After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
Reminds me of prototype. The look.Sisco wrote:
http://www.abload.de/img/hellgatelondon020s9w.jpg
http://www.abload.de/img/hellgatelondon03do2t.jpg
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
Like a Prototype set in a near future London overrun by demons straight from hell. With robots. And magic. Maybe.
Last edited by Sisco (2010-10-23 10:41:49)
I still blame their pay model on why the game failed so hard. Splitting the community at first with the ultra-expensive elite accounts, charging regular accounts extra to get into relatively smallish new areas and expecting this to hold water in an instanced game kind of sucks.Sisco wrote:
http://www.abload.de/img/hellgatelondon020s9w.jpg
http://www.abload.de/img/hellgatelondon03do2t.jpg
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
If the game had LAN support and/or allowed people to host their own servers, it may have stayed relevant beyond its primary failure.
In his defense, it does look remotely similar to the chaos on the streets of prototype, maybe after all the tanks, helicopters, soldiers and zombies have calmed down and demons took over.Acerider wrote:
Reminds me of prototype. The look.RTHKI wrote:
that looks nothing like prototypeSisco wrote:
Like a Prototype set in a near future London overrun by demons straight from hell. With robots. And magic. Maybe.
Might have been, but I think it failed due to huge amounts of bugs at release and a shallowness, especially regarding quests, that made people lose interest real fast. The paysystem would have worked, if the game would have been better, simply put.lolunnamednewbie13 wrote:
I still blame their pay model on why the game failed so hard. Splitting the community at first with the ultra-expensive elite accounts, charging regular accounts extra to get into relatively smallish new areas and expecting this to hold water in an instanced game kind of sucks.Sisco wrote:
http://www.abload.de/img/hellgatelondon020s9w.jpg
http://www.abload.de/img/hellgatelondon03do2t.jpg
After years, I had some lingering for some demon slashing. With the distance between my last play and this one, it is really, really obvious though, why the game failed so hard. Too bad, setting, story, design was really promising
If the game had LAN support and/or allowed people to host their own servers, it may have stayed relevant beyond its primary failure.
But it was mega-hyped as the inofficial successor to Diablo II, but just couldn´t deliver. It seems like development took a turn somewhere half way through (take the retarded voice overs from the characters and the misplaced "humour" in contrast to the serious setting advertised in the cutscenes and art design) and was rushed to release. Shame really, could have been so much more.
Lack of LAN is a real shame though, it was so much more entertaining with friends.
Last edited by Sisco (2010-10-24 22:31:16)
The months and years I've been @ reach have now prepared me for the mission that all spartans must one day accomplish....
everything i write is a ramble and should not be taken seriously.... seriously. ♥
everything i write is a ramble and should not be taken seriously.... seriously. ♥
Haters gonna hate.
why the fuck does fallout 3 have to be so visually bland
i thought the graphics trend of mud-scale and 'washed out' was done to death with gears of war and shit
fallout3 could look so good but instead it's just shades of the same utter shit
i thought the graphics trend of mud-scale and 'washed out' was done to death with gears of war and shit
fallout3 could look so good but instead it's just shades of the same utter shit
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Nuclear holocausts tend to make things bland for awhile...
That's New Vegas.Uzique wrote:
why the fuck does fallout 3 have to be so visually bland
i thought the graphics trend of mud-scale and 'washed out' was done to death with gears of war and shit
fallout3 could look so good but instead it's just shades of the same utter shit
If the women don't find ya handsome. They should at least find ya handy.
yeah i get that justification and all but a game has to be a game... it can be stylised... fallout clearly is... except the colour range
call of duty 1 looked great. it was essentially just crawling around muddy fields and shitty snowstorms. but it wasn't bland.
get my point?
call of duty 1 looked great. it was essentially just crawling around muddy fields and shitty snowstorms. but it wasn't bland.
get my point?
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
i do, and anyone who's been to Vegas, would not complain about the pallet. unless they flew in to McCarron's private feild . . .Uzique wrote:
get my point?
It's a nuclear wasteland how much color you want?
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
LOTS OF GREENBlade4509 wrote:
It's a nuclear wasteland how much color you want?
Fallout graphics suck for this age of games.
the whole "it's a nuclear wasteland what do you expect?" thing is bollocks
increased graphics capabilities and increased detail/realism SHOULD NOT MEAN it gets more and more fucking bland and mud-like
games, after all, are a momentary escapism from reality and the dull, bland shit we can see out our windows
im not saying i want a neon-coloured acid trip of a game... but make it look good. not one-fucking-tone.
increased graphics capabilities and increased detail/realism SHOULD NOT MEAN it gets more and more fucking bland and mud-like
games, after all, are a momentary escapism from reality and the dull, bland shit we can see out our windows
im not saying i want a neon-coloured acid trip of a game... but make it look good. not one-fucking-tone.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Some people play for realism. Others don't. Go find a game you like, if it exists.
"Raise the flag high! Let the degenerates know who comes to claim their lives this day!"
What do you expect from a game developed in the G.E.C.K.?
It's a Fallout 3 expansion, like BC2 Vietnam.
It's a Fallout 3 expansion, like BC2 Vietnam.
I kinda agree with zique here. It's like even though Mirror's Edge was an average game, it was such a breath of fresh air becuase it was so vivid and colourful. Games these days tend to think that if they're "serious" they need to be brown
When a nuke goes off and the contrast goes to roughly 9001 it looks great. Just not enough contrast.
The fallout games do all look terrible but I just put it down to a 4 year old engine that's not being used for what it was designed for.
I'm hoping that the next time they make a Fallout game they do so with a brand new engine that's actually designed for wastelands, and looks good. Wasteland can look good, Fallout is ugly in nearly every department.
I'm hoping that the next time they make a Fallout game they do so with a brand new engine that's actually designed for wastelands, and looks good. Wasteland can look good, Fallout is ugly in nearly every department.