Haven't bothered reading the entire thread here, but if 1.5 becomes anything like the first post wants, I'd lay down and cry.
Don't nerf bf2 more than it is by now, only thing I ask for is an improved battlerecorder, with a rewind function. If bf2 is supposed to live for another year, adjust it to match the clanscene, not the public. It's the clans who keep this game up and going.
You gotta be shitting me. AA as it is now is far from overpowered, how often do you see a heli go down by an AA?? AA's are fine, if something should have been done to them, they should have been more powerful.Hurricane wrote:
-If hitboxes cannot be modified, then perhaps making the air-to-air missiles less effective. Not as bad as 1.12's, but not as good as 1.4's. The ground-to-air (Stinger, IGLA, Essex) should retain their current effectiveness against air targets.
FFS no. Do you even know what a netcode is? No, so don't whine about it. Changing the netcode by now would be creating a new game, adjust yourself to the game, not demand the game to be adjusted after your needs. If it really bothers you, change the latencycompensation values, but none of the pros does.-Improve the netcode (hit registration). Many compelling videos have been made (search on YouTube for "BF2 hit detection") that show how bad the hit registration really is. One can experience this first-hand by just going into any BF2 server. The hitboxes should match the models MUCH more closely, rather than trailing behind them.
As said earlier, no, do not change the netcode. If you after almost two years of playing this game haven't learned to hit with the TVG, don't think you'll do it in the future either.-Improve the helicopter netcode. A missile going through the front of a helicopter is unacceptable. The hitboxes are very erratic on them. As stated, a missile going through the front will never net a kill, and a missile can go underneath a helicopter and kill it.
OMG why? Is this really a big problem?-Change the RIB so that MEC RIBs have an RPK-74, and PLA RIBs have the Type 95
First, TVG goes about 435 m now. And wtf, increase it? Make the heli as dominating as it were earlier? Hell no, leave the heli as it is.-Perhaps increase the TV missile distance to 450 or 500 meters. Less than their original, but slightly more effective than their current limit of 350.
The battlefield series are made with a certain amount of random deviation, stop whining about it. As mentioned earlier, if you haven't learned to hit yet, you never will.-Random deviation should be lowered. Not to CS or BFPro levels, just a tad better than right now.
No, in an intense moment with lots of stuff going on around you, you don't want to hear the flapping of a chopper 100 m away.-Choppers should be heard from a longer distance.
Hell no, you think the noobtube is underpowered now? Christ, the weapon is the worst thing you can face in a duel, and it's way overused public since it's as powerful as it is. I stop playing this game if the noobtube gets more powerful than it is now.-Grenade launcher should be more powerful, maybe a SLIGHTLY larger splash radius
Honestly, there are supposed to be some challenges in this game. Quite many has learned to master the sky at Dragon Valley by now, and I repeat my self, haven't learned yet, you never will.-The crosshair for TV missiles does not contrast well with the sky on Dragon Valley. This makes Chopper to Chopper combat very difficult for most players, as it's near impossible to see where the crosshair is. The sky should be darkened in TV mode.
Don't nerf bf2 more than it is by now, only thing I ask for is an improved battlerecorder, with a rewind function. If bf2 is supposed to live for another year, adjust it to match the clanscene, not the public. It's the clans who keep this game up and going.