Well, idiot gunners don't become good gunners without some practice. If idiot gunners are constantly being TK'd, "redlined", or told to bail out, they'll never become good gunners.=Karma-Kills= wrote:
Im glad to hear your not an idiot gunner, but there are a hell of a lot more who arent.
Interesting. I have a friend that loves to chopper pilot, has about the same amount of hours as you, and still thinks that solo-choppering is wrong (and for many of the same reasons as have already been put forth).=Karma-Kills= wrote:
.... Everything in this game doesnt have to be nerfed...
Im sorry to say it, i feel kinda low by doing it, but frankly youve got 16 hours in a chopper, ive got 150+ it doesnt seem fair you thinking you know best.... sorry.
Ask all the decent piolots on this forum, slicnick, mafiaelite... and theyll just repeat what i say. ....
I see that you have all those hours in a chopper, so I've gotta ask.
If solo-choppering were allowed, but all the AA were capable of locking on to a heat target at the same range as the TV missile (and they don't), would that be alright?
Because honestly, the biggest problem I have against solo-piloting is that 97% of what's left on the map for a equipment resource is ineffective against choppers hovering so high out of range. The remaining 3% make up a fighter jet (if there is one), the flak gun on mobile AA (if there is one), and another chopper.
So, in the end, the only person enjoying solo-choppering is the solo-pilot. The opposing team is constantly being killed with little ability to do anything about it, and the same team has a player hogging the chopper with little chance to gun for it, or getting an opportunity to get the chopper themselves when the previous pilot isn't dying.
Such an option would work fine in a game like CS. However, in a game where there are insta-kill items (armor, jets, choppers, AT mines, claymores, arty, and etc.), it'd get boring really quick. It may be alright on IO servers (with exception to claymores), except that it would suck to run around on these huge maps, get to your destination, and then die. Likewise, flag capture couldn't really become the goal, so the maps would become useless unless another goal were created.K-milk wrote:
Life mode. Such as in counter Strike. You only live once in one round. Once you die you cannot respawn until the next round. The last man standing wins it for his team and gets like a 15% bonus for the win. I always wanted something like this even before i found out Cs had it. And the server can chosse which mode they want. Like COOP, Singleplayer, Life, and the other setting which i forgot the name.
EDIT: Added comment to avoid double posts.
Last edited by TrueArchon (2007-01-23 13:59:23)