Soon the PR version 0.75 will be released! No official info about the exact date though
Changes so far:
-Maps:
Bi Ming daytime:
Sangin
-Kits:
Special Operations:
1. Knife
2. Silenced Pistol (3+1)
3. Carbine (8+1)
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD (SOFLAM)
8. Field dressing x3
9. Grappling Hook
Crewman:
Having crewmen with full sized assault rifles was a little bit ridiculous. Getting a G3A3 out of a burning T90 would be a little bit too much hastle in RL. So we've issued them more feasible firearms.
PLA : QBZ95b w/ 2+1 mags (PLA SF now use full size QBZ95's with ironsights)
MEC : MP5A3 w/ 2+1 mags
USMC : M4 M68 w/ 2+1 mags (not an M4A1, comes with a single/burst trigger group)
GB : No suitable replacement at this time.
Heavy AT:
Due to the delay systems used to portray setting up H-AT systems and acquiring targets, we have come to the conclusion that issuing them Assault Rifles will allow the kit better integration into infantry squads.
PLA : QBZ-95 ironsights w/ 2+1 mags
MEC : G3A3 ironsights w/ 2+1 mags
USMC : M16A4 ironsights w/ 2+1 mags
GB : L85A2 ironsights w/ 2+1 mags
-HUD:
New menu screen:
Player-specific messages:
We were able to tweak our code to send messages to each player individually. Messages like rules about using vehicles, kits, rally points and commander assets, that currently are displayed at the top of the screen for all team members, will now be displayed only to the player that needs that information.
In the screenshot you can see a sequence of three actions that were responsible for those messages in my screen. First, I tried placing a bunker, but I didn't have the officer kit. So I requested it, getting the confirmation, and tried again, getting a new alert that I needed a build order from the commander.
We are using BF2's medals, badges and ribbons HUD events to send those messages. Basically we made the decision of removing support for these types of awards from the mod. They are just shiny awards that don't bring anything useful to the mod.
Servers that use stats systems will hopefully not have any problems since our code will try to disable these specific awards, but if a system is using a different method we can help them remove it from the in-game stats python code. Ranks and general stats can still be active, it's just those specific awards that are removed.
Notice that we will not be giving any medals, badges or ribbons to players all the time, we are just using the HUD events to display information, while the current stats of the players remain unaltered.
Servers that don't use any stats systems won't have anything to worry about.
The benefits added to the mod with this new message system are way more interesting than any problems we may have with stats, so we are really happy bringing this feature to BF2 that many thought it wasn't possible.
Now the only ones responsible for spam will be the servers with their messages (that we hope they put in longer intervals), game modes messages (that are really rare) and normal player chat.
-Suppression effects:
Check out PR's website: http://www.realitymod.com/
And the Dev Journal Forum where all the new changes are: http://www.realitymod.com/forum/f196-pr-dev-journal/
Changes so far:
-Maps:
Bi Ming daytime:
Sangin
-Kits:
Special Operations:
1. Knife
2. Silenced Pistol (3+1)
3. Carbine (8+1)
4. SLAM (timer 60s) x4
5. Smoke grenade x2
6. C4 x1
7. GLTD (SOFLAM)
8. Field dressing x3
9. Grappling Hook
Crewman:
Having crewmen with full sized assault rifles was a little bit ridiculous. Getting a G3A3 out of a burning T90 would be a little bit too much hastle in RL. So we've issued them more feasible firearms.
PLA : QBZ95b w/ 2+1 mags (PLA SF now use full size QBZ95's with ironsights)
MEC : MP5A3 w/ 2+1 mags
USMC : M4 M68 w/ 2+1 mags (not an M4A1, comes with a single/burst trigger group)
GB : No suitable replacement at this time.
Heavy AT:
Due to the delay systems used to portray setting up H-AT systems and acquiring targets, we have come to the conclusion that issuing them Assault Rifles will allow the kit better integration into infantry squads.
PLA : QBZ-95 ironsights w/ 2+1 mags
MEC : G3A3 ironsights w/ 2+1 mags
USMC : M16A4 ironsights w/ 2+1 mags
GB : L85A2 ironsights w/ 2+1 mags
-HUD:
New menu screen:
Player-specific messages:
We were able to tweak our code to send messages to each player individually. Messages like rules about using vehicles, kits, rally points and commander assets, that currently are displayed at the top of the screen for all team members, will now be displayed only to the player that needs that information.
In the screenshot you can see a sequence of three actions that were responsible for those messages in my screen. First, I tried placing a bunker, but I didn't have the officer kit. So I requested it, getting the confirmation, and tried again, getting a new alert that I needed a build order from the commander.
We are using BF2's medals, badges and ribbons HUD events to send those messages. Basically we made the decision of removing support for these types of awards from the mod. They are just shiny awards that don't bring anything useful to the mod.
Servers that use stats systems will hopefully not have any problems since our code will try to disable these specific awards, but if a system is using a different method we can help them remove it from the in-game stats python code. Ranks and general stats can still be active, it's just those specific awards that are removed.
Notice that we will not be giving any medals, badges or ribbons to players all the time, we are just using the HUD events to display information, while the current stats of the players remain unaltered.
Servers that don't use any stats systems won't have anything to worry about.
The benefits added to the mod with this new message system are way more interesting than any problems we may have with stats, so we are really happy bringing this feature to BF2 that many thought it wasn't possible.
Now the only ones responsible for spam will be the servers with their messages (that we hope they put in longer intervals), game modes messages (that are really rare) and normal player chat.
-Suppression effects:
Check out PR's website: http://www.realitymod.com/
And the Dev Journal Forum where all the new changes are: http://www.realitymod.com/forum/f196-pr-dev-journal/
Last edited by (HUN)Rudebwoy (2008-03-14 10:04:03)