Sahasrahla
Code poet
+1|6959|Branson, MO, USA
As many of you have noticed Chuy recently decided to do away with the BF2s sig images. I know a lot of people loved the sig, so I did my best to recreate the BF2s style of sig on tehsig.com. Here is my step-by-step guide to getting your BF2s sig back...

First, cruise on over to tehsig.com and sign up for an account. You should soon have a confirmation e-mail waiting for you, and a link to click in that e-mail. After you've activated, go back and sign in...

Once you're signed in, go to your User CP, under Available Feeds and "subscribe" for a Battlefield2 feed. In the "code" leave it as "bf2" and in the PlayerID (you may have already guessed this...) you need to put your Battlefield2 PID. This won't take your BF2 player NAME... it needs the ID number. If you don't know it, go look at your stats page under the Misc heading (left side, just above the Unlocks). Anywho, once you've subscribed to the BF2 feed you're ready to create a sig

Finally, go back to your User CP on tehsig.com and under the Your Templates section click "Create New". You will have a few standard choices to choose from... If you like one of them, click the little radio button next to it and hit the [Create] button at the bottom. If none of those suit your fancy, choose the "Blank Template" at the top and click Create. Either way you should be looking at the Template Editor screen. If you chose a default template, skip to the next paragraph now. If you didn't like any of the defaults, you'll be staring at a black rectangle with a Hypernia logo. Not much fun. *WARNING* tehsig forums has a lot of NSFW images in sigs and avatars... so click the following links with that knowledge and at your own risk; The first place I would go is to this thread on tehsig forums which has a ton of free templates to choose from (including the BF2s replication templates I made...). If you just want the template code for the BF2s replication sigs without all the pornography, I have posted those below. Choose a template and copy the template code off the page. Now go back to your Template Editor window and delete whatever is in there and paste the entire brick of code into the editor. Click the "Update" button on the top-right side of the code editor window an your preview image should now show the template you chose with your stats

Now that we have a template that works (hopefully you do at this point), go back to the menu at the top and click your User CP one more time. Now you should have a template listed under "Your Templates". It even gives you the BBS code to include the image in your forum signatures. It should be something like:

Code:

[url=http://hypernia.net][img]http://img.tehsig.com/usr_14245/tpl_0/image.jpg[/img][/url]
Copy that line and come back here to BF2s forums. Go to your Profile and the Personality tab. Paste that line of code into the box under "Compose your signature". If you click the [Update] button at the bottom, you should now have your new Hypernia sig but it links to http://hypernia.net Instead we want to link to your BF2s stats page right? So go back up to the code box above and delete "hypernia.net" and replace it with the URL to your stats page... For example, my signature now looks like this:

Code:

[url=http://www.bf2s.com/player/5719997/][img]http://img.tehsig.com/usr_14245/tpl_0/image.jpg[/img][/url]
That's it! If you're of the adventurous and geeky nature, you can edit the signature template code to make it display things differently. I chose the last default template, then made mine change the color of the progress bar between red and green randomly, deleted the "ETA until next rank" and made the progress bar bigger, and a few other minor tweaks... You can of course get support for that over at tehsig forums. Enjoy!


P.S. You can have more than 1 template (in fact I have 6 right now, so I don't know what the limit is...) Please make a "clean" sig image to use here, and you can make a second naughty template for use elsewhere if that's your thing... I did

Last edited by Sahasrahla (2005-12-23 10:19:59)

Sahasrahla
Code poet
+1|6959|Branson, MO, USA
I had to take some liberties when creating these. First of all, I couldn't find a decent match for the font Chuy uses, so I said "screw it" and went with arial. It's easy enough to change the font if you want to... just search for "arial.ttf" in the template code and replace it with one of the other fonts listed on tehsig site. The available fonts are listed on the template editor page under the code box.

This first one is closer to Chuy's sig, because it only displays the awards you have. They don't line up exactly the same way though...

Example:
https://img.tehsig.com/usr_14245/tpl_2/image.jpg

and the code to make that one:

Code:

<?sigml version='1.0'?>
<canvas width="400" height="180" fill="00000000">
    <!-- Rank -->
    <image render="bf2:rank" x="0" y="0" width="{sig:this:height}" height="20"/>
    <image render="bf2:rank" x="0" y="0" width="{sig:this:height}" height="20"/>
    <text string="{feed:bf2:nick}" x="20" y="17" font="arial.ttf" size="9" color="4a4533" angle="0" id="dropshadow" />
    <text string="{feed:bf2:nick}" x="20" y="17" font="arial.ttf" size="9" color="4a4533" angle="0" id="dropshadow" />
    <text id="username" string="{feed:bf2:nick}" x="[?{sig:dropshadow:x}-2?]" y="[?{sig:dropshadow:y}-2?]" font="arial.ttf" size="{sig:dropshadow:size}" color="d5ad1a" angle="{sig:dropshadow:angle}" />
    <text id="username" string="{feed:bf2:nick}" x="[?{sig:dropshadow:x}-2?]" y="[?{sig:dropshadow:y}-2?]" font="arial.ttf" size="{sig:dropshadow:size}" color="d5ad1a" angle="{sig:dropshadow:angle}" />

    <!-- Score line -->
    <text id="score" string="Score: " x="{sig:username:x}" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="score_n" string="{feed:bf2:scor:to_number}" x="[?{sig:score:x}+{sig:score:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:score:size}" color="2ec824" angle="0" />
    <text id="score" string="Score: " x="{sig:username:x}" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="score_n" string="{feed:bf2:scor:to_number}" x="[?{sig:score:x}+{sig:score:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:score:size}" color="2ec824" angle="0" />

    <text id="kills" string="Kills: " x="108" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kills_n" string="{feed:bf2:kill:to_number}" x="[?{sig:kills:x}+{sig:kills:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:kills:size}" color="2ec824" angle="0" />
    <text id="kills" string="Kills: " x="108" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kills_n" string="{feed:bf2:kill:to_number}" x="[?{sig:kills:x}+{sig:kills:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:kills:size}" color="2ec824" angle="0" />

    <text id="deaths" string="Deaths: " x="200" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="deaths_n" string="{feed:bf2:deth:to_number}" x="[?{sig:deaths:x}+{sig:deaths:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:deaths:size}" color="2ec824" angle="0" />
    <text id="deaths" string="Deaths: " x="200" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="deaths_n" string="{feed:bf2:deth:to_number}" x="[?{sig:deaths:x}+{sig:deaths:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:deaths:size}" color="2ec824" angle="0" />

    <text id="time" string="Time: " x="300" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="time_h" string="{feed:bf2:time:to_elapsed:%h}:[?{feed:bf2:time:to_elapsed:%m}-({feed:bf2:time:to_elapsed:%h}*60)?]:[?{feed:bf2:time:to_elapsed:%s}-({feed:bf2:time:to_elapsed:%m}*60)?]" x="[?{sig:time:x}+{sig:time:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:time:size}" color="2ec824" angle="0" />
    <text id="time" string="Time: " x="300" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="time_h" string="{feed:bf2:time:to_elapsed:%h}:[?{feed:bf2:time:to_elapsed:%m}-({feed:bf2:time:to_elapsed:%h}*60)?]:[?{feed:bf2:time:to_elapsed:%s}-({feed:bf2:time:to_elapsed:%m}*60)?]" x="[?{sig:time:x}+{sig:time:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:time:size}" color="2ec824" angle="0" />

    <!-- SPM line -->
    <text id="spm" string="SPM: " x="{sig:username:x}" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="spm_n" string="{feed:bf2:f_ospm}" x="[?{sig:spm:x}+{sig:spm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:spm:size}" color="2ec824" angle="0" />
    <text id="spm" string="SPM: " x="{sig:username:x}" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="spm_n" string="{feed:bf2:f_ospm}" x="[?{sig:spm:x}+{sig:spm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:spm:size}" color="2ec824" angle="0" />

    <text id="kpm" string="KPM: " x="108" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kpm_n" string="[?{feed:bf2:kill}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:kpm:x}+{sig:kpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:kpm:size}" color="2ec824" angle="0" />
    <text id="kpm" string="KPM: " x="108" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kpm_n" string="[?{feed:bf2:kill}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:kpm:x}+{sig:kpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:kpm:size}" color="2ec824" angle="0" />

    <text id="dpm" string="DPM: " x="200" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="dpm_n" string="[?{feed:bf2:deth}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:dpm:x}+{sig:dpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:dpm:size}" color="2ec824" angle="0" />
    <text id="dpm" string="DPM: " x="200" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="dpm_n" string="[?{feed:bf2:deth}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:dpm:x}+{sig:dpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:dpm:size}" color="2ec824" angle="0" />

    <text id="k_d_ratio" string="K/D: " x="300" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="k_d_ratio_n" string="{feed:bf2:f_kdrf}" x="[?{sig:k_d_ratio:x}+{sig:k_d_ratio:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:k_d_ratio:size}" color="2ec824" angle="0" />
    <text id="k_d_ratio" string="K/D: " x="300" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="k_d_ratio_n" string="{feed:bf2:f_kdrf}" x="[?{sig:k_d_ratio:x}+{sig:k_d_ratio:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:k_d_ratio:size}" color="2ec824" angle="0" />

    <!-- Awards -->
    <image render="bf2:ribbons" set="bf2:sf" x="0" y="55" rows="2" cols="14" all="false" uniform="false" id="ribbons" height="25" width="400" />
    <image render="bf2:awards" set="bf2:sf" x="0" y="[?{sig:ribbons:y}+{sig:ribbons:height}?]" rows="2" cols="15" all="false" uniform="false" id="awards" height="50" width="400" />
    <image render="bf2:medals" set="bf2:sf" x="0" y="[?{sig:awards:y}+{sig:awards:height}?]" rows="2" cols="12" all="false" uniform="false" id="medals" height="50" width="400" />

    <copyright x="[?{sig:canvas:width}-{sig:this:width}?]" y="0" size="12" font="arial.ttf" color="FFFFFF00"/>
</canvas>
The other one shows all the awards, and just grays out the ones you don't have (like the stats page here). Also, since I knew where the location of the leader medals would be, I was able to add medal counts to this one.

Example:
https://img.tehsig.com/usr_14245/tpl_3/image.jpg

and the code to make that one:

Code:

<?sigml version='1.0'?>
<canvas width="400" height="180" fill="00000000">
    <!-- Rank -->
    <image render="bf2:rank" x="0" y="0" width="{sig:this:height}" height="20"/>
    <image render="bf2:rank" x="0" y="0" width="{sig:this:height}" height="20"/>
    <text string="{feed:bf2:nick}" x="20" y="17" font="arial.ttf" size="9" color="4a4533" angle="0" id="dropshadow" />
    <text string="{feed:bf2:nick}" x="20" y="17" font="arial.ttf" size="9" color="4a4533" angle="0" id="dropshadow" />
    <text id="username" string="{feed:bf2:nick}" x="[?{sig:dropshadow:x}-2?]" y="[?{sig:dropshadow:y}-2?]" font="arial.ttf" size="{sig:dropshadow:size}" color="d5ad1a" angle="{sig:dropshadow:angle}" />
    <text id="username" string="{feed:bf2:nick}" x="[?{sig:dropshadow:x}-2?]" y="[?{sig:dropshadow:y}-2?]" font="arial.ttf" size="{sig:dropshadow:size}" color="d5ad1a" angle="{sig:dropshadow:angle}" />

    <!-- Score line -->
    <text id="score" string="Score: " x="{sig:username:x}" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="score" string="Score: " x="{sig:username:x}" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="score_n" string="{feed:bf2:scor:to_number}" x="[?{sig:score:x}+{sig:score:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:score:size}" color="2ec824" angle="0" />
    <text id="score_n" string="{feed:bf2:scor:to_number}" x="[?{sig:score:x}+{sig:score:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:score:size}" color="2ec824" angle="0" />

    <text id="kills" string="Kills: " x="108" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kills_n" string="{feed:bf2:kill:to_number}" x="[?{sig:kills:x}+{sig:kills:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:kills:size}" color="2ec824" angle="0" />
    <text id="kills" string="Kills: " x="108" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kills_n" string="{feed:bf2:kill:to_number}" x="[?{sig:kills:x}+{sig:kills:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:kills:size}" color="2ec824" angle="0" />

    <text id="deaths" string="Deaths: " x="200" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="deaths_n" string="{feed:bf2:deth:to_number}" x="[?{sig:deaths:x}+{sig:deaths:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:deaths:size}" color="2ec824" angle="0" />
    <text id="deaths" string="Deaths: " x="200" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="deaths_n" string="{feed:bf2:deth:to_number}" x="[?{sig:deaths:x}+{sig:deaths:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:deaths:size}" color="2ec824" angle="0" />

    <text id="time" string="Time: " x="300" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="time_h" string="{feed:bf2:time:to_elapsed:%h}:[?{feed:bf2:time:to_elapsed:%m}-({feed:bf2:time:to_elapsed:%h}*60)?]:[?{feed:bf2:time:to_elapsed:%s}-({feed:bf2:time:to_elapsed:%m}*60)?]" x="[?{sig:time:x}+{sig:time:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:time:size}" color="2ec824" angle="0" />
    <text id="time" string="Time: " x="300" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="time_h" string="{feed:bf2:time:to_elapsed:%h}:[?{feed:bf2:time:to_elapsed:%m}-({feed:bf2:time:to_elapsed:%h}*60)?]:[?{feed:bf2:time:to_elapsed:%s}-({feed:bf2:time:to_elapsed:%m}*60)?]" x="[?{sig:time:x}+{sig:time:width}?]" y="[?{sig:username:y}+15?]" font="arial.ttf" size="{sig:time:size}" color="2ec824" angle="0" />

    <!-- SPM line -->
    <text id="spm" string="SPM: " x="{sig:username:x}" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="spm_n" string="{feed:bf2:f_ospm}" x="[?{sig:spm:x}+{sig:spm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:spm:size}" color="2ec824" angle="0" />
    <text id="spm" string="SPM: " x="{sig:username:x}" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="spm_n" string="{feed:bf2:f_ospm}" x="[?{sig:spm:x}+{sig:spm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:spm:size}" color="2ec824" angle="0" />

    <text id="kpm" string="KPM: " x="108" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kpm_n" string="[?{feed:bf2:kill}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:kpm:x}+{sig:kpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:kpm:size}" color="2ec824" angle="0" />
    <text id="kpm" string="KPM: " x="108" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="kpm_n" string="[?{feed:bf2:kill}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:kpm:x}+{sig:kpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:kpm:size}" color="2ec824" angle="0" />

    <text id="dpm" string="DPM: " x="200" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="dpm_n" string="[?{feed:bf2:deth}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:dpm:x}+{sig:dpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:dpm:size}" color="2ec824" angle="0" />
    <text id="dpm" string="DPM: " x="200" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="dpm_n" string="[?{feed:bf2:deth}/{feed:bf2:time:to_elapsed:%m}?]" x="[?{sig:dpm:x}+{sig:dpm:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:dpm:size}" color="2ec824" angle="0" />

    <text id="k_d_ratio" string="K/D: " x="300" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="k_d_ratio_n" string="{feed:bf2:f_kdrf}" x="[?{sig:k_d_ratio:x}+{sig:k_d_ratio:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:k_d_ratio:size}" color="2ec824" angle="0" />
    <text id="k_d_ratio" string="K/D: " x="300" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:username:size}" color="c8c8c8" angle="0" />
    <text id="k_d_ratio_n" string="{feed:bf2:f_kdrf}" x="[?{sig:k_d_ratio:x}+{sig:k_d_ratio:width}?]" y="[?{sig:username:y}+30?]" font="arial.ttf" size="{sig:k_d_ratio:size}" color="2ec824" angle="0" />

    <!-- Awards -->
    <image render="bf2:ribbons" set="bf2:sf" x="0" y="55" rows="2" cols="14" all="true" uniform="false" id="ribbons" height="25" width="400" />
    <image render="bf2:awards" set="bf2:sf" x="0" y="[?{sig:ribbons:y}+{sig:ribbons:height}?]" rows="2" cols="15" all="true" uniform="false" id="awards" height="50" width="400" />
    <image render="bf2:medals" set="bf2:sf" x="0" y="[?{sig:awards:y}+{sig:awards:height}?]" rows="2" cols="12" all="true" uniform="false" id="medals" height="50" width="400" />
    <text id="gold_medals" string="x{feed:bf2:f_medal_count:2051907}" x="322" y="143" font="arial.ttf" size="8" color="FFFFFF00" angle="0" />
    <text id="silver_medals" string="x{feed:bf2:f_medal_count:2051919}" x="289" y="143" font="arial.ttf" size="8" color="FFFFFF00" angle="0" />
    <text id="bronze_medals" string="x{feed:bf2:f_medal_count:2051902}" x="355" y="143" font="arial.ttf" size="8" color="FFFFFF00" angle="0" />

    <copyright x="[?{sig:canvas:width}-{sig:this:width}?]" y="0" size="12" font="arial.ttf" color="FFFFFF00"/>
</canvas>

Last edited by Sahasrahla (2005-12-23 09:59:33)

TriggerHappy998
just nothing
+387|7061|-
Excellent. *Sticky*
idiotofwar
Jet Rammer
+4|6941|Debris From Space
Awsome. I'm using this. Thanks.
mUnKi_UnKel
Member
+7|6914|State of Confusion
Cool Beans.
idiotofwar
Jet Rammer
+4|6941|Debris From Space
Yep works fine. Again I say THANKS. The link to my stats page is cool too. THANK YOU MAN!

Last edited by idiotofwar (2005-12-23 11:03:46)

beeng
Get C4, here!
+66|7000

I'm just going to photoshop my own.  Good info though... not clean enough for my liking
fdcp_elmo
Rules over Sesamestreet
+5|6969|The Netherlands
here is one seen many times but updated with the SF awards (by me never used this stuff before but i can do it )

<canvas width="400" height="180" fill="00000000">

<!-- Random stock background image -->
<random>
<select><image file="bf2_1.png" x="0" y="0" width="400" height="180"/></select>
<select><image file="bf2_2.png" x="0" y="0" width="400" height="180"/></select>
<select><image file="bf2_3.png" x="0" y="0" width="400" height="180"/></select>
<select><image file="bf2_4.png" x="0" y="0" width="400" height="180"/></select>
</random>

<!-- Top box -->
<rect id="topbox" x="1" y="1" width="[?{sig:canvas:width}-2?]" height="16" fill="0000007F"/>
<line x="{sig:topbox:x}" y="[?{sig:topbox:y}+{sig:topbox:height}?]" x2="[?{sig:topbox:x}+{sig:topbox:width}?]" y2="{sig:this:y}" color="00000000"/>
<text string="{feed:bf2:rank:to_rankname} {feed:bf2:nick}({feed:bf2:fkit:to_kitname})" x="5" y="13" font="verdanaz.ttf" size="8" color="FFFFFF00" angle="0" />
<image render="bf2:flag" x="[?({sig:canvas:width})-({sig:this:height}+2)?]" y="2" width="{sig:this:height}" height="14"/>

<!-- Rank Box -->
<rect id="rankbox" x="3" y="[?{sig:topbox:y}+{sig:topbox:height}+{sig:topbox:border_width}+3?]" width="51" height="55" fill="807d624f" border="00000000" border_width="1"/>
<image render="bf2:rank" x="[?{sig:last:x}+5?]" y="[?{sig:last:y}+3?]" width="{sig:this:height}" height="40"/>
<image render="bf2:vprogressbar" x="[?{sig:rankbox:x}+1?]" y="[?{sig:rankbox:y}+1?]" width="10" height="[?{sig:rankbox:height}-2?]" color="6e6b5570"/>
<text string="{feed:bf2:f_rankpercent}%" x="[?{sig:rankbox:x}+{sig:this:width}+2?]" y="[?{sig:rankbox:y}+({sig:rankbox:height}/2)+({sig:this:height}/2)?]" font="lucon.ttf" angle="90" size="8" color="e6dfaa00"/>
<text string="P:{feed:bf2:f_ranketa}" x="[?{sig:rankbox:x}+14?]" y="[?{sig:rankbox:y}+{sig:rankbox:height}-2?]" font="sylfaen.ttf" size="8" angle="0" color="FFFFFF00"/>

<!-- Players soldier -->
<image render="bf2:mysol" x="[?({sig:canvas:width}-{sig:this:width})+20?]" y="[?(({sig:canvas:height}-80)-{sig:this:height})?]" height="84" width="127"  src_h="167" src_w="254"/>

<!-- Awards Box -->
<rect id="awb" x="1" y="[?{sig:canvas:height}-{sig:this:height}?]" width="[?{sig:canvas:width}-2?]" height="105" fill="44444444"/>
<line x="1" y="{sig:last:y}" x2="[?{sig:canvas:width}-2?]" y2="{sig:last:y}" color="00000000"/>
<random>
<select><text string="HONOR" y="[?({sig:awb:y}+{sig:awb:height}/2)+({sig:this:height}/2)?]" x="[?({sig:canvas:width}/2)-({sig:this:width}/2)?]" font="timesbd.ttf" size="40" color="FFFFFFEE" angle="0" /></select>
<select><text string="COURAGE" y="[?({sig:awb:y}+{sig:awb:height}/2)+({sig:this:height}/2)?]" x="[?({sig:canvas:width}/2)-({sig:this:width}/2)?]" font="timesbd.ttf" size="40" color="FFFFFFEE" angle="0" /></select>
<select><text string="DUTY" y="[?({sig:awb:y}+{sig:awb:height}/2)+({sig:this:height}/2)?]" x="[?({sig:canvas:width}/2)-({sig:this:width}/2)?]" font="timesbd.ttf" size="40" color="FFFFFFEE" angle="0" /></select>
</random>

<!-- The Awards/Medals/Ribbons -->
    <image render="bf2:awards" width="205" height="100" set="bf2:sf" all="true" x="5" y="78" rows="5" cols="7" uniform="true" id="awards"/>
    <image render="bf2:ribbons" width="90" height="110" set="bf2:sf" all="true" x="307" y="80" rows="8" cols="4" uniform="false" id="awards"/>
    <image render="bf2:medals" width="165" height="143" set="bf2:sf" all="true" x="143" y="80" rows="5" cols="7" uniform="true" id="awards"/>
   
    <!-- Medals Counts -->
    <text string="{feed:bf2:f_medal_count:2051902}" y="[?{sig:medal_2051902:y}+{sig:medal_2051902:height}?]" x="{sig:medal_2051902:x}" font="AuXDotBitC.ttf" size="8" color="FFFFFF00"/>
    <text string="{feed:bf2:f_medal_count:2051907}" y="[?{sig:medal_2051907:y}+{sig:medal_2051907:height}?]" x="{sig:medal_2051907:x}" font="AuXDotBitC.ttf" size="8" color="FFFFFF00"/>
    <text string="{feed:bf2:f_medal_count:2051919}" y="[?{sig:medal_2051919:y}+{sig:medal_2051919:height}?]" x="{sig:medal_2051919:x}" font="AuXDotBitC.ttf" size="8" color="FFFFFF00"/>
    <text string="{feed:bf2:f_medal_count:2190703}" y="[?{sig:medal_2190703:y}+{sig:medal_2190703:height}?]" x="{sig:medal_2190703:x}" font="AuXDotBitC.ttf" size="8" color="FFFFFF00"/>

<!-- 1px Border -->
<rect x="1" y="1" width="[?{sig:canvas:width}-2?]" height="[?{sig:canvas:height}-2?]" fill="000000FF" border="00000000" border_width="1"/>

<!-- Copyright notice must come last -->
<copyright x="[?{sig:canvas:width}-{sig:this:width}-20?]" y="0" />
</canvas>
idiotofwar
Jet Rammer
+4|6941|Debris From Space
Sahasrahla i like the way your progress bar changes colour. Also how did you get that little Viking dude next to your name?
Sahasrahla
Code poet
+1|6959|Branson, MO, USA

idiotofwar wrote:

Sahasrahla i like the way your progress bar changes colour. Also how did you get that little Viking dude next to your name?
Here's my code for the progress bars:

Code:

    <!-- Rank progress box -->
    <rect id="rankbox" x="[?{sig:username:x} + {sig:username:width} + 5?]" y="[?{sig:topbox:y}+2?]" width="[?{sig:canvas:width} - {sig:username:width} - 94 - 37?]" height="12" fill="222222" border="00000000" border_width="1"/>
    <!-- randomly choose a red or green progress bar // mostly as a <random> test -->
    <random>
    <select><image render="bf2:hprogressbar" x="[?{sig:rankbox:x}+1?]" y="[?{sig:rankbox:y}+1?]" width="[?{sig:rankbox:width} - 2?]" height="[?{sig:rankbox:height}-2?]" color="DD000000"/></select>
    <select><image render="bf2:hprogressbar" x="[?{sig:rankbox:x}+1?]" y="[?{sig:rankbox:y}+1?]" width="[?{sig:rankbox:width} - 2?]" height="[?{sig:rankbox:height}-2?]" color="66990000"/></select>
    </random>

    <text string="{feed:bf2:f_rankpercent}%" x="[?{sig:rankbox:x} + (({sig:rankbox:width} - {sig:this:width}) / 2)?]" y="[?{sig:rankbox:y}+({sig:rankbox:height}/2)+({sig:this:height}/2)?]" font="lucon.ttf" size="7" ngle="0" color="fffff99"/>
But I also deleted the ETA text to make my progress bar bigger, so my code might overlap your ETA text. And the "viking dude" is Sahasrahla from the Legend of Zelda - A Link to the Past (where, as you may have already guessed, I got my nickname). If you really want him though, just stick this line of code right above the copyright at the bottom of the template:

Code:

    <!-- Sahasrahla -->
    <image url="http://virtuagirl.sahasrahla.net/images/sahasrahla.gif" x="3" y="2" />
You'll also need to scoot your Username in a few pixels to make room for Sahasrahla:

Code:

    <text id="username" string="{feed:bf2:nick}: {feed:bf2:rank:to_rankname} " x="22" y="13" font="lucon.ttf" size="7" color="ffffff" angle="0" />
Kobrakai
Weirdo
+152|7002|England
Nice one, I made a few slight changes to it so that it looked even more like the bf2s sigs, one of the things I changed was the positioning of the stats at the top so that they wernt lined up, and I got rid of the black space at the bottom and moved the medals closer together.
KiLLMasTer
Member
+3|6995|West Va (USA)
Nice Sig guys If you would like one like my Sig plaz PM me......
']['onio
Member
+0|7056|France
Many thanks Sahasrahla! I love your sig
']['onio
Member
+0|7056|France
Here's mine:
https://img.tehsig.com/usr_17638/tpl_4/image.jpg

Code:

 <canvas width="400" height="250" fill="d5ad1a1a">

<!-- Top box -->
<rect id="topbox" x="1" y="1" width="[?{sig:canvas:width}-2?]" height="16" fill="222222"/>
<line x="{sig:topbox:x}" y="[?{sig:topbox:y}+{sig:topbox:height}?]" x2="[?{sig:topbox:x}+{sig:topbox:width}?]" y2="{sig:this:y}" color="22222000"/>
<text id="username" string="{feed:bf2:nick}: {feed:bf2:rank:to_rankname} " x="25" y="15" font="georgiaz.ttf" size="8" color="000000" angle="0" />
<text id="username" string="{feed:bf2:nick}: {feed:bf2:rank:to_rankname} " x="24" y="14" font="georgiaz.ttf" size="8" color="d5ad1a" angle="0" />
<image render="bf2:flag" x="1" y="2" width="[?{sig:this:height}*1.4?]" height="15"/>
    
<!-- Rank progress box -->
<rect id="rankbox" x="[?{sig:username:x} + {sig:username:width} + 5?]" y="[?{sig:topbox:y}+2?]" width="[?{sig:canvas:width} - {sig:username:width} - 94 - 37?]" height="12" fill="444444" border="00000000" border_width="1"/>
<!-- randomly choose a red or green progress bar // mostly as a <random> test -->
<random>
<select><image render="bf2:hprogressbar" x="[?{sig:rankbox:x}+1?]" y="[?{sig:rankbox:y}+1?]" width="[?{sig:rankbox:width} - 2?]" height="[?{sig:rankbox:height}-2?]" color="ffffff"/></select>
</random>
<text string="{feed:bf2:f_rankpercent}%" x="[?{sig:rankbox:x} + (({sig:rankbox:width} - {sig:this:width}) / 2)?]" y="[?{sig:rankbox:y}+({sig:rankbox:height}/2)+({sig:this:height}/2)?]" font="lucon.ttf" size="7" ngle="0" color="00000000"/>     
        
<!-- Rank -->
<rect x="2" y="20" width="55" height="55" fill="222222" border="22222000" border_width="1"/>    
<image render="bf2:rank" x="6" y="21" width="{sig:this:height}" height="50"/>

<!-- Stats Boxes -->
<rect id="botbox" x="60" y="20" width="338" height="55" fill="222222" border="22222000" border_width="1"/>
<text x="63" y="32" font="lucon.ttf" size="7" color="00000000" string="Rank: {feed:bf2:n:to_number}"/>    
<text x="62" y="31" font="lucon.ttf" size="7" color="FFFFFF00" string="Rank: {feed:bf2:n:to_number}"/>
<text x="63" y="42" font="lucon.ttf" size="7" color="00000000" string="Global: {feed:bf2:scor:to_number}"/>
<text x="62" y="41" font="lucon.ttf" size="7" color="FFFFFF00" string="Global: {feed:bf2:scor:to_number}"/>
<text x="63" y="52" font="lucon.ttf" size="7" color="00000000" string="Combat: {feed:bf2:cmsc:to_number}"/>
<text x="62" y="51" font="lucon.ttf" size="7" color="FFFFFF00" string="Combat: {feed:bf2:cmsc:to_number}"/>
<text x="63" y="62" font="lucon.ttf" size="7" color="00000000" string="Team:   {feed:bf2:twsc:to_number}"/>
<text x="62" y="61" font="lucon.ttf" size="7" color="FFFFFF00" string="Team:   {feed:bf2:twsc:to_number}"/>
<text x="63" y="72" font="lucon.ttf" size="7" color="00000000" string="Command:{feed:bf2:cdsc:to_number}"/>    
<text x="62" y="71" font="lucon.ttf" size="7" color="FFFFFF00" string="Command:{feed:bf2:cdsc:to_number}"/>

<text x="183" y="32" font="lucon.ttf" size="7" color="00000000" string="K/D Ratio: {feed:bf2:f_kdrf}"/>
<text x="182" y="31" font="lucon.ttf" size="7" color="FFFFFF00" string="K/D Ratio: {feed:bf2:f_kdrf}"/>
<text x="183" y="42" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kill:to_number}({feed:bf2:bksk})"/>
<text x="183" y="41" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kill:to_number}({feed:bf2:bksk})"/>
<text x="183" y="52" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:deth:to_number}({feed:bf2:wdsk})"/>
<text x="183" y="51" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:deth:to_number}({feed:bf2:wdsk})"/>
<text x="183" y="62" font="lucon.ttf" size="7" color="00000000" string="Kill-A: {feed:bf2:kila:to_number}"/>
<text x="183" y="61" font="lucon.ttf" size="7" color="FFFFFF00" string="Kill-A: {feed:bf2:kila:to_number}"/>
<text x="183" y="72" font="lucon.ttf" size="7" color="00000000" string="Accuracy: {feed:bf2:f_osaa:to_number}%"/>
<text x="183" y="71" font="lucon.ttf" size="7" color="FFFFFF00" string="Accuracy: {feed:bf2:f_osaa:to_number}%"/>

<text x="317" y="32" font="lucon.ttf" size="7" color="00000000" string="Time: {feed:bf2:time:to_elapsed:%hHrs}"/>
<text x="316" y="31" font="lucon.ttf" size="7" color="FFFFFF00" string="Time: {feed:bf2:time:to_elapsed:%hHrs}"/>
<text x="317" y="42" font="lucon.ttf" size="7" color="00000000" string="Capt:  {feed:bf2:cpcp:to_number}"/>
<text x="316" y="41" font="lucon.ttf" size="7" color="FFFFFF00" string="Capt:  {feed:bf2:cpcp:to_number}"/>
<text x="317" y="52" font="lucon.ttf" size="7" color="00000000" string="Cap-A: {feed:bf2:cacp:to_number}"/>
<text x="316" y="51" font="lucon.ttf" size="7" color="FFFFFF00" string="Cap-A: {feed:bf2:cacp:to_number}"/>
<text x="317" y="62" font="lucon.ttf" size="7" color="00000000" string="W/L: {feed:bf2:wins:to_number}/{feed:bf2:loss:to_number}"/>
<text x="317" y="61" font="lucon.ttf" size="7" color="FFFFFF00" string="W/L: {feed:bf2:wins:to_number}/{feed:bf2:loss:to_number}"/>
<text x="317" y="72" font="lucon.ttf" size="7" color="00000000" string="BRS: {feed:bf2:bbrs:to_number}"/>
<text x="316" y="71" font="lucon.ttf" size="7" color="FFFFFF00" string="BRS: {feed:bf2:bbrs:to_number}"/>

<!-- Awards -->
<rect x="2" y="78" width="396" height="128" fill="222222" border="22222000" border_width="1"/>
<image render="bf2:ribbons" set="bf2:sf" x="2" y="80" rows="2" cols="14" all="true" uniform="false" id="ribbons" height="25" width="397" />
<image render="bf2:awards" set="bf2:sf" x="1" y="[?{sig:ribbons:y}+{sig:ribbons:height}?]" rows="2" cols="15" all="true" uniform="false" id="awards" height="50" width="398" />
<image render="bf2:medals" set="bf2:sf" x="0" y="[?{sig:awards:y}+{sig:awards:height}?]" rows="2" cols="12" all="true" uniform="false" id="medals" height="50" width="398" />
<text id="gold_medals" string="x{feed:bf2:f_medal_count:2051907}" x="323" y="176" font="arial.ttf" size="7" color="00000000" angle="0" />
<text id="gold_medals" string="x{feed:bf2:f_medal_count:2051907}" x="322" y="175" font="arial.ttf" size="7" color="FFFFFF00" angle="0" />
<text id="silver_medals" string="x{feed:bf2:f_medal_count:2051902}" x="290" y="176" font="arial.ttf" size="7" color="00000000" angle="0" />
<text id="silver_medals" string="x{feed:bf2:f_medal_count:2051902}" x="289" y="175" font="arial.ttf" size="7" color="FFFFFF00" angle="0" />
<text id="bronze_medals" string="x{feed:bf2:f_medal_count:2051919}" x="356" y="176" font="arial.ttf" size="7" color="00000000" angle="0" /> 
<text id="bronze_medals" string="x{feed:bf2:f_medal_count:2051919}" x="355" y="175" font="arial.ttf" size="7" color="FFFFFF00" angle="0" />    
    
<!-- Teamwork Box -->
<rect id="teamworkbox" x="2" y="209" width="150" height="39" fill="222222" border="22222000" border_width="1"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/ammokit.png" x="[?{sig:teamworkbox:x}-4?]" y="[?{sig:teamworkbox:y}+4?]" width="60" height="20"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/medikit.png" x="[?{sig:teamworkbox:x}+43?]" y="[?{sig:teamworkbox:y}+5?]" width="60" height="20"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/wrench.png" x="[?{sig:teamworkbox:x}+89?]" y="[?{sig:teamworkbox:y}+8?]" width="60" height="20"/>
<text string="{feed:bf2:rsup}" x="[?{sig:teamworkbox:x}+19?]" y="[?{sig:teamworkbox:y}+36?]" font="lucon.ttf" size="7" color="00000000"/>        
<text string="{feed:bf2:rsup}" x="[?{sig:teamworkbox:x}+18?]" y="[?{sig:teamworkbox:y}+35?]" font="lucon.ttf" size="7" color="FFFFFF00"/>
<text string="{feed:bf2:heal}" x="[?{sig:teamworkbox:x}+66?]" y="[?{sig:teamworkbox:y}+36?]" font="lucon.ttf" size="7" color="00000000"/>
<text string="{feed:bf2:heal}" x="[?{sig:teamworkbox:x}+65?]" y="[?{sig:teamworkbox:y}+35?]" font="lucon.ttf" size="7" color="FFFFFF00"/>
<text string="{feed:bf2:rpar}" x="[?{sig:teamworkbox:x}+116?]" y="[?{sig:teamworkbox:y}+36?]" font="lucon.ttf" size="7" color="00000000"/>
<text string="{feed:bf2:rpar}" x="[?{sig:teamworkbox:x}+115?]" y="[?{sig:teamworkbox:y}+35?]" font="lucon.ttf" size="7" color="FFFFFF00"/>

<!-- Random Kit Box -->
<rect id="Random Kit Box" x="155" y="209" width="243" height="39" fill="222222" border="22222000" border_width="1"/>
<random>
<!-- Engineer-->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/ussht_jackhammer.png" x="310" y="[?({sig:canvas:height}-13)-{sig:this:height}?]" width="100" height="30"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/at_mine.png" x="280" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/wrench.png" x="310" y="[?({sig:canvas:height}-1)-{sig:this:height}?]" width="60" height="20"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Engineer  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-2}"/>
<text x="246" y="228" font="lucon.ttf" size="7" color="00000000" string="Mine: {feed:bf2:ekl-5}"/>
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-2}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-2:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Engineer  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-2}"/>
<text x="245" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Mine: {feed:bf2:ekl-5}"/>
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-2}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-2:to_elapsed:%h Hrs}"/></select>

<!-- Sniper-->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/ussni_m95_barret.png" x="305" y="[?({sig:canvas:height}-13)-{sig:this:height}?]" width="100" height="30"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/usmin_claymore.png" x="280" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Sniper  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-6}"/> 
<text x="238" y="228" font="lucon.ttf" size="7" color="00000000" string="Claymore: {feed:bf2:ekl-2}"/>
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-6}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-6:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Sniper  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-6}"/> 
<text x="237" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Claymore: {feed:bf2:ekl-2}"/>
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-6}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-6:to_elapsed:%h Hrs}"/></select>

<!-- Medic-->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/usrif_sa80.png" x="305" y="[?({sig:canvas:height}-8)-{sig:this:height}?]" width="100" height="30"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/medikit.png" x="290" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/defibrillator.png" x="275" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Medic  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-3}"/> 
<text x="249" y="228" font="lucon.ttf" size="7" color="00000000" string="Revive: {feed:bf2:rviv}"/>
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-3}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-3:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Medic  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-3}"/> 
<text x="248" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Revive: {feed:bf2:rviv}"/>
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-3}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-3:to_elapsed:%h Hrs}"/></select>

<!-- Assault-->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/usrif_g3a3.png" x="300" y="[?({sig:canvas:height}-13)-{sig:this:height}?]" width="100" height="30"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/ushgr_m67.png" x="290" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/nshgr_flashbang.png" x="330" y="[?({sig:canvas:height}-1)-{sig:this:height}?]" width="50" height="16"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Assault  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-1}"/> 
<text x="249" y="228" font="lucon.ttf" size="7" color="00000000" string="G/L: {feed:bf2:ekl-3}"/>
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-1}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-1:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Assault  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-1}"/> 
<text x="248" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="G/L: {feed:bf2:ekl-3}"/>
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-1}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-1:to_elapsed:%h Hrs}"/></select>

<!-- SpecOps -->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/usrif_g36c.png" x="305" y="[?({sig:canvas:height}-13)-{sig:this:height}?]" width="100" height="30"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/c4_explosives.png" x="290" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Sepc-Ops  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-4}"/> 
<text x="251" y="228" font="lucon.ttf" size="7" color="00000000" string="C4: {feed:bf2:ekl-1}"/>
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-4}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-4:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Sepc-Ops  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-4}"/> 
<text x="250" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="C4: {feed:bf2:ekl-1}"/>
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-4}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-4:to_elapsed:%h Hrs}"/></select>

<!-- Anti-Tank -->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/usatp_predator.png" x="285" y="[?({sig:canvas:height}-5)-{sig:this:height}?]" width="100" height="30"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Anti-Tank  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-0}"/> 
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-0}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-0:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Anti-Tank  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-0}"/> 
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-0}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-0:to_elapsed:%h Hrs}"/></select>

<!-- Support -->
<select><image url="http://www.tehsig.com/stock/bf2/weapons/rulmg_pkm.png" x="285" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="100" height="30"/>
<image url="http://www.tehsig.com/stock/bf2/weapons/ammokit.png" x="265" y="[?({sig:canvas:height}-3)-{sig:this:height}?]" width="60" height="20"/>
<text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Support  Stats:"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="Kills:  {feed:bf2:kkl-5}"/> 
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="Deaths: {feed:bf2:kdt-5}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="Kit Used: {feed:bf2:ktm-5:to_elapsed:%h Hrs}"/>
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Support  Stats:"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="Kills:  {feed:bf2:kkl-5}"/> 
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="Deaths: {feed:bf2:kdt-5}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="Kit Used: {feed:bf2:ktm-5:to_elapsed:%h Hrs}"/></select>

<!-- Fav Kit -->
<select><text x="159" y="219" size="7" font="georgiaz.ttf" color="00000000" string="Favorite:"/> 
<text x="158" y="218" size="7" font="georgiaz.ttf" color="d5ad1a1a" string="Favorites:"/>
<image render="bf2:mysol" x="[?({sig:canvas:width}-{sig:this:width})-80?]" y="[?(({sig:canvas:height} -1)-{sig:this:height})?]" height="40" width="53"  src_h="167" src_w="254"/>
<text x="159" y="228" font="lucon.ttf" size="7" color="00000000" string="{feed:bf2:fkit:to_kitname}"/>
<text x="158" y="227" font="lucon.ttf" size="7" color="FFFFFF00" string="{feed:bf2:fkit:to_kitname}"/>
<text x="159" y="238" font="lucon.ttf" size="7" color="00000000" string="{feed:bf2:fveh:to_vehiclename}"/>
<text x="158" y="237" font="lucon.ttf" size="7" color="FFFFFF00" string="{feed:bf2:fveh:to_vehiclename}"/>
<text x="159" y="248" font="lucon.ttf" size="7" color="00000000" string="{feed:bf2:fmap:to_mapname}"/>
<text x="158" y="247" font="lucon.ttf" size="7" color="FFFFFF00" string="{feed:bf2:fmap:to_mapname}"/></select>
</random>

<!-- Copyright notice must come last -->
<copyright x="[?{sig:canvas:width}-{sig:this:width}-1?]" y="1"/>
</canvas>
I hope you will like it.

Last edited by ']['onio (2005-12-27 08:38:41)

fdcp_elmo
Rules over Sesamestreet
+5|6969|The Netherlands
I don't understand this stuff is there a manual or guide somewere for this or at least a place where is what all codes mean.
like: color="FFFFFFF00" i don't have any idea what color that should be
imdead
Death StatPadder
+228|6983|Human Meat Shield
Yep, I think BF2Tracker has color codes on thier usercp, but I am not sure for transparency.
SHNOOBS44
Member
+0|6951|Wisconsin
I thnk mine looks pretty good hehe
Sahasrahla
Code poet
+1|6959|Branson, MO, USA

fdcp_elmo wrote:

I don't understand this stuff is there a manual or guide somewere for this or at least a place where is what all codes mean.
like: color="FFFFFFF00" i don't have any idea what color that should be
There's no official manual, just tehsig forums where you can ask for help.

I can explain the color codes though. If you're familiar with HTML color codes, then the FFFFFF should be familiar. It's the hex representation of the amount of red, blue, and green that all make a color. These range from 000000 (black) to FFFFFF (white). Red would be FF0000. You can search google for color charts and stuff (http://www.immigration-usa.com/html_colors.html). Another easy way to get this color is to use a program like Photoshop or Paint Shop Pro. When you use the dropper to choose a color it should tell you the hex code for it.

The extra 00 at the end of tehsig codes represents how transparent the item is. FF would mean "fully transparent" (you can't see it at all) and 00 is fully opaque (you can see it 100%). If you want something to be 50% transparent you would use "80" at the end of your color code (that's hex for 'half of FF' ). You basically get a range from 0-255 (so 256 different levels of transparency). To get the hex number, open Calculator, go to View->Scientific. You should see boxes for "Hex", "Dec", "Oct" and "Bin" at the top. Leave it on "Dec" and enter 256 * .75 (if you want 75%...) == 192. Now click the "Hex" button. This gives you "C0". So if you have a red box that you want to be 75% transparent, you would use FF0000C0.

Is that any help at all? Or did I just confuse you more? I'm good at that...
H_Arch
Member
+0|6981
Sahasrahla - Thanks for the info on buliding sigs. I went with a basic for now and how to update it in the future!
Cybargs
Moderated
+2,285|6930

SHNOOBS44 wrote:

I thnk mine looks pretty good hehe
how did u do the images??? i seem to kill everything while adding images...
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
YoBabysDaddy
Member
+31|7038|St. Louis, MO
Nice work with the sigs, thanks.
']['onio
Member
+0|7056|France
I update mine to make it look like in the BF2 stats.
Blankwindow
Member
+1|6939
Thanks alot Sahasrahla for doing this originally i went with your first example but while i scrolled down to type this I saw ']['onio's sig and code for it and i like it better. It provided more info and i never like all three bars of the bf2s stat sig.
JeeSqwat
Tactical Specialist
+41|6943|Canada
thanx for the post bud...helped me get a new sig
Azygos666
Member
+0|6922
First attempt at typing anything in HTML in like 5 years, what you guys think?
-Wolf

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