Annoyance Level 5: Continuous Seat Switching... Greedy Teammate.Same as Level 4, but now the solo-pilot is carrying a M95 to shoot teammates out of the chopper they want, OR continually yelling "Bail out!", "Get out!", OR promptly flies to the border and "redlines" the gunner, OR some combination of all three of the aforementioned asshole remedies for greedy solo-choppering.
In Conclusion:Justify it all you want, but just about the only persons having fun with solo-chopper piloting are the solo-pilots themselves. Thankfully it's rare in the grand scheme of things, but it also almost always ends with a frustrated disconnect from the server when it does occur.