l41e
Member
+677|6637

I guess some of you have heard of the minimod I've been making and are wondering when I'm ever going to say something about it. That would be now.

1) Maps completed
-Dalian Plant (Conquest: 64)
-FuShe Pass (Conquest: 64)
-Sharqi Peninsula (Conquest: 64, Co-op: 16, Singleplayer: 16)
-Strike at Karkand (Conquest: 64, Co-op: 16, Singleplayer: 16)

No, that's definitely not a lot of maps, but hey. I haven't even uploaded a beta. I'll have more maps by the time I finish. (Seriously.)

2) Damage chart for handheld weapons
I'm too lazy to put in all the damages for all the weapons, so if you're interested in a particular weapon, research it and figure out its damage from this chart, copy-and-pasted from the .txt file I used to create the damages.

9x18 base damage: 19
9x19 base damage: 20
5.8 pistol base damage: 21
4.6x30 base damage: 24
5.7x28 base damage: 24
5.45x39 base damage: 29
5.56x45 base damage: 31
5.8 rifle base damage: 32
7.62x39 base damage: 37
7.62x51 base damage: 43
7.62x54 base damage: 44
12.7x99 base damage: 220

Pistol: 0
Submachinegun: +1
Carbine: -3
Assault rifle: +3
Battle rifle: +3
Marksman rifle: +5
Sniper rifle: +8
Machine gun: +4

Suppressor: -1
Bullpup: +1

3)Handheld weapon accuracy
All handheld weapon accuracy has been increased by a power of 10 except for:

-L85A1 (30x)
-L85A2 (30x)
-MP5A3 (20x)
-Sniper/marksman rifles (100x)

4) Handheld weapons/items added/changed
Following changes exclude damages and accuracy, listed above. Reason: I'm lazy. All magazine sizes guaranteed to match those on the model or your nonexistent money back. Magazine counts include the one already in your weapon when you spawn, so "magazine count increased to 16" on a weapon with a 30-round magazine would result in "3015" in-game.

-Ammunition bag (no limit to amount in world)
-Anti-tank mine (no limit to amount in world, renamed M15)
-ERYX anti-tank guided missile (magazine count reduced to 3, projectile velocity increased, renamed ERYX)
-FGM-172 SRAW anti-tank guided missile (magazine count reduced to 3, projectile velocity increased, renamed FGM-172)
-QBB-95 machine gun (magazine size reduced to 80, magazine count increased to 11, renamed QBB-95, fire selector changed to 1-A)
-QSZ-92-5.8 semiautomatic pistol (magazine count increased to 21, renamed QSZ-92-5.8)
-FAMAS F1 assault rifle (magazine size reduced to 25, magazine count increased to 16, renamed FAMAS F1, fire selector changed to 1-A)
-P90 personal defense weapon (magazine count increased to 9, fire selector changed to 1-A)
-MP7 personal defense weapon (magazine size reduced to 20, magazine count increased to 23, fire selector changed to 1-A)
-G3A3 battle rifle (magazine count increased to 16, fire selector changed to 1-A)
-HK21E machine gun (magazine size reduced to 100, magazine count increased to 7, renamed HK21E, fire selector changed to 1-3-A)
-HK53A3 assault carbine (magazine size reduced to 25, magazine count increased to 16, fire selector changed to 1-3-A)
-MP5A3 submachinegun (cyclic rate of fire decreased to 850RPM, magazine count increased to 16, renamed MP5A3, fire selector changed to 1-3-A)
-G36K carbine (magazine count increased to 16, fire selector changed to 1-3-A)
-G36C carbine (magazine count increased to 16, fire selector changed to 1-3-A)
-L96A1 sniper rifle (magazine count increased to 21)
-L85A2 assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-L85A1 assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-PKM machine gun (magazine count increased to 7)
-AK-47 assault rifle (magazine count increased to 16)
-PP-19 submachinegun (magazine size increased to 64, magazine count increased to 11)
-AKS-74U assault carbine (magazine count increased to 16)
-SCAR-H battle rifle (magazine size reduced to 20, magazine count increased to 16, fire selector changed to 1-A)
-SCAR-L assault rifle (magazine count increased to 16, fire selector changed to 1-A)
-M16A2 assault rifle (magazine count increased to 16, renamed M16A3, fire selector changed to 1-A)
-M82A1 anti-materiel rifle (cyclic rate of fire capped at 400RPM, magazine count increased to 9)
-M95SP anti-materiel rifle (magazine count increased to 13, renamed M95SP)

5) Vehicles changed
Name changes not included because I changed the names of so much crap I can't put it here and even if I could I wouldn't.

-All attack helicopters have had their rocket and TV missile counts adjusted to those on the model. Reloads ( vanilla "84") for those weapons have been removed.
-M2HB 12.7x99-caliber machine gun on pickup truck has been replaced with Kord 12.7x108-caliber machine gun.

6) Screenshots
Yeah, yeah. Eye candy. Even though it's the only thing 95% of people who read this post will actually look at.

https://img.photobucket.com/albums/v724/CG52/mod8.jpg
Laser designator.

https://img.photobucket.com/albums/v724/CG52/mod11.jpg
Barrett M82A1.

https://img.photobucket.com/albums/v724/CG52/mod18.jpg
Cobra at night.

https://img.photobucket.com/albums/v724/CG52/mod21.jpg
...Blowing up Cobra. With Hind. At night.

https://img.photobucket.com/albums/v724/CG52/mod23.jpg
J-11.

https://img.photobucket.com/albums/v724/CG52/mod27.jpg
Norinco QBB-95.

https://img.photobucket.com/albums/v724/CG52/mod28.jpg
Barrett M82A1 scope.

https://img.photobucket.com/albums/v724/CG52/mod30.jpg
Rambo with QBZ-95B. YEEEEEEEEEHAAAAAAAAAAA! (yes, I did die immediately after taking this. Shut up. :P)

https://img.photobucket.com/albums/v724/CG52/mod31.jpg
F/A-18C on Dalian. Maybe that map will have some semblance of balance now.

https://img.photobucket.com/albums/v724/CG52/mod32.jpg
16-player flags added to the 64-player map.

https://img.photobucket.com/albums/v724/CG52/mod34.jpg
Bet you've never seen these spawn here before.

https://img.photobucket.com/albums/v724/CG52/mod35.jpg
"im on ur carrier cappin ur mainbase LoL"

https://img.photobucket.com/albums/v724/CG52/mod36.jpg
Bet you've never seen these spawn here before, either.

7) Future developments
-More maps.
-Custom weapons (e.g. not ones from BF2's files.)
-Custom vehicles.
-Custom maps (iffy.)
-Manned artillery.
-Marksman kits to replace Sniper kits on urban maps.

8) Help wanted
If you fit into one of the following categories, you can help me with this. You will have...uh, a bot named after you. What would be nice:

-Modelers. The real-life G36's carrying handle and scope aren't going to teleport themselves to my hard drive.
-Skinners. Ditto.
-Mappers. Not change-the-spawn-points mappers (I can handle that), but entirely-new-map-OMGHAXX0R-not-minimod-anymore mappers.
-People with a good sense of humor, Photoshop/Gimp/whatever, and who can shut up when needed. Easter eggs much?

Contact me via Xfire (c144)/AIM (k30dxedle)/PM/this thread. I am NOT taking beta testers - I already have them (that earlier thread was null, by the way...I picked out people I know and trust this time), and contacting me to try to become one is the surest way not to.

Anyway, that's all for now.

Current stage: 0.1b/c

Last edited by k30dxedle (2007-02-15 09:55:04)

Snake
Missing, Presumed Dead
+1,046|6555|England

Woah. I keep trying to contact ya on Xfire but ur always afk to find out what happened to this.

Glad its still going - and looking pretty good. I love the new atmosphere on Dalian.

Btw, after that comment (lol) ... am I still a beta tester?
DUnlimited
got any popo lolo intersting?
+1,160|6452|cuntshitlake

when will the first release be? (approx.)

+1 BTW..
main battle tank karthus medikopter 117 megamegapowershot gg
Hurricane
Banned
+1,153|6619|Washington, DC

Yeah, am I a tester too? lolroflcoperinternets?

And any mappers and modelers in here, k30's a mature guy to work with
l41e
Member
+677|6637

Oh...if you're a modeler, it would be nice if you could animate as well.

By the way, anyone up for scout choppers on Mashtuur/Karkand?
SplinterStrike
Roamer
+250|6400|Eskimo land. AKA Canada.

k30dxedle wrote:

By the way, anyone up for scout choppers on Mashtuur/Karkand?
Those are an amazing idea. GJ on the mod man, looking forward to seeing this.
liquidat0r
wtf.
+2,223|6616|UK
This is really cool! Good job!
gunmedown
Member
+5|6411|Hernani, Guipuzcoa
This looks cool. i will have to download it when you have it ready.
good work
Emil
Teh strogg!
+205|6468|Trondheim, Norway
I will for sure download it, if it will be servers running it... (bf2s mod server? )

Scout choppers on karkand/mashtuur would rock, especially at mashtuur!
Snake
Missing, Presumed Dead
+1,046|6555|England

Id prefer an F15 on Karkand. Bomb the shit out of all those nade spammers
zeidmaan
Member
+234|6404|Vienna

you sure got some skilzz...

You should "sell" the laser designator (if its working) to PR guys
Longbow
Member
+163|6635|Odessa, Ukraine
If there will be european server , I'll dl it immediately
Megalomaniac
Formerly known as Missionless
+92|6317|105 RVK
sounds sexy, im DLing when it comes out
Des.Kmal
Member
+917|6607|Atlanta, Georgia, USA

Snake wrote:

Id prefer an F15 on Karkand. Bomb the shit out of all those nade spammers
i take ur f15 and raise u an apache.
Add me on Origin for Battlefield 4 fun: DesKmal
Snake
Missing, Presumed Dead
+1,046|6555|England

Des.Kmal wrote:

Snake wrote:

Id prefer an F15 on Karkand. Bomb the shit out of all those nade spammers
i take ur f15 and raise u an apache.
I take your apache, and raise you an un-nerfed blackhawk

Last edited by Snake (2007-04-10 11:16:21)

cowami
OY, BITCHTITS!
+1,106|6278|Noo Yawk, Noo Yawk

You know what would be a kickass map? Something modeled after the movie The Rock. Marines vs. SEALs, good stuffs! And there'd be Nicholas Cage and Sean Connery!

(Insert Sean Connery quote from The Rock here)
https://i.imgur.com/PfIpcdn.gif

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