Erm... it's a game... it needs to be fun, and somewhat balanced.
If you're not wearing body armor, and I shoot you a little left of center in the chest with a 9mm round from a Beretta 92FS, you're going down, and not ever getting up. If I miss the heart by a bit, and a medic comes along, maybe you'll be ok... in several weeks, certainly not instantly. Shock paddles re-start the heart... they don't magically heal bullet wounds.
As for sniper rifles... they are not too powerful to be realistic... the M24 fires basically a Winchester .308. I had a .308, and have killed things with it... I'm pretty sure if I had aimed it at a human being, and hit them in the center of mass, they'd be down, if not out. Sniper rifles in game are weaker than real... it's just that everything else is even less effective than IRL. Again... "balance". If sniper rifles were adjusted down the same as everything else (necessary to prevent 15 seconds of fighting always equalling 15 seconds staring at the screen), no one would use the kit, as you'd have so few kills, you may as well snipe with assault rifles, carbines, etc, that have decent rates of fire (unless you're MEC or PLA).
MEC aircraft: seriously, if you gave them the hardware that average mid-east countries currently posess with no balancing, MEC would never win... nor would the Chinese for that matter. And yeah... all countries in the mid-East pretty much fly Russian, American, or European aircraft. F-16's have been sold or leased to Israel, Belgium, Denmark, the Netherlands, Norway, Egypt, South Korea, Pakistan, Venesuela, Turkey, Greece, Singapore, Thailand, Indonesia, Bahrain, Portugal, Taiwan, Jordan, the UAE, Italy, Chile, and Poland, among others. I know the Saudis have F-15's, E-3's and C-130's, and Iran has F-14's.
As for getting in and out of vehicles... c'mon, aside from the added overhead of having animations for climbing ladders, closing hatches, etc, etc... it's just more time on eye-candy, less time playing. So... we're going to spend the first half of the round getting in, strapping in, starting, taxiing, etc. and F-15? Lovely... step 1 of a commander: wait 3 minutes, and artie the enemy runway... they'll never have air assets... ever. What else you want? How about if you're being chased real close by an enemy jet, you can use the pilot relief tube to muck up their cockpit canopy.
Now for some of my gripes...
A) The USS Essex is NOT an aircraft carrier... they need to change the text.
B) The US transport hilo is NOT a Black Hawk... it's a Sea Hawk (even though the tail gear is farther forward on a Sea Hawk... the Navy can't use, and does not buy Black Hawks).
C) Why use a Navy hilo anyhow? What's wrong with a USMC Huey... which they are still revising and building (the Navy has a new Huey variant which won't begin delivery until '07), and has more than enough room for the 6 people they want in that craft anyhow.
D) Why spend the resources to model the F-15E... an Air Force bird? Just use F-35's for ALL USMC fighter spawns, and F/A-18F's (two-seat Super Hornet) for the fighter-bomber role. Unlike the F-15, F-18's were built with ground attack in mind (one of the motto's of the original F-15 developers was "not a pound for ground"... well, they were wrong, lol). Had they kept the previous two in mind, all equipment would be real USMC equipment (except the Essex... which is designed to carry and land Marines... it's not that big a deal that you'd only have sailors manning the AA equipment).
E?) I'm not completely sure of this... I'm sure a Marine who reads here can elaborate... but I don't think the USMC has medics... I think they're all Navy HM's who go into combat with Marines. (The HM rate stands for Hospital Corpsman). Oh... and this is not something that ought to be fixed, or should have been different... just pointing out something that may be interesting to a few.
Last edited by Lazarus Tag'lim (2005-11-12 16:39:00)