Yeah, the Engineer should spend most of his time in a tank, prefereably with another Engineer in another tank nearby, so that you can constantly repair one another.
Having said that, Engineer is my most played kit because of the weapons. The pump-shotguns and the MP7 are awesome in close-combat. I don't like the semi-auto shotties as much (S12K and Jackhammer) because they don't kill in a single hit like the pumps do, and they have horrible recoil. I like the MP7 because it has a crazy rate of fire, and a nice big magazine. Very useful in places like Warlords palace where you often need to spray down a hallway and kill a couple of people. Plus, it sounds
cool. Not a must-have weapon, but I'd get it before the following: SCAR-L, F2000, MG36 and, if it were only possible, the Jackhammer (which is a pile of crap, in my opinion).
Give the pump-shotguns a go. Run around tight infantry maps and train yourself up in reflex shooting, all you have to do is aim for the centre of the target and then click before he does, and you win. He has to get a head-shot for insta-kills, the Engineer doesn't. It takes a bit of practice to get used to the pump-shotguns, but once you do they are the outright best weapons for CQB.
If you're after a way of raking in lots of points as Engineer, stay in a tank. But remember that the Engineer is one of the most team-play orientated of the kits. Use your mines to funnel enemy vehicles in the direction you want them, and keep your teams valuable vehicles like tanks and APCs, and your commanders tools, fully operational and you'll have contributed more to your team winning than the guys who racked up loads of points by resupplying people as Support.
Last edited by MrE`158 (2007-01-28 07:00:37)