some of the best and most highly-rated mmo's of all time have pretty modal colour palettes. i loved WoW's art-style too but enough is enough after 6-7 years of it. i don't need bright cartoon graphics to amuse me. and to be fair all we've seen so far in gw2 is mostly low-level play and beginner-start sets of items. i don't remember the early level gear in WoW being all that appealing and visually striking, either. in fact i remember it being boring browns and shitty colours, too. even the game's early max-level items were pretty boring to look at - before they added proper endgame epic tiers. so bear that in mind.
the whole point of the lack of in-server pvp is that WvWvW creates server-based communities who compete on a server vs. server basis. that sounds far better to me: league tables of servers, entire server reputations. earlier on in this thread we were just discussing the lack of cohesion in WoW after cross-realm and looking for group tools, no? well here's a system that unites every player on a server into one collective group with one focussed aim. and that's just one side of the gameplay. guild wars' specialism has always been in small, team-based arena pvp. in that regard gw1's pvp was far better than WoW arena ever was. there will still be plenty of opportunities for guilds and pvp teams to distinguish themselves in small-scale competitive combat. so it caters to both sides of things, really. i'm not sure about open-world PvP. i'll miss it if it isn't in the game, that's for sure. and it will be a loss to not always look over your shoulder, fearing an enemy horde/alliance player. but the game has enough new elements to make that loss not so bad.
Last edited by Uzique (2012-04-16 08:51:05)