Iron Gator must be one of the most ill-concieved maps ever created. It's only fun either on 16 player size, or if you're the marines. MEC gets owned. Hard.
Belcorwyn
Belcorwyn
Then you need to play on the proper servers and learn the tactics. MECSF more often win it through getting a few troops on the ship and capping enough flags before the SEALs even bother to react.TheBelcorwyn wrote:
Iron Gator must be one of the most ill-concieved maps ever created. It's only fun either on 16 player size, or if you're the marines. MEC gets owned. Hard.
Belcorwyn
Ill concieved .. sure.. to a point.. when it comes to GETTING ON the ship, but that's where practice and teamwork come into play ..TheBelcorwyn wrote:
Iron Gator must be one of the most ill-concieved maps ever created. It's only fun either on 16 player size, or if you're the marines. MEC gets owned. Hard.
Belcorwyn
You fail to take into consideration the relatively simple counter-measures employable by the SEAL team that effectively defeats all entry. A good SEAL team will always defeat a good MEC team. Only when the SEAL team is chock full of Flight Deck AT jackals, leaving the other points of entry open (hangar bay and bottom level docks) unattended does the MEC team stand a chance. Add to the SEALs' already considerable advantage an Apache and it's over--utterly over. The Apache owns all other choppers, hands down.Snake wrote:
Then you need to play on the proper servers and learn the tactics. MECSF more often win it through getting a few troops on the ship and capping enough flags before the SEALs even bother to react.
Play on the 32man 24/7 Gator servers, you will soon realise that it is finely balanced and MEC actually have a better chance than SEALs of winning.
This is specifically what I'm talking about. This map may be fun (maybe) for clan scrims/matches, but imo it makes for an awful public server map.Noobs have to read ingame chat, or use the VOIP .. plain and simple. I've had so many noob gunners who don't know how to direct a TV, much less have us get caught watching while I nose up for a shot and he's firing down rounds on infantry on the flight deck.. This is where I usually fly over top viewing deck and bail, and bolt thru the side door ... because, really there is no point flying a hind if you don't have a gunner (I think). The nubs will learn quick. And gunners really have to pay attention.. and SPOT things.
Last edited by TheBelcorwyn (2007-01-23 14:11:03)
A good hind a pilot and a good gunner can easily take the apache down. As for the mec team take the AA down and the apache and cover your team as they cap the flight deck while you are keeping the apache down simple.TheBelcorwyn wrote:
You fail to take into consideration the relatively simple counter-measures employable by the SEAL team that effectively defeats all entry. A good SEAL team will always defeat a good MEC team. Only when the SEAL team is chock full of top level AT jackals, leaving the other points of entry open (hangar bay and bottom level docks) unattended does the MEC team stand a chance. Add to the SEALs' already considerable advantage an Apache and it's over--utterly over. The Apache owns all other choppers, hands down.Snake wrote:
Then you need to play on the proper servers and learn the tactics. MECSF more often win it through getting a few troops on the ship and capping enough flags before the SEALs even bother to react.
Play on the 32man 24/7 Gator servers, you will soon realise that it is finely balanced and MEC actually have a better chance than SEALs of winning.
While your write up concerning proper Iron Gator tactics is good food for thought (and I thank you for commiting the time to write it up), it leaves out the element of smurfs. Idiot smurfs are unavoidable. Much of your applied strategy is only effective with a coordinated effort comprised of a majority of your teamates.This is specifically what I'm talking about. This map may be fun (maybe) for clan scrims/matches, but imo it makes for an awful public server map.Noobs have to read ingame chat, or use the VOIP .. plain and simple. I've had so many noob gunners who don't know how to direct a TV, much less have us get caught watching while I nose up for a shot and he's firing down rounds on infantry on the flight deck.. This is where I usually fly over top viewing deck and bail, and bolt thru the side door ... because, really there is no point flying a hind if you don't have a gunner (I think). The nubs will learn quick. And gunners really have to pay attention.. and SPOT things.
Belcorwyn
EDIT* I will give you the benefit of the doubt and I'll be joining your above mentioned server to see if I notice any significant difference from my already soundly established experience with the map (several of my clanmates, for some unfathomable reason , enjoy the map, too, and they often drag me into one with them).
In all my experience with SF (which is what I play primarily) and the choppers therein, this statement is absolutely false -- unless the pilot of the Apache is a NOOB. Two pilots of congruent skill in either chopper and my money will always be on the Apache.The_Killer wrote:
A good hind a pilot and a good gunner can easily take the apache down.
They dont have to be noobs a good hind pilot and good gunner who can use the tv can easily take the apache down. The apache isnt that good i acctualy like the hind better it might be a little faster and can manuver better but it isnt impossible to take it down. So your saying just because the apache is a little better a very good gunner couldnt win against it?TheBelcorwyn wrote:
In all my experience with SF (which is what I play primarily) and the choppers therein, this statement is absolutely false -- unless the pilot of the Apache is a NOOB. Two pilots of congruent skill in either chopper and my money will always be on the Apache.The_Killer wrote:
A good hind a pilot and a good gunner can easily take the apache down.
The Apache is so easy to fly, my 3 year old brother can do it. Literally.
Belcorwyn
Now that you've specifically expanded your reasoning behind your first statement..TheBelcorwyn wrote:
This is specifically what I'm talking about. This map may be fun (maybe) for clan scrims/matches, but imo it makes for an awful public server map.
Last edited by Rayvenwolf (2007-01-23 14:20:18)
I assume you are speaking of me the guy who also forces you to play Devil's PerchTheBelcorwyn wrote:
EDIT* I will give you the benefit of the doubt and I'll be joining your above mentioned server to see if I notice any significant difference from my already soundly established experience with the map (several of my clanmates, for some unfathomable reason , enjoy the map, too, and they often drag me into one with them).
You have less than 5 hours on the map you wouldnt know if it was good or not.Rayvenwolf wrote:
Now that you've specifically expanded your reasoning behind your first statement..TheBelcorwyn wrote:
This is specifically what I'm talking about. This map may be fun (maybe) for clan scrims/matches, but imo it makes for an awful public server map.
"Iron Gator must be one of the most ill-concieved maps ever created. It's only fun either on 16 player size, or if you're the marines. MEC gets owned. Hard. "
Now I agree with you fully.
im not talking about you.Rayvenwolf wrote:
http://www.bf2s.com/player/45138265/ <-- add 226 more hours to the 5
When I left FW, Tags were stuck with me, so I created a new account.
Two pilots of congruent skill? The Hind always win. The Hind is way faster at gaining altitude and can get better tv shots. And a smart Hind pilot doesn't even look at infantry on the deck if the Apache is in the air anyway.TheBelcorwyn wrote:
In all my experience with SF (which is what I play primarily) and the choppers therein, this statement is absolutely false -- unless the pilot of the Apache is a NOOB. Two pilots of congruent skill in either chopper and my money will always be on the Apache.The_Killer wrote:
A good hind a pilot and a good gunner can easily take the apache down.
The Apache is so easy to fly, my 3 year old brother can do it. Literally.
Belcorwyn
Last edited by The_Jester (2007-01-23 15:24:35)
I have two other accounts. Both have time on Iron Gator.The_Killer wrote:
You have less than 5 hours on the map you wouldnt know if it was good or not.
Heh, i saw this post and thought to myself, "who is this guy?" (until i remembered your xfire name). Yeah, you and Darth seem to love the map, but i can't figure out why. Honestly, if it were a night map, i think i'd like it a lot more.terrafirma wrote:
I assume you are speaking of me the guy who also forces you to play Devil's Perch
Iron Gator is such a fun map if played correctly. However, if your team is full of idiots it turns into a spawn camping fest like 90% of Ghost Town rounds.
Last edited by TheBelcorwyn (2007-01-24 07:36:59)
That's right they turn into one team controlling the main island points while the other side goes sniper and stays on the outer islands. Good infy battles turn into sniper battles after about 3 minutes.TheBelcorwyn wrote:
EDIT* BTW, the reason Ghost Town maps (at least non-IO servers) often turn into spawn camp fests is due in large part to the Apache, and who's flying it. I don't see camp fests as often in IO servers.
Much to my chagrin.terrafirma wrote:
Good infy battles turn into sniper battles after about 3 minutes.
Last edited by JaggedPanther (2007-01-26 16:20:53)