b.branscombe
Member
+5|6202
Wat?  My update log has disappeared and been replaced by the thread topic.  Did anyone else get a new update after the pyro one?
NooBesT
Pizzahitler
+873|6470

Yeah, noticed it too earlier and was going to post but forgot...

Anyways:
https://i210.photobucket.com/albums/bb31/lulzhax/Untitled.jpg
https://i.imgur.com/S9bg2.png
Peter
Super Awesome Member
+494|6404|dm_maidenhead
Yeah i have it. I want to see the update news.
Surgeons
U shud proabbly f off u fat prik
+3,097|6491|Gogledd Cymru

Same.
Hawkers
THOOOM
+9|5971|Maidenhead
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

    * Fixed "Hot on your Heels" counting non-flamethrower based kills
    * Fixed some Pyro achievements not working on some servers
    * Fixed Compression Blast and Flare Gun trail particles on DX8
    * Fixed Spy cloaked as Scout in response rules for all classes
Brasso
member
+1,549|6632

Yep.

Thanks for the text Hawkers.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Peter
Super Awesome Member
+494|6404|dm_maidenhead
And if no one saw thursday's:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:



Added 2 community maps: cp_fastlane and ctf_turbine



Pyro


Added alt-fire compression blast to the basic flamethrower

Added The Axtinguisher, The Backburner, and The Flare Gun

Hadouken taunt now kills people it hits

Tuned the flamethrower hit detection to improve detection versus retreating opponents

Removed Flamethrower's damage falloff (was falling off to 25% by the end)



cp_well


Added a route from the forward central foyer up to the battlements

Redistributed health and ammunition throughout the bases



ctf_well


Added a route from the forward central foyer up to the battlements

Removed central building, reduced overall map length

Redistributed health and ammunition throughout the bases



Other Notes


Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps

In-game avatar images will now have a badge around them if the player is your friend

Fixed bug that allowed players to move around in a reference pose

Added custom death icons for unlockable weapons

The player join team message now specifies whether the player used the auto team option

Payload maps now support four control points per stage

Achievement dialog will stay open when you're moving in & out of the game and the main menu

Added full Russian localization, with both fonts & speech

Returned the "Report a Bug" option to the main menu
Spidery_Yoda
Member
+399|6272
Oh, if anyone can't see todays its this:

Steam wrote:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Fixed "Hot on your Heels" counting non-flamethrower based kills

Fixed some Pyro achievements not working on some servers

Fixed Compression Blast and Flare Gun trail particles on DX8

Fixed Spy cloaked as Scout in response rules for all classes
Does that mean you can finally say a Scout is a spy?

Last edited by Spidery_Yoda (2008-06-21 07:31:00)

kptk92
u
+972|6410|tc_london

Spidery_Yoda wrote:

Does that mean you can finally say a Scout is a spy?
I've never heard That Scout is a Spy!! before. Someone go in-game and check1!
Spidery_Yoda
Member
+399|6272

kptk92 wrote:

Spidery_Yoda wrote:

Does that mean you can finally say a Scout is a spy?
I've never heard That Scout is a Spy!! before. Someone go in-game and check1!
That'll involve finding a Scout. Easier said than done.
kylef
Gone
+1,352|6495|N. Ireland
TF2 is set in 1968, so technically this date is the future.
NooBesT
Pizzahitler
+873|6470

kylef wrote:

TF2 is set in 1968, so technically this date is the future.
"Latest update: In the future"?

Riiight...

Last edited by NooBesT (2008-06-21 11:50:00)

https://i.imgur.com/S9bg2.png
Funky_Finny
Banned
+456|6134|Carnoustie, Scotland

kylef wrote:

TF2 is set in 1968, so technically this date is the future.
Yes, I remember when the Medpack 3000 came in 1965. Revolutionised hospitals around the globe.
kylef
Gone
+1,352|6495|N. Ireland
It's a joke date obviously - but TF2 being set in 1968 isn't ...
ssulli
Member
+17|6701|Raleigh, North Carolina
AFAIK, it was a mistake.  I googled it ("December 31, 1969") and found a common answer.

On a lot of computer systems, the data is stored as the number of seconds since 1st January 1970. When rejecting the question, the program has set the date to the value -1, which means 1 second before midnight at the end of Dec 31st 1969.

So..programming error?
Poseidon
Fudgepack DeQueef
+3,253|6539|Long Island, New York

ssulli wrote:

AFAIK, it was a mistake.  I googled it ("December 31, 1969") and found a common answer.

On a lot of computer systems, the data is stored as the number of seconds since 1st January 1970. When rejecting the question, the program has set the date to the value -1, which means 1 second before midnight at the end of Dec 31st 1969.

So..programming error?
Yeah, I read something along the lines of this too.

Date doesn't relate to the game.

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