Uzique wrote:
i dont 'get' eve as in i dont 'get' how the way the game IS designed can be found 'fun'.
i didn't fail to 'get' eve as in grasp the basic concept and go HURR DURR I QUIT. i just found the way the game's combat, gameplay and general action was done was boring and unengaging. in world of warcraft you have to decide every second what move to do next, where to move/position yourself, whilst reading the other opponent(s) move(s) in real-time. in EVE it seems like half of the battle is decided on pure numbers or maths before the fight even begins and you just sit there and /afk-orbit/range whilst others tackle and you pwn ass. that's boring to me. i prefer, for example, the dynamic competitive challenge of arena matches.
The bolded bit is the bit i don't think you 'get' (don't take that as an insult). If you do just orbit + F1 you are effectively playing the game like a sniper in BF2 who just hangs on some random hill, or a W+M1 pyro in TF2 - i.e not intelligently. Example a few days ago i was tooling around in deep deep nullsec in an interceptor. They're fragile as anything, and you really have to pick your targets. So i got into a dogfight with another interceptor eventually, manually held my range just under his guns to mess up his tracking, maximised mine and raped him. Even so he was throwing out extreme DPS - i was making minute adjustments to my ship constantly, overloading the reppers, pulsing the afterburner to keep my range exactly where i needed to be, shutting down non-critical mods to save power to keep my guns running. I came out in the end in deep structure, most of my modules overloaded and thus offline, but i won.
So to close that poorly constructed explanation, there is a loooooad of depth to combat, but if you stick to orbit+F1 oh i died, you will NEVER get it. (or kill anything)