MaxD - Maximum damage done by weapon within MinR.
MinD - Minimum damage done beyond MaxR
MinR - Maximum range for for MaxD
MaxR - Point at which damage reaches MinD
TPK - Time per kill assuming all rounds hit.
RPK - Rounds per kill assuming all rounds hit.
%Mag - Percentage of magazine required per kill assuming all rounds hit.
These charts are assuming an unarmored target (no body armor). If the target is wearing body armor it negates the magnum ammo and you would then use the first chart.
If anyone is curious, the pump actions with slugs and magnum ammo are one shot kills to 21.6 meters.
Lastly, on hardcore mode servers, everyone only has 50 health or 62.5 with body armor. On normal servers it is 100/125. These charts were designed with normal servers in mind. *unsure with patch*
If anyone wants the damage at range formula it is:
=ROUNDUP(100/(SUM(($B3-(IF(F$20<$D3;0;((IF(F$20>$E3;$E3;F$20))-$D3)/($E3-$D3)))*($B3-$C3))));0)
Update - Added damage vs body armored targets. 03/31/10
Update - Changed color scheme and fixed TDD so that the cycle rate wasn't added onto the first shot mistakenly. All weapon kill times lowered. 04/02/10
Update - Added more charts showing RPK at various ranges. 04/09/10
Update - Updated charts for patch 04/21/2010
Update - Fixed formatting 04/22/2010
Last edited by JohnG@lt (2010-04-22 16:18:45)
"Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough."
-Frederick Bastiat
-Frederick Bastiat