Snake
Missing, Presumed Dead
+1,046|6774|England

Woah...Dalian looks great. Still cant get the AF vehicles into my custom map...

Although...Zatar looks sexy

https://www.sfsteam.co.uk/Snakes_Screenies/BF2/Zatar_Edit.png
(and yes, that is an Su30 )

Last edited by Snake (2007-03-09 17:05:34)

Hellshark1
Member
+2|6939|South Africa
Its been a while
Citizen One
한국 공주
+338|6857|South Korea.
I'm liking all these pictures. It makes me happy to see people are STILL enjoying it lol.
sars99
supporter of mindless violence
+33|6693|UK
yeh...

i'm having a spot of bother

i got great wall with USMC vs PLA fine, no trouble

but when i come to edit a kit (all i want to do is change the AR on an AT from MP5 to M16) my game crashes loading on 15% or there abouts any ideas where i'm failing?

this is what i have for my AT coding

Code:

ObjectTemplate.create Kit US_sars_AT
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.kitType AT
ObjectTemplate.aiTemplate AT
ObjectTemplate.geometry US_Kits
ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.unlockIndex 0
ObjectTemplate.cullRadiusScale 2.4

rem -------------------------------------
ObjectTemplate.addTemplate USATP_Predator
ObjectTemplate.addTemplate USPIS_92FS
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate UnlockUSAT
ObjectTemplate.addTemplate UnlockUSAT2
ObjectTemplate.addTemplate usrif_m16_a2
ObjectTemplate.addTemplate ParachuteLauncher
the file is also called US_sars_AT

and any advancments on selectable weapons ????

Last edited by sars99 (2007-04-11 11:54:37)

chaosdragon001
Whee
+53|6717|Los Angeles, California
For some reason I can't get the AF vehicles into my maps.. they just aren't there. I've even copied that booster_server.rar into my mod, but it won't load the vehicles. (booster_server.rar is where the vehicle's .con files are).

Although op clean sweep is fun with an Su-30..
{M5}Sniper3
Typical white person.
+389|6968|San Antonio, Texas

chaosdragon001 wrote:

For some reason I can't get the AF vehicles into my maps.. they just aren't there. I've even copied that booster_server.rar into my mod, but it won't load the vehicles. (booster_server.rar is where the vehicle's .con files are).

Although op clean sweep is fun with an Su-30..
To tired to explain, read pages 7 & 8, they should help you.
chaosdragon001
Whee
+53|6717|Los Angeles, California

{M5}Sniper3 wrote:

chaosdragon001 wrote:

For some reason I can't get the AF vehicles into my maps.. they just aren't there. I've even copied that booster_server.rar into my mod, but it won't load the vehicles. (booster_server.rar is where the vehicle's .con files are).

Although op clean sweep is fun with an Su-30..
To tired to explain, read pages 7 & 8, they should help you.
I tried what was on those pages, and here's what I was supposed to do.

Citizen One wrote:

Then it should work. As long as you put the AF objects in your custom mod folders objetcs client and server zip etc.
It works, but no spawned planes. If I add stuff to the objects folder, I get CTD...
{M5}Sniper3
Typical white person.
+389|6968|San Antonio, Texas

chaosdragon001 wrote:

{M5}Sniper3 wrote:

chaosdragon001 wrote:

For some reason I can't get the AF vehicles into my maps.. they just aren't there. I've even copied that booster_server.rar into my mod, but it won't load the vehicles. (booster_server.rar is where the vehicle's .con files are).

Although op clean sweep is fun with an Su-30..
To tired to explain, read pages 7 & 8, they should help you.
I tried what was on those pages, and here's what I was supposed to do.

Citizen One wrote:

Then it should work. As long as you put the AF objects in your custom mod folders objetcs client and server zip etc.
It works, but no spawned planes. If I add stuff to the objects folder, I get CTD...

{M5}Sniper3 wrote:

OK so far I've put this in the Static object file:

Code:

run /objects/vehicles/xpak2_vehicles/air_a10/air_a10.con
And in the GamePlayObjects (16 player conquest) I've put:

Code:

air_a10
in the place of:

Code:

USAIR_F15
so it looks like:

Code:

rem [ObjectSpawnerTemplate: CPNAME_OC_16_airfield_bomb]
ObjectTemplate.create ObjectSpawner CPNAME_OC_16_airfield_bomb
ObjectTemplate.activeSafe ObjectSpawner CPNAME_OC_16_airfield_bomb
ObjectTemplate.modifiedByUser dgo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 RUAIR_SU34
ObjectTemplate.setObjectTemplate 2 air_a10
ObjectTemplate.minSpawnDelay 25
ObjectTemplate.maxSpawnDelay 35
I'm just wondering if you have any other ideas...

Citizen One wrote:

Then it should work. As long as you put the AF objects in your custom mod folders objetcs client and server zip etc.
That's all you have to do... Edit the Static object file for the map, edit the GamePlayObjects file for the map, and add the AF objects client and server zip files into your modded folder.
Superior Mind
(not macbeth)
+1,755|6901
I have a little problem. I changed Karkand around in my mod. I made it Insurgents vs. USMC, I added civilian cars, pickup trucks, and semis. It's all good and dandy except for one thing. When I am in one of the civilian cars and I switch to another seat from the F1 position, it CTDs.

Last edited by Superior Mind (2007-06-24 20:21:07)

Flaming_Maniac
prince of insufficient light
+2,490|6915|67.222.138.85

Superior Mind wrote:

I have a little problem. I changed Karkand around in my mod. I made it Insurgents vs. USMC, I added civilian cars, pickup trucks, and semis. It's all good and dandy except for one thing. When I am in one of the newly added vehicles and I switch to another seat from the F1 position, it CTDs.
Do you have all the expansions you added content from?

If yes, this is probably just BF2's inherent instability after patch 1.3.
Superior Mind
(not macbeth)
+1,755|6901

Flaming_Maniac wrote:

Superior Mind wrote:

I have a little problem. I changed Karkand around in my mod. I made it Insurgents vs. USMC, I added civilian cars, pickup trucks, and semis. It's all good and dandy except for one thing. When I am in one of the newly added vehicles and I switch to another seat from the F1 position, it CTDs.
Do you have all the expansions you added content from?

If yes, this is probably just BF2's inherent instability after patch 1.3.
Yes I do. After some testing, I noticed the semi trucks don't spawn, and the CTD only happens in the civilian car, not the pickup.
Citizen One
한국 공주
+338|6857|South Korea.
For a minor inferior news update, please see the original post.
GunSlinger OIF II
Banned.
+1,860|6852

Citizen One wrote:

For a minor inferior news update, please see the original post.
whats up dude.
l41e
Member
+677|6856

Well, I've been modding ever since, and I can say with a good amount of confidence that all of it still works. With one catch: you have to use stuff from vanilla/SF. A lot of custom content and booster pack things seem to like to mess with stability (more crashes, more often, with more lag in between).
Citizen One
한국 공주
+338|6857|South Korea.
You still mod the game? I thought no one even played it any more.
l41e
Member
+677|6856

Citizen One wrote:

You still mod the game? I thought no one even played it any more.
One of the reasons why I mod. Bots never leave for other games.
Cyrax-Sektor
Official Battlefield fanboy
+240|6356|San Antonio, Texas

k30dxedle wrote:

Citizen One wrote:

You still mod the game? I thought no one even played it any more.
One of the reasons why I mod. Bots never leave for other games.
Tbh, that's creepy. j/k

Read this thread, and skimmed over 24 pages, copied and pasted the good insightful parts, and am going to try this out. Getting tired of the usual play out there online, thought I'd have some fun offline with my very own dream toys.
Cyrax-Sektor
Official Battlefield fanboy
+240|6356|San Antonio, Texas
Adding EF vehicles (Tiger HAP, Eurofighter, Challenger 2, etc.)

GG EA/DICE. The source files you'll need to have any Euro Forces vehicles in a map is not included in the 'booster_client.zip' in the 'bf2' folder in 'mods'. They are actually inside the EF maps 'client.zip'. So:

Extract the 'objects' folder from the EF maps 'client.zip', and add that folder into the 'client.zip' of the map you want. I currently have Karkand (renamed Special Showdown in mah mod ). I've replaced the tank with a Tiger HAP, and the MEC gets their Mi-28, just to be fair.

You'll also need to edit the Init.con of your level. Add this at the end after the vehicle drop lines:

Code:

rem Effects
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak_eurofighter\e_vexp_xpak_eurofighter.con
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak_tiger\e_vexp_xpak_tiger.con
run Objects\Effects\vehicles\explosionsxp2\e_vexp_xpak_tnkc2\e_vexp_xpak_tnkc2.con

rem Vehicles
run Objects\Vehicles\xpak2_vehicles\xpak2_faav\xpak2_faav.con
run Objects\Vehicles\xpak2_vehicles\xpak2_eurofighter\xpak2_eurofighter.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_tiger_rearrotor\xpak2_tiger_rearrotor.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_tiger_mainrotor\xpak2_tiger_mainrotor.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tiger\xpak2_tiger.con
run Objects\Vehicles\xpak2_vehicles\xpak2_tnkc2\xpak2_tnkc2.con
run Objects\Vehicles\xpak2_vehicles\xpak2_lav25\xpak2_lav25.con
Currently, it's the SAS versus MECSF, SAS guys using the Euro skins, and I need a skin for the RPG AT guy in MECSF. MECSF heavy has an Eryx on his back, and that won't do. But the Insurgents has the red headpiece. Hmm . . .

Little AF vehicles note
If you want an AF vehicle in a map, you need to add the 'booster_client.zip' from 'bf2' (in 'mods' folder) into the 'Objects_client.zip' of your mod.

Also, the text that needs to be changed must have xpak2_a10, xpak2_su39, xpak2_fantan as the end result.

Last edited by Cyrax-Sektor (2008-03-20 21:25:47)

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