Krappyappy
'twice cooked beef!'
+111|7097
first let me say that i like the idea of an infantry only game. i think if done correctly, it would be a lot of fun. but as it currently is, there are big problems that need to be fixed.

i always felt one of the problems with regular bf2 was that in order to function well as a full squad, you usually had to be on foot. the logistics of keeping a whole squad of armor together are too complex, and there's usually not enough armor to go around. as for a mixed vehicle squad of armor/aircraft, that's even more unlikely.

the squad structure is one of the better features of bf2, and an infantry only mode should highlight squad play. the problem is, once vehicles are gone, the balance of kits changes severely. engineer, AT, and to a lesser extend spec ops are now much less useful. in order for bf2 to be a good game, all the kits should be useful all the time. the easy solution is just to include jeeps and buggies in infantry mode. the hard solution would be to re-design these classes so that they fit into a no-vehicle game. i don't want the game to degenerate into nothing but medics and supports, with a few snipers and the odd [dare i say it] assault thrown in.

i feel that the BF2 engine's ability to represent large geographical areas is one of its greatest assets. even in infantry mode, this is something that should be embraced. instead of essentially reducing the game to karkand/mashtuur/sharqi, infantry mode should be a viable option for all the maps/sizes. again, this is a big argument for including transport vehicles. you guys know how much fun it is to be racing across the desert, as an enemy jeep chases you, guns blazing from behind.

transport vehicles WOULD dominate the infantry mode if they were included, but not in the way that armor/aircraft do. the threat of a transport vehicle lies with the infantry inside that's being transported, not the vehicle itself. so, the focus is still on infantry, and it doesn't go against the spirit of an infantry only mode.

finally, transports make the game faster and more dynamic. when players have the ability to quickly move around the map, they are free to employ more interesting tactics. if everyone has to walk around, then the game could easily get bogged down into a trench-style stalemate. transport vehicles extend the players' range of operation to anywhere on the map, and that makes the game much more interesting.
PspRpg-7
-
+961|6975

So, transports...Like the stryker? No...Not stryyker...

https://www.sachsreport.com/problems%20with%20armor%20found%20on%20Stryker%20combat%20vehicle%20assault%20.jpg

And the russian BTR for MEC?

https://photo.knedlik.ru/data/media/103/BTR.jpg

Last edited by PspRpg-7 (2006-07-20 09:59:14)

Meggido
Member
+7|6925
All points made about having non armored vehicles (or light armored vehicles) are valid.

However, the last thing you want is DICE/EA fiddling with the code to accomodate such a request.
In the light of past "features" causing more issues than anything else, I would rather deal with no vehicles at all.

This is one of the problems where people start tweaking things to do what they were not intended to do in the first place. There are plenty games out there that do the infantry only thing, very well. BF2 Infantry and maps were designed from the get go to be useful in an environment where vehicles were present.

I think asking for a tweak to this will be responded with a half-baked solution. Actually, I think that is just what happened with 1.4, just removing the vehicles and making people sprint more.
PRiMACORD
Member
+190|6902|Home of the Escalade Herds
If by transport vehicles you mean DPV's and Vodnicks, i agree. Heck transport choppers should stay in as well, who would want to play infantry wake island having to take the death coffin boats to get to shore. That would rock.

Last edited by PRiMACORD (2006-07-20 16:25:09)

Harmor
Error_Name_Not_Found
+605|6826|San Diego, CA, USA
Krappyappy is right.  BF2 is about vehicles.  The kits and maps where designed around them.  If you want Infantry Only, go play CS:Source...much better game for that.

There are two better solutions than the currently implemented Infantry Only mode.  They are as follows:

'Vehicle-lite ranked map option:
  o Replace Tank/APC spawns with Heavy Jeeps
  o Replace AA vehicle spawns with Light Jeeps
  o Remove Jets
  o Replace Littlebird and Attack Helicopters with Transport helicopters

'Vehicle-neutered' ranked map option:
Same as above except all transport vehicles have their guns removed.

With either of those solutions the focus is still on infantry.  There are plenty of counters to transports and as such ALL kits will be played. 

Not only all kits, but ALL maps of ALL sizes will be playable without moving the balance to a Medic/Support/Sniper/few assault nade fest.

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