Milk.org
Bringing Sexy Back
+270|6772|UK
Ok so I remember getting pretty stoked about this game when I used to work for future where one of the magazines we dealt with was PC Gamer I remember going through it and seeing this game and thought the concept was awesome. Anyway I carried on with work and forgot about it completley anyway I remembered about it today (3 months later lol). Searched and couldn't find anything on these forums so here I go.

I heard the idea came about when some of the guys who made Counter Strike were playing it and 2 or 3 of them could take on 30-35 bots who were armed only with knives, so it gave one of them an idea. They decided to make a game out of it, but expand on the idea. Basically you'll be able to have loads of bots who are zombies and you and 2-3 other people will be armed and have to fight them 28 days later style.

But these zombies will have abilities like agility and strength and can be played by other people joining the server. Imo it sounds frickin awesome, I love co-op games personally and I don't think there's enough of them, and I can't even name any co-op only games off the top of my head!

Anyways that's my analysis I'll let you make up your own minds.

Wiki wrote:

https://upload.wikimedia.org/wikipedia/en/thumb/9/96/Left4Dead_promo.jpg/800px-Left4Dead_promo.jpg
Left 4 Dead is an upcoming multiplayer co-operative survival horror game by Turtle Rock Studios and Valve Corporation (a collaboration that has previously produced Counter-Strike: Condition Zero, as well as maps and the official bot for Valve's Counter-Strike: Source). The expected release date for Left 4 Dead is Summer 2007. The game has been built using Valve's Source engine.

The game was first revealed in the Christmas 2006 publication of PC Gamer UK with a six-page article describing a playthrough at Valve's headquarters.

Gameplay

Setting & Levels

Gameplay takes place in urban cities, small hamlets, wooded rural settings and other such locations. Four players take control of the four main characters of the game, "The Survivors", who subsequently play through the levels towards a goal such as escaping by helicopter. (The helicopter has to be called in by radio. During the final wait for rescue, players must face a final onslaught of zombies.)

There will be four scenarios with around five maps each in the first release of Left 4 Dead.

Damage, Dying & Checkpoints
Check points also provide a re-spawn point for downed Survivors. As long as one Suvivor manages to reach a check point, the others will appear again on the map in closets or in other "trapped" situations. Survivors don't die instantly from too much damage, however. They are first knocked down, but can continue to fire with their pistols until helped by another Survivor. Movement speed is affected by injuries, slowing damaged Survivors down until they are helped by health kits or pain medications. Left 4 Dead will have full friendly fire that can't be switched off. This keeps the challenge of the game up.

Playing as the Infected
Four subsequent players can join the server and take control of the larger, more powerful Infected with unique abilities amongst the other AI Infected. One player can take control of the tank, which is made available through an automated diceroll.

Team Coordination & Communication
The Survivors can communicate by automated voice commands that are accessed by quick menus. They will also sound off automatically when doing such things as reloading or spotting Infected. Over 1000 unique lines have been recorded for each Survivor.

Survivors will also be able to see each other through walls as colored outlines to make it easier to find each other.

AI

The AI in Left 4 Dead allows the game to be played by less than four players, by making the other survivors bots. The AI also features a dynamic system for game drama, pacing and difficulty called the "director". Instead of fixed spawn points for enemies, the director AI places enemies in different positions, creating a new experience each time. It will also balance action and moments of tense calm.

The Survivors

There are four playable human characters in the game, each with a different and unique appearance to make it easier to identify which character you are looking at when you aren't close enough to recognize the face. Each player is randomly assigned a character when they join the server and, to prevent arguments, each character has the same abilities and may use the same weapons.

Bill - A Vietnam veteran with combat skills that have helped keep him alive.

Louis - An assistant manager at a local retail electronics chain store.

Zoey - The teenage daughter of a wealthy family.

Francis - The tattoo-covered biker.

https://upload.wikimedia.org/wikipedia/en/thumb/b/be/Left4dead-survivors.jpg/180px-Left4dead-survivors.jpg

Weapons

The weapons in Left 4 Dead are divided into two tiers. The first is available to everyone when the scenario starts. Weapons in the second tier can be found throughout the maps and at the end of the scenario, just before the final fight. All weapons can be used to bash Infected with in close combat, pushing them back.

First tier weapons

    * Pump shotgun
    * Uzi SMG

Second tier weapons

    * M16 Assault Rifle
    * Hunting Rifle
    * Auto shotgun

Secondary weapons

    * Pistols. If a second pistol is found, they can be dual-wielded. Pistols are the only weapon available when the players are knocked down.
    * Molotov Cocktail / Pipe bomb. Survivors can only carry one of these at a time.


The Infected

The Infected are Left 4 Dead's name for what are essentially zombies. The zombies in the game are based on the zombies (who are ordinary civilians that are infected with a form of rabies, making them ravenous and psychotic) from the 2002 film 28 Days Later, which the game takes a lot from design-wise.[3] The zombies, as opposed to the slow, shuffling types associated with Night of the Living Dead or Half-Life, are fast and can pounce, creating quite a formidable foe. They will however go down with a well-placed gunshot, meaning they can be dealt with easily on their own, but in great numbers are difficult to handle.

In addition, there are five mutated Infected who have their own special abilities and are more powerful than the regular Infected:

The Boomer
    A hugely obese Infected that can projectile vomit at The Survivors, blinding them and attracting swarms of nearby Infected to them. When Boomers die they blow up, creating a large amount of damage and exorbitant amounts of gore and viscera.

The Hunter
    An agile Infected who can climb walls and jump over rooftops, similar to Half-Life 2's Fast Zombie. It can pin a Survivor down on the floor and slash at them with long claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. The Hunter can also retreat.

The Smoker
    A zombie with a long, whip-like tongue that can drag Survivors away from their team-mates and use its tongue as an organic noose to strangle Survivors when it is perched from a rooftop. Similar to Half-Life 2's Barnacle, or Resident Evil's Licker. When in danger, it can leave a haze of black smoke, distorting the Survivors' vision.

The Tank
    A huge, muscular zombie capable of throwing large items such as cars or blocks of concrete. Its slow movement is countered by high strength and toughness. To prevent the tank from camping away from the survivors for too long a frustration timer is set when the survivors are not in sight. When the timer runs out the tank becomes uncontrollable and begins stomping and thrashing giving away its position and becoming vulnerable to the survivors.

The Witch
    The only mutant infected that will not be available to players. They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to kill a player in one hit, making them the most dangerous of the infected.

https://upload.wikimedia.org/wikipedia/en/thumb/3/34/Left4dead-horde.jpg/180px-Left4dead-horde.jpg

External links

Official Homepage
Forums
Left 4 Dead teaser


Edit: Added Video

Last edited by Milk.org (2007-04-24 09:07:15)

Big McLargehuge
Another Saturday night and I ain't got nobody
+259|6599|Philadelphia, PA
Here is a video featuring in-game play and developer interviews. Here is a forum with loads of more information about Left 4 Dead.

Last edited by Big McLargehuge (2007-04-24 12:28:39)

XanKrieger
iLurk
+60|6654|South West England
I'm getting that for sure :p CSS and GMod Zombie mods are one thing but this looks.... niiiiiice
Dragonclaw
Member
+186|6301|Florida
Must.Buy.Game.
Sarrk
O-O-O A-O A
+788|6652|Brisbane, Australia

Only 8 players total in games? Awww
MECtallica
Member
+73|6500|jalalabad
Ah, I hate 1up, they get payed to say things like that . It looks boring TBH, valve can only rehash the source engine so much before it becomes boring.
Sarrk
O-O-O A-O A
+788|6652|Brisbane, Australia

MECtallica wrote:

Ah, I hate 1up, they get payed to say things like that . It looks boring TBH, valve can only rehash the source engine so much before it becomes boring.
Well its not like BF2 where the features seem cool, but after a month or so, things start to get nerfed into a noob-friendly game
lavadisk
I am a cat ¦ 3
+369|6826|Denver colorado
As long as it doesnt feel like CS:S or the CS:S zombie server mod Ill buy it. I think its completely retarded how you shoot the zombies from on top of something high and they just bounce back every bullet and make the Sprriikee noice every shot.
Ty
Mass Media Casualty
+2,398|6771|Noizyland

I've been following this game since it was announced. I'm a sucker for Zombies. This looks like a lot of fun, it's shame there aren't a great deal of characters to choose from, but should be awesome fun regardless.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Darkhelmet
cereal killer
+233|6747|the middle of nowhere
Holy freaking crap. I'm buying this.
Big McLargehuge
Another Saturday night and I ain't got nobody
+259|6599|Philadelphia, PA
I hate to necro bump this thread but there is new L4D stuff from E3.


E3 interview


In game footage


In game footage 2
Big McLargehuge
Another Saturday night and I ain't got nobody
+259|6599|Philadelphia, PA
Ty
Mass Media Casualty
+2,398|6771|Noizyland

If you want the most up-to-date Left 4 Dead news try www.left4dead411.com - I'm there too under the name "Tyr".
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Miggle
FUCK UBISOFT
+1,411|6738|FUCK UBISOFT

Ty wrote:

If you want the most up-to-date Left 4 Dead news try www.left4dead411.com - I'm there too under the name "Tyr".
ROW ROW FIGHT THE POWAH
https://i.imgur.com/86fodNE.png
Poseidon
Fudgepack DeQueef
+3,253|6534|Long Island, New York
https://i162.photobucket.com/albums/t280/left4dead411/pcgde-ahh-tank-small.jpg

2005 Jason Giambi!??!

Can't wait for the demo. Won't this be like the first time a valve game on PC has a demo? I don't remember any others. TF2 didn't, I know that...unless you count the free weekends. But I'm talking pre-release demo.

Last edited by Poseidon (2008-09-10 19:11:28)

Mutantbear
Semi Constructive Criticism
+1,431|5961|London, England

Poseidon wrote:

http://i162.photobucket.com/albums/t280 … -small.jpg

2005 Jason Giambi!??!

Can't wait for the demo. Won't this be like the first time a valve game on PC has a demo? I don't remember any others. TF2 didn't, I know that...unless you count the free weekends. But I'm talking pre-release demo.
well there was the TF2 beta, that count?
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
Poseidon
Fudgepack DeQueef
+3,253|6534|Long Island, New York

Mutantsteak wrote:

Poseidon wrote:

http://i162.photobucket.com/albums/t280 … -small.jpg

2005 Jason Giambi!??!

Can't wait for the demo. Won't this be like the first time a valve game on PC has a demo? I don't remember any others. TF2 didn't, I know that...unless you count the free weekends. But I'm talking pre-release demo.
well there was the TF2 beta, that count?
no not really
Mutantbear
Semi Constructive Criticism
+1,431|5961|London, England

Poseidon wrote:

Mutantsteak wrote:

Poseidon wrote:

http://i162.photobucket.com/albums/t280 … -small.jpg

2005 Jason Giambi!??!

Can't wait for the demo. Won't this be like the first time a valve game on PC has a demo? I don't remember any others. TF2 didn't, I know that...unless you count the free weekends. But I'm talking pre-release demo.
well there was the TF2 beta, that count?
no not really
why not
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
iNeedUrFace4Soup
fuck it
+348|6542
They need to increase the amount of people allowed in multiplayer. Bots will get boring pretty fast.
https://i.imgur.com/jM2Yp.gif
Mutantbear
Semi Constructive Criticism
+1,431|5961|London, England

iNeedUrFace4Soup wrote:

They need to increase the amount of people allowed in multiplayer. Bots will get boring pretty fast.
Explain, the 4 person against a zombie mob is what the game is, why add more players?
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
Vilham
Say wat!?
+580|6762|UK

iNeedUrFace4Soup wrote:

They need to increase the amount of people allowed in multiplayer. Bots will get boring pretty fast.
there's these things called mods. they will be made.
iNeedUrFace4Soup
fuck it
+348|6542

Mutantsteak wrote:

Explain, the 4 person against a zombie mob is what the game is, why add more players?
4 survivors is fine, it's the 4 zombies + bots that sounds bad. Why not 8 or 10+ player zombies? I haven't played very many games where multiplayer vs bots was fun for long.

Vilham wrote:

there's these things called mods. they will be made.
True, but they should just put the option in themselves.

Last edited by iNeedUrFace4Soup (2008-09-10 22:13:10)

https://i.imgur.com/jM2Yp.gif
Spidery_Yoda
Member
+399|6266

Poseidon wrote:

Can't wait for the demo. Won't this be like the first time a valve game on PC has a demo? I don't remember any others. TF2 didn't, I know that...unless you count the free weekends. But I'm talking pre-release demo.
Ah well they didn't say it was going to be a pre-release demo did they.

I remember in an interview a while back they said that if they did a demo, it would probably be post-release.

So who knows. It was a while ago. It may or may not be.

Mutantsteak wrote:

Poseidon wrote:

Mutantsteak wrote:

well there was the TF2 beta, that count?
no not really
why not
Because it was the full game and it was only avaliable to people who had already bought it?

Last edited by Spidery_Yoda (2008-09-11 02:54:13)

Sisco
grandmaster league revivalist
+493|6340

Poseidon wrote:

http://i162.photobucket.com/albums/t280 … -small.jpg

2005 Jason Giambi!??!

Can't wait for the demo. Won't this be like the first time a valve game on PC has a demo? I don't remember any others. TF2 didn't, I know that...unless you count the free weekends. But I'm talking pre-release demo.
I´m pretty sure half-life had a demo.
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6149|what

iNeedUrFace4Soup wrote:

Mutantsteak wrote:

Explain, the 4 person against a zombie mob is what the game is, why add more players?
4 survivors is fine, it's the 4 zombies + bots that sounds bad. Why not 8 or 10+ player zombies? I haven't played very many games where multiplayer vs bots was fun for long.
You've got a good point there. Plus you can't get much teamwork from the zombies if half of the team are bots. lol
https://i.imgur.com/maVpUMN.png

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