So you're saying that because you like pasta, rice isn't worth anyone else's notice? No matter your arguments, I can't find it within me to resent the notion that Valve may adopt new technology.
You can create smaller maps for online gameplay in an engine that can support larger maps, and likely with even more fluidity.
You can create smaller maps for online gameplay in an engine that can support larger maps, and likely with even more fluidity.
I don't see anything in that comment that sets me against the fluidity of larger maps. L4D and TF2 are great and all, but they're not the only way to do things.That would make sense if you completely ignored the history of PC gaming. The /only/ games to enjoy considerable longevity with considerable communities around them, with very few or no exceptions, are MMOs, and extensively moddable games. The engine, and how it's presented to enthusiasts, has /everything/ to do with the longevity of a game.