I'm hoping they left the balance alone because it was perfectly fine as it was. If they had to change it then hopefully it's only slight changes instead of DICE style 'tweaks'.
There is a huge number of things that could be improved though, nearly all of which being AI and connection related.
Edit: Changelog for those interested. Which is probably not really anyone and this is mostly for DU's sake when he gets back.
• Flamethrower tanks can't fire anymore while moving.
• Excessive paratroopers' stress resistance has been fixed.
• Siegfried & Maginot field defences' minimal flamethrower range has been fixed.
• British paratroopers' armament changed from "Elite" to "Heavy".
• All heavy bombers' (P108, Lancaster, B17, Arado Blitz) production time has been increased by 5 seconds.
• B17 bomber's speed has been decreased.
• Lancaster bomber's speed has been decreased.
• Heavy bombers' bombs' damages have been slightly decreased.
• All bombers' ground speed has been decreased.
• All planes' repair time on ground has been increased by 25%.
• British Coventry recon vehicle's armor has been decreased by 1 point, speed decreased too.
• HQ's resistance has been slightly increased.
• US Chaffee tank's speed has been slightly increased.
• All ground units now have better reactivity (rotation, acceleration, …).
• AA guns' damages on falling paratroopers have been increased.
• USSR Ishak fighter's production time has been decreased by 5 seconds.
• AA guns are now in " shoot to kill " mode (they keep the same target until his death).
• Light AA (20mm & 40mm) guns' damages have been slightly increased.
• USSR Yak-3 fighter's research price has been decreased by 25$.
• German Tiger tank's price has been decreased by 5$.
• French SAU-40 tank's speed has been slightly decreased.
• British Firefly tank destroyer's speed has been slightly decreased.
• British Firefly tank destroyer's turret rotation has been slightly decreased.
• All air recon's price have been increased by 5$.
• USSR IS-2 tank's price has been decreased by 5$.
• USSR ZSU-37 AA tank's research price has been decreased to 25$.
• US M40 armored artillery's price has been increased to 50$.
• US M40 armored artillery's armor has been decreased.
• Italian 20mm AA is now available without research.
• Italian 20mm AA gun's price has been increased by 5$.
• All advanced tank destroyers' maximum range has been decreased.
• All heavy/jumbo/super-heavy tanks' HE damages have been increased.
• Italian Semovente tank destroyer's research price has been decreased to 25$.
• Italian Semovente tank destroyer's production time has been decreased by 5s.
• German Siegfried field defence's price has been decreased by 5$.
• US Stuart tank's price has been increased by 5$.
• German SdKfz 222 now has a level one armor
• German SdKfz 222's speed has been slightly decreased.
• USSR BA-11 armored recon's speed has been increased.
• US Greyhnoud armoured recon's price has been decreased by 5$.
• Italian Autoblinda 40 armoured recon's speed has been increased.
• All 20mm AT guns (SdKfZ 222, M11 tanks, …)' AP damages have been decreased.
• US T95 super-heavy tank's price has been decreased by 5$.
• German Marder tank destroyer's damages have been increased.
• German Marder tank destroyer's price has been increased by 5$.
• British Archer tank destroyer's price has been decreased by 5$.
• German Ju-87 fighter-bomber's dive attack move has been adjusted.
• All fighters/fighter-bombers auto-engage range has been decreased.
• All planes' climbing/landing rate has been decreased.
• British Sexton armored artillery's price has been decreased by 5$.
• German Wirbelwind AA tank's research price has been decreased by 25$.
• German PaK 40 AT gun's price has been increased by 5$.
• German PaK 40 AT gun's research price has been decreased by 25$.
And the control scheme has apparently been improved as well:
Many of you reported that it was tricky to select and control units in the game. As a result, we tried to rethink the whole control scheme, and we indeed found many bugs and awkward behaviors. Let us explain what we've improved to bring you an unprecedented comfort in selection and units control.
The default RUSE select and order combo uses only the left click (left click to select a unit and left click to order the unit to move/attack/capture etc...). Alternatively you can choose another mode where the right click will allow you to issue orders. We believe the left click option is better because it better fits RUSE philosophy. It is all about analysis, decision and action vs. clikcing fast and micro-management. So let's see what we've improved with the left click option.
Previously when you selected a unit or a stack of units and were moving it around, the "ghosts" were stacking on other units, causing distubing visual feedback. Adding to this, when you wanted to issue an order to your selected unit(s), you could accidentaly left click and select another unit. We fixed that and it just feels much more natural, comfortable and powerful!
We have also improved the right click button mode behavior, so that there is now a general rule that selects with left click, and assigns an order or validates a construction with a right click. With this new setting, when you move a ghost unit to select a destination, you can easily choose between selecting another unit (left click) or stack them (right click).
Note that these improvements will also be helpful to anyone wanting to use the SHIFT combo.
Last edited by Spidery_Yoda (2010-07-14 13:06:53)