SplinterStrike
Roamer
+250|6619|Eskimo land. AKA Canada.
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes

Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.

The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.

The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.

Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.
Man I like this update.

Last edited by SplinterStrike (2010-04-28 18:02:57)

Brasso
member
+1,549|6838

whooo that's a lot of changes to pyro and heavy.  i especially like the pyro ones.  hopefully pyro won't be a class of retards anymore.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
DUnlimited
got any popo lolo intersting?
+1,160|6671|cuntshitlake

Bad Pyro nerf and good Pyro/Heavy buff? Sounds good to me.

Last edited by DUnlimited (2010-04-28 18:49:01)

main battle tank karthus medikopter 117 megamegapowershot gg
Lucien
Fantasma Parastasie
+1,451|6861
dont forget about crit-a-cola
https://i.imgur.com/HTmoH.jpg
DefCon-17
Maple Syrup Faggot
+362|6364|Vancouver | Canada
Pyro buff...hmm. I'll have to see how that goes.

Also, Heavy never needed a buff. How hard is it to jump and spin up in mid air?
Lucien
Fantasma Parastasie
+1,451|6861

DefCon-17 wrote:

Pyro buff...hmm. I'll have to see how that goes.

Also, Heavy never needed a buff. How hard is it to jump and spin up in mid air?
Has not played TF2
https://i.imgur.com/HTmoH.jpg
Spidery_Yoda
Member
+399|6477
I'm looking forward to testing this. Been busy all morning so now's my chance. I'm looking forward to the new and improved Heavy, and the Pyro changes are certainly.. interesting. It looks like airblasting will be easier and a lot more necessary.

The Bonk changes don't change a thing, you could easily bypass the slowdown before (tap a and d constantly until the slowdown went away) and it was still not worth using. So it's now exactly the same as it used to be but now you can use it less? How did this help anything? I'm not sure what they're trying to do with it.

The Eyelander! Did I read that right? If you have 5 heads the sword does 100 damage per swing? Holy hell. I seemed to do fine with the normal low damage, this might be overkill. But it'll be fun chopping people up.

Edit: No I didn't read that right, it was talking about a charge, not the sword.

Last edited by Spidery_Yoda (2010-04-29 04:59:49)

Lucien
Fantasma Parastasie
+1,451|6861
There's what, 30 normal items in the game now? The chances of getting a crit-a-cola any time soon are minuscule.
https://i.imgur.com/HTmoH.jpg
Uzique
dasein.
+2,865|6678
people are still playing this retarded, over-crammed, a bajillion-ideas-in-one-small-map mess?
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Lucien
Fantasma Parastasie
+1,451|6861
Remember how I asked you what was wrong with TF2 just after the soldier+demo update and you said it was really just down to the competitive scene dieing and the game itself getting boring?

So what's wrong now then
https://i.imgur.com/HTmoH.jpg
Uzique
dasein.
+2,865|6678
what do you think made the competitive scene die? what reduced the public scene to boring banality?

^^

use some common sense and stop being so stupidly obtuse
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Lucien
Fantasma Parastasie
+1,451|6861
According to you the updates had fuck all to do with the comp scene dying and it was just due to the game getting old
Now you're making it sound like the updates made the game worse and that was the reason

Just going by what you said here uzi
https://i.imgur.com/HTmoH.jpg
Uzique
dasein.
+2,865|6678
when did i say the updates and core changes to the game had nothing to do with the competitive scene's enthusiasm waning? i said the bonus weapons and superfluous stuff had no effect - because, obviously it didnt - but the changes to core game balances and tweaks to classes/core weapons kept destabilizing and changing up the competitive play. the game's community dropped off in terms of numbers and enthusiasm, and the competitive scene duly followed.

stop trying to be cocky all the fucking time lucien, you have fuck all experience in tf2 and don't know what you're gabbling on about
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Lucien
Fantasma Parastasie
+1,451|6861
Are you still doing that thing where I'm supposedly a baddie who goes around bragging about his TF2 skills?
https://i.imgur.com/HTmoH.jpg
Uzique
dasein.
+2,865|6678
no you're just a kid with a punk-attitude that rages in games whenever it doesn't go his way and posts like he's played all of them at pro-level on the forums
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Lucien
Fantasma Parastasie
+1,451|6861
So, yes
https://i.imgur.com/HTmoH.jpg
DefCon-17
Maple Syrup Faggot
+362|6364|Vancouver | Canada

Lucien wrote:

DefCon-17 wrote:

Pyro buff...hmm. I'll have to see how that goes.

Also, Heavy never needed a buff. How hard is it to jump and spin up in mid air?
Has not played TF2
Sucks at TF2.

Only about 1400 hours.

Last edited by DefCon-17 (2010-04-29 12:01:33)

Uzique
dasein.
+2,865|6678
dude shut the fuck up lucien knows more than you he has played pub for at least 100 hours
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
DefCon-17
Maple Syrup Faggot
+362|6364|Vancouver | Canada

Uzique wrote:

dude shut the fuck up lucien knows more than you he has played pub for at least 100 hours


Most of my hours are pub too though.

Trying to break into the comp scene, but holding a team together is a lot harder than I thought.
Lucien
Fantasma Parastasie
+1,451|6861

Uzique wrote:

dude shut the fuck up lucien knows more than you he has played pub for at least 100 hours
Oh if only I'd have played competitive TF2 so I could make basic gameplay judgments
https://i.imgur.com/HTmoH.jpg
Spidery_Yoda
Member
+399|6477
https://i52.photobucket.com/albums/g2/Spidery_Yoda/ctf_2fort0002.jpg
https://i52.photobucket.com/albums/g2/Spidery_Yoda/ctf_2fort0004.jpg
Uzique
dasein.
+2,865|6678
that screenshot coulda been from 2 years ago and it would still be as uninteresting as it is now

oooh tf2, how i miss thee...
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
SplinterStrike
Roamer
+250|6619|Eskimo land. AKA Canada.

Uzique wrote:

that screenshot coulda been from 2 years ago and it would still be as uninteresting as it is now

oooh tf2, how i miss thee...
Well, you could quit bitching and not visit the TF2 forum if you cared so little.

And Yoda, I think you were taking the "Build a Dispenser here" line too far.
SplinterStrike
Roamer
+250|6619|Eskimo land. AKA Canada.
Stupid edit button not working for me

Anyhow:

A nice post I found on the Steam forums that reflects my Pyro thoughts
Well there goes the Pyro's crowd-control abilities. He just doesn't have the raw power. I would have liked the damage reduction to the flamer if the afterburn did more damage per second (making him an interesting hit-and-run disruptive class).

Pyro, more than before, now relies on his enemy shooting at him or getting close enough to use the axtinguisher in order to do respectable damage. It's not a huge issue for me as I've been doing that for yonks, but now I feel I've been shoehorned into these roles. You have less viable choice as a semi-skilled Pyro now:

* Afterburn isn't as powerful now, so you can't get a good burn (now it needs to be a really good burn) on someone then AB them away to afterburn to death as reliably.
* Circle-strafing crowd control was already a very risky option due to the fact you were fighting multiple people in close-quarters, it took quite a bit of unpredictability to be able to reliably pull it off. Sans Backburner crits, this option has been shot in the foot.
* With the lack of damage output, he just isn't a reliable counter to anything in direct combat (except perhaps Demomen and shotgunless Soldiers). A lot of class secondaries outdamage his primary at any range, including one of his own, and generally he's forced to go to shotgun in order to match their output.

He feels like he's been niched. That'd be alright if he was awesome at his niche, but on the whole, it feels like the entire class is weaker. This isn't good in an environment where he was already considered weak.
I find 20% damage reduction was a bit heavy handed. 5-10% at MOST, if not reduce it at all.

It's just getting so freaking stupid the mistakes that happen. Infinite engineer structures, the spygeneer's return.

Oh, here's another one:

http://www.youtube.com/watch?v=7iioBx6RveM

The CTD teleporter. Put your crosshair on it and prepare to meet your desktop.

http://forums.steampowered.com/forums/s … ?t=1247272
^^^^^^^^
Epic Thread
DefCon-17
Maple Syrup Faggot
+362|6364|Vancouver | Canada
Pyros crying because M1+W is less effective now.

Life is good.

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