Flaming_Maniac wrote:
hahahaha
Those bitches better give me that shit cheap or I'll just take it.
Least we agree it is mostly shit. But I didn't say cheap did I? I said affordable and reasonable.
My point is that if the prices were in line with what you would expect they wouldn't have priced themselves out of the range of the "pirates" to begin with.
Who buys games? What is the target market? Under 30 year olds? Mostly under 25 year olds? It's between 15 and 25 year olds.
They for the most part don't have the option of spending $50us each for three game titles that they are interested in which were released this week. So they'll buy the multi player game and torrent the other two single player games. Or they'll buy the one title they like and torrent the others to see if there is any worth to them. Might buy a game if they really like it and then continue to buy games of that calibre.
The company's (EA) adjusted revenue forecast — which exclude deferred revenue for some online games — had been for $5 to $5.3 billion. Analysts are predicting sales of $5.06 billion.
$5 Billion in sales.
While some of EA's holiday titles, such as "Dead Space" and "Left 4 Dead," have performed well, others, like "Need for Speed Undercover" "Mirror's Edge" and even the latest installment of the popular "Rock Band" franchise have not, according to analysts.
The company said many older titles have been selling below expectations.
Source:
Game maker Electronic Arts warns on profit, salesOlder games take a hit. Yet another fucking installment of Rock Band they have churned out has failed. But what has sold well? Dead Space and Left 4 Dead. Two games with unique gameplay that gamers hadn't seen in a while, both marketed well. Both have drawn lots of hype and each have a dedicated thread on these forums.
What had failed because gamers had seen before? Mirror's edge. Rock Band and another Need for Speed game. It doesn't take a genius to work out that spewing out titles that just rehash old ideas aren't going to sell games unless they offer gamers something in return. But they still do it and still expect us to pay handsomely.
When a good game is released, Dead Space \ Left 4 Dead, the pirate element doesn't hit on the profitability of the game. It's a good game, your willing to buy it.
Game developers can cry foul all they want, but the sales results are clear enough to show you where piracy is really affecting the market. It's where the gamers can't find the value of the $50 in another shitty title when they could buy a well made game and torrent the potential shit.
Last edited by TheAussieReaper (2008-12-16 21:06:38)