getting bored of this game after 50 hrs
Last edited by .:ronin:.|Patton (2010-04-20 00:27:53)
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Last edited by .:ronin:.|Patton (2010-04-20 00:27:53)
Arica Harbor = Karkand I/O but smaller..Jaekus wrote:
There needs to be a map like Karkand. One where there's a LOT of buildings and places to explore. Having up to a dozen on any given map really doesn't cut it in the long term interest stakes.
Sure, the maps are bigger, especially in Rush mode, but there's not much point in exploring the whole map when you have an objective.
Probably one of the more lacking areas of the game.
MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
I wonder if the M60 has been nerfed at allAdded weapon balance tweaks to a number of weapons
im pretty sure they nerfed m60 and m1911. possibly gl and cg too.ebug9 wrote:
MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)I wonder if the M60 has been nerfed at allAdded weapon balance tweaks to a number of weapons
Of course we do. It's one of the all time best maps.RDMC wrote:
Arica Harbor = Karkand I/O but smaller..Jaekus wrote:
There needs to be a map like Karkand. One where there's a LOT of buildings and places to explore. Having up to a dozen on any given map really doesn't cut it in the long term interest stakes.
Sure, the maps are bigger, especially in Rush mode, but there's not much point in exploring the whole map when you have an objective.
Probably one of the more lacking areas of the game.
And no..WE DIDN'T NEED A FUCKIN' KARKAND IMITATION IN THE FIRST PLACE!
No it wasn't. Period.Jaekus wrote:
Of course we do. It's one of the all time best maps.RDMC wrote:
Arica Harbor = Karkand I/O but smaller..Jaekus wrote:
There needs to be a map like Karkand. One where there's a LOT of buildings and places to explore. Having up to a dozen on any given map really doesn't cut it in the long term interest stakes.
Sure, the maps are bigger, especially in Rush mode, but there's not much point in exploring the whole map when you have an objective.
Probably one of the more lacking areas of the game.
And no..WE DIDN'T NEED A FUCKIN' KARKAND IMITATION IN THE FIRST PLACE!
Last edited by DUnlimited (2010-04-20 08:13:06)
Different strokes dude. I personally love the map on an i/o 22 player server, 32p size.RDMC wrote:
No it wasn't. Period.Jaekus wrote:
Of course we do. It's one of the all time best maps.RDMC wrote:
Arica Harbor = Karkand I/O but smaller..
And no..WE DIDN'T NEED A FUCKIN' KARKAND IMITATION IN THE FIRST PLACE!
Last edited by Jaekus (2010-04-20 08:16:00)
I really miss SF. I never did get enough play on it, and my only option now is single playerDUnlimited wrote:
Karkand is one of the decent pub maps, horrible for anything competitive. It's popularity is probably due to the 64 version uncap spawn points being close to the first mec flag. That is not present in any other map and afterall, most servers run IO 64p maps. In 16 size there are lots of maps that are way superior to Karkand, for example Sharqi, Oman, Jala, Mash.
If Warlord and Ghost town weren't SF, they'd be everyone's most played maps. Only maps I enjoy playing in 64p.
Corrected: Karkand was so popular because all the noobulite sergeants got the most points out of throwing grenades and claymores on that map.DUnlimited wrote:
Karkand is one of the decent pub maps, horrible for anything competitive. It's popularity is probably due to the 64 version uncap spawn points being close to the first mec flag. That is not present in any other map and afterall, most servers run IO 64p maps. In 16 size there are lots of maps that are way superior to Karkand, for example Sharqi, Oman, Jala, Mash.
If Warlord and Ghost town weren't SF, they'd be everyone's most played maps. Only maps I enjoy playing in 64p.
This. If the northern and southern squads didn't break through on the mountain and river respectively in the initial rush, it turned into a half hour of tedium watching wave after wave of teammates spawning, throwing their four grenades in the vicinity of the Hotel and then watching them run face first into a wall of bullets. Karkand sucked, but there were much worse maps. Jalalabad on I/O made me want to rip my hair out. The only map that never really got old was Sharqi..:ronin:.|Patton wrote:
Corrected: Karkand was so popular because all the noobulite sergeants got the most points out of throwing grenades and claymores on that map.DUnlimited wrote:
Karkand is one of the decent pub maps, horrible for anything competitive. It's popularity is probably due to the 64 version uncap spawn points being close to the first mec flag. That is not present in any other map and afterall, most servers run IO 64p maps. In 16 size there are lots of maps that are way superior to Karkand, for example Sharqi, Oman, Jala, Mash.
If Warlord and Ghost town weren't SF, they'd be everyone's most played maps. Only maps I enjoy playing in 64p.
Well that is exactly what "64 version uncap spawn points being close to the first mec flag" results to..:ronin:.|Patton wrote:
Corrected: Karkand was so popular because all the noobulite sergeants got the most points out of throwing grenades and claymores on that map.DUnlimited wrote:
Karkand is one of the decent pub maps, horrible for anything competitive. It's popularity is probably due to the 64 version uncap spawn points being close to the first mec flag. That is not present in any other map and afterall, most servers run IO 64p maps. In 16 size there are lots of maps that are way superior to Karkand, for example Sharqi, Oman, Jala, Mash.
If Warlord and Ghost town weren't SF, they'd be everyone's most played maps. Only maps I enjoy playing in 64p.
Last edited by RoaringJet[FIN] (2010-04-21 09:11:08)
I guess because unlike the USMC, the Army doesn't actually have jets? Just a guess..RoaringJet[FIN] wrote:
I hope they port some BF2 map into BC2, like wake (my fav ) or dalian plant....
Also on a more serious note
Why no jets? They were the best part of bf2 to me /
Damn jets were the cancer of BF2s...RDMC wrote:
I guess because unlike the USMC, the Army doesn't actually have jets? Just a guess..RoaringJet[FIN] wrote:
I hope they port some BF2 map into BC2, like wake (my fav ) or dalian plant....
Also on a more serious note
Why no jets? They were the best part of bf2 to me /
Do miss them though
FloppY_ wrote:
Damn jets were the cancer of BF2s...
Last edited by burnzz (2010-04-21 10:09:28)
Planes weren't much overpowered (Except for the J-10) AA was just underpowered. And tk, blocking part is just fail of the bf2 players. Could have simply been avoided by turning off FF on ranked servers.FloppY_ wrote:
Damn jets were the cancer of BF2s...RDMC wrote:
I guess because unlike the USMC, the Army doesn't actually have jets? Just a guess..RoaringJet[FIN] wrote:
I hope they port some BF2 map into BC2, like wake (my fav ) or dalian plant....
Also on a more serious note
Why no jets? They were the best part of bf2 to me /
Do miss them though
Everyone wanted to fly them, leading to TKs, Noob-blockers and +5 people waiting for the same jet...
And they were homosexually overpowered if one knew how to fly / exploit the weak tracking of AA
You don't understand me... the thing that failed the most about jets (and aircraft in BF2 in general) was the fact that only 2-4 people out of 32 could enjoy the flying when they felt like it... whilst those 2-4 were whoring it up and jumping "lines" when respawning the rest were having a miserable time if they wanted to take a jet/chopper for a spin...RDMC wrote:
Planes weren't much overpowered (Except for the J-10) AA was just underpowered. And tk, blocking part is just fail of the bf2 players. Could have simply been avoided by turning off FF on ranked servers.FloppY_ wrote:
Damn jets were the cancer of BF2s...RDMC wrote:
I guess because unlike the USMC, the Army doesn't actually have jets? Just a guess..
Do miss them though
Everyone wanted to fly them, leading to TKs, Noob-blockers and +5 people waiting for the same jet...
And they were homosexually overpowered if one knew how to fly / exploit the weak tracking of AA
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