DoctorFruitloop wrote:
The key to a good Titan round is a good commander.
MIEWP ! Wrong, the key to a good Titan round is Varegg as commander
But then again a commander cant do jack shit if he does not have the loyalty of his men and they infact inthrust him to do the right decissions and follow his orders.
Titan defence: Usually i give one of the smaller squads the task of defending the Titan because several of the lonewolves will defend anyway, when and if the situation occurs i asks for a defend squad with atleast 1 recon, 1 support and a medic to defend corridor 2, let the enemy take 1 and 3, it doesn`t matter !
Titan offence: 1 large squad to wreck havoc many places at once to tie up as many defenders as possible, the main target is not blow the actual consoles or the core, but to get the enemy to defend.
Silo capture: This is the main target of the commander if the first crew aboard the enemy Titan doesn`t blow the consoles and core right away, if a capable squad is defending you`ll destroy the Titan much faster with the missiles !
The commander himself: Engineer on flightdeck repairing the Titan guns and gunning down enemy transport choppers closing in !
Wait behind the line ..............................................................