Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany
Hi!

I just snooped around a bit in the .con files to find some insight into the "technical data" of the claymores.
Here's what I found in the claymore tweak file:

ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 50
ObjectTemplate.detonation.explosionRadius 15
ObjectTemplate.detonation.explosionConeAngle 45
ObjectTemplate.detonation.explosionYMod 0
ObjectTemplate.detonation.explosionForce 7
ObjectTemplate.detonation.explosionDamage 200
ObjectTemplate.detonation.detonateOnWaterCollision 0
ObjectTemplate.detonation.endEffectTemplate e_exp_claymore
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.triggerRadius 7
ObjectTemplate.detonation.triggerType MTYPco
ObjectTemplate.detonation.triggerVictimMinSpeed 0.1
ObjectTemplate.detonation.detectionRadius 10
ObjectTemplate.detonation.showMineIndicationIcon 1
ObjectTemplate.detonation.triggerAngle 30
ObjectTemplate.detonation.allowFriendlyFireDetonation 1

Can somebody translate this data into actual measurements so there's no more "claymores explode when you are 50 meters away"-talk?

I can already guess some things but I don't wanna make things up so I need all your confirmation on this.
gene_pool
Banned
+519|6645|Gold coast, Aus.
i THINK its

ObjectTemplate.detonation.triggerRadius 7

and you replace "7" with "50"

and make this

ObjectTemplate.detonation.allowFriendlyFireDetonation 1


say ObjectTemplate.detonation.allowFriendlyFireDetonation 0

so friendlies dont detonate it.
De_Jappe
Triarii
+432|6551|Belgium

ObjectTemplate.detonation.detectionRadius 10
ObjectTemplate.detonation.explosionRadius 15

So I guess: It detects up to 10 (feet?) but does damage till 15?
Just a guess though.

EDIT:
ObjectTemplate.detonation.triggerRadius 7
mmm the trigger seems more likely, detect is for the red icon then, so it will be triggered when within 7 but damage to 15
If you are at 10 from a friendly claymore, a red skull shall show up.

Last edited by De_Jappe (2006-09-02 03:02:57)

Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

gene_pool wrote:

i THINK its

ObjectTemplate.detonation.triggerRadius 7

and you replace "7" with "50"

and make this

ObjectTemplate.detonation.allowFriendlyFireDetonation 1


say ObjectTemplate.detonation.allowFriendlyFireDetonation 0

so friendlies dont detonate it.
That's how it is in my .tweak-file and I guess it's the standard setting,in singleplayer claymores give you teamkills,right?

If the trigger radius really is 7 meters than you guys already know when to stop,that's nice...

Last edited by Mj.Blindfisch (2006-09-02 03:09:23)

gene_pool
Banned
+519|6645|Gold coast, Aus.
You would also need the blast radius upped so it actually hits them.....

ObjectTemplate.detonation.explosionRadius 50

should do that trick.
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany
You guys are missing the interesting parts like triggerAngle,explosionConeAngle,triggerVictimMinSpeed,etc...
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany
Let's give this here a little bump,seems that you people don't get what I'm talking about....

Please add all the things you can read out of the code into this sentences:

Claymores have a trigger which reacts and detonates the claymore when an object(soldier,vehicle) engages the claymore from the front and advances to a 7 meter distance.
The target has to move atleast with a speed of 0.1 meters/second(that's what I guess from the victinMinSpeed line) to trigger the claymore.
The trigger angle is 30° wide,the blast angle is 45° wide and both are directed exactly away from the front of the claymore(this side towards enemy,you know).
The blast has a effective killing range of 15 meters and delivers 200 points of damage.

Anything else to add?

Last edited by Mj.Blindfisch (2006-09-02 06:52:35)

De_Jappe
Triarii
+432|6551|Belgium

yes that's what I said

Also: A friendly soldier will notice a red skull at 10 metres which gives him 3 metres to notice. Yet if someone else triggers it, he will also die as it does damage till 15 metres.
Friendly persons will trigger it (yet this is a server option now so can be disabled).
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany
Ok.
Now,assuming the fact that this data is accurate:
How many meters wide is the area where you trigger the claymore at 7 meters distance?
How many meters wide is the blast area at 7 meters distance?
How wide are these at about 4 or 3 meters?
Is it possible to crawl slower than 0.1 meters/second?

See where I'm trying to get?
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

Mj.Blindfisch wrote:

Ok.
Now,assuming the fact that this data is accurate:
How many meters wide is the area where you trigger the claymore at 7 meters distance?
How many meters wide is the blast area at 7 meters distance?
How wide are these at about 4 or 3 meters?
I just measured this with a ruler on a piece of paper,1cm = 1m.

At 7 meters distance the width of the trigger area is 3.8 m and there's a 6 meters wide kill zone.

10m -> 8.5 meters wide kill zone (no trigger data because it doesn't trigger at that range)

15m -> 12.7 meters wide kill zone

5m -> trigger zone 2.5 meters,kill zone 4.2 meters wide

3m -> trigger zone 1.5 meters,kill zone 2.5 meters

2m -> trigger zone 1 meter,kill zone 1.7 meters

So,anybody who wanna try this out on singleplayer?

If these are accurate there's a 100% way around claymores,when it's possible to crawl slower than the VictimMinSpeed of 0.1(whatever that is) you could actually crawl over them.
DUnlimited
got any popo lolo intersting?
+1,160|6487|cuntshitlake

meters or feet??? and if possible, could u post a pic of ur "piece of paper" here
main battle tank karthus medikopter 117 megamegapowershot gg
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

DeathUnlimited wrote:

meters or feet??? and if possible, could u post a pic of ur "piece of paper" here
No,I don't have photoshop installed and my MS-paint skills are not that 1337.
But I'm just waiting for some nerd to post something like this.

And I guess it's meters,all the distances to flagposts are in meters,I'm just not sure about the VictimMinSpeed.
DUnlimited
got any popo lolo intersting?
+1,160|6487|cuntshitlake

meters in game, but the game engine might use anything. it can be meters, feet or sum DICEmeter they have created
main battle tank karthus medikopter 117 megamegapowershot gg
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

DeathUnlimited wrote:

meters in game, but the game engine might use anything. it can be meters, feet or sum DICEmeter they have created
Just try it out in a local game,place a claymore,be squadleader,use the attack-order on the claymore(so you can check the distance) and start dancing at a range of 8 meters,if nothing happens and it blows up at 7 meters I could be right...

Last edited by Mj.Blindfisch (2006-09-02 07:43:47)

DUnlimited
got any popo lolo intersting?
+1,160|6487|cuntshitlake

yea!!   Gotta try!
main battle tank karthus medikopter 117 megamegapowershot gg
DUnlimited
got any popo lolo intersting?
+1,160|6487|cuntshitlake

0.1 is probably m/s then..

I dont think u can crawl over it. the speed is only because the victim must be moving. it is a proximity mine though.
main battle tank karthus medikopter 117 megamegapowershot gg
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany
Hmm,all the default settings won't let me blow up myself when in a local game,so somebody with a server and a buddy on the other team has to confirm the detonation range and the speed thing.

But the detection range definitely is 10 meters.
I placed a claymore and an attack-marker,moved around the claymore and approached it directly from the front,the red skull shows up exactly at 10 meters distance.

So I guess it is meters in the game AND in the .con files.

Last edited by Mj.Blindfisch (2006-09-02 08:12:08)

DUnlimited
got any popo lolo intersting?
+1,160|6487|cuntshitlake

yep. must be
main battle tank karthus medikopter 117 megamegapowershot gg
Widjerd
I like sausage
+18|6565|Bristol UK
mod it so it goes off at 500 meters and damages within a mile...
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

Widjerd wrote:

mod it so it goes off at 500 meters and damages within a mile...
I don't want to mod anything,I wanna find out how to place them more effectively and how to avoid them more effectively.

Last edited by Mj.Blindfisch (2006-09-02 09:04:20)

Hurricane
Banned
+1,153|6654|Washington, DC

ObjectTemplate.createComponent DefaultDetonationComp
This is giving it the normal detonation animation i think
ObjectTemplate.detonation.explosionMaterial 50
This has to do with the explosion effect
ObjectTemplate.detonation.explosionRadius 15
This would be the distance the explosion is effective
ObjectTemplate.detonation.explosionConeAngle 45
This is the angle of the explosion
ObjectTemplate.detonation.explosionYMod 0
Not sure what this is, probably has to do with any sort of height in the explosion
ObjectTemplate.detonation.explosionForce 7
Not sure what this is but probably has to do with physics
ObjectTemplate.detonation.explosionDamage 200
The damage it does, duh
ObjectTemplate.detonation.detonateOnWaterCollision 0
I guess this would make it detonate if it falls into water?
ObjectTemplate.detonation.endEffectTemplate e_exp_claymore
I believe this has to do with effects
ObjectTemplate.detonation.useMMOnEndEffect 1
No idea
ObjectTemplate.detonation.triggerRadius 7
Distance it takes to trigger
ObjectTemplate.detonation.triggerType MTYPco
Has to do with triggering
ObjectTemplate.detonation.triggerVictimMinSpeed 0.1
Speed at which the trigger has to be moving
ObjectTemplate.detonation.detectionRadius 10
Distance at which it can detect someone?
ObjectTemplate.detonation.showMineIndicationIcon 1
Shows that it's a mine with the skull and crossbones
ObjectTemplate.detonation.triggerAngle 30
Angle at which the trigger can detect someone
ObjectTemplate.detonation.allowFriendlyFireDetonation 1
Lets it detonate on friendlies

Basically the claymore is god-like. Basically, if you trigger it, you die.

EDIT: Of course I could be completely wrong.

Last edited by ExecutionerStyle (2006-09-02 09:11:59)

Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

ExecutionerStyle wrote:

Basically the claymore is god-like. Basically, if you trigger it, you die.
[b]Distance at which it can detect someone?

EDIT: Of course I could be completely wrong.[/color][/b]
Sounds quite correct how you interpreted the code,I guess(?)....and the distance thing is at where the red skull shows up.I've tested this and it actually is 10 meters.

I've just found out some other nice things by cutting some paper triangles and drawing the kill and trigger zones on it.

For example: You get an unbroken line of trigger zone at 7 meters if you place claymores next to each other with about 3.5 meters between them.

If you place them facing each other with 7 meters space between them you get a 16 meter wide blast with an inner doubled blast zone of 400 points of damage(14 m wide) = perfect road block.

I bet there's a lot more info and ideas in this...

Last edited by Mj.Blindfisch (2006-09-02 09:41:44)

Todd_Angelo
Leukocyte
+336|6651|Warlord
Thanks for this, was wondering about some of the parameters. As you can imagine I was particularly interested in the detonation distance and the cone angle, the two most important variables I expect.
FFLink
There is.
+1,380|6715|Devon, England
ok, 7 is equivelent (?) to the radius surrounding this flag:

https://i31.photobucket.com/albums/c398/FFLink13/radius7.jpg
Mj.Blindfisch
Bulletdrop-Buddha
+338|6721|Germany

FFLink13 wrote:

ok, 7 is equivelent (?) to the radius surrounding this flag:

http://i31.photobucket.com/albums/c398/ … adius7.jpg
Nice,if you now can put one slice of 30° into the cirle and another circle of 15 meters radius with a slice of 45° in it(and maybe make it top view with an actual claymore in the picture you get the trigger radius,blast area and +1 karma from me.

Last edited by Mj.Blindfisch (2006-09-02 12:04:58)

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