Hi there. This's only my overview on the latest EA Patch, one out of many thousands of players out there... so if you disagree with it, simply post your opinion. Please don't flame... too much
As an infantry player + planes/chopper pilot on the horrendous huge maps, I'm either satisfied and dismayed with the changes to our game.
Starting with the POSITIVE:
- No more ub3r bunny hoping & nade launchers have finally seen their efficiency greatly diminished, to the point that it now takes a little skill to handle it @ close distance.
- Infantry combat fighting engine was improved. There's no more the prone accuracy bonus exploit. You could use it to dodge the incoming bullets, while taking advantage of the proning bonus to shoot your enemy while briefly standing up... aka super proning. Also the fact that it know takes a while to stand up after proning is "more realistic" (just gives a "more realistic feel" ^^).
- AA assets can now be called guns... as they actually shoot down air assets after the patch and aren't just plain easy targets anymore.
- the L85A1 & G3 are way better as they should have been @ the start of the game.
- No more C4 tossing; so ridiculous been firing @ someone that is only concerned to rush into your position, then jump and toss a bag, while jumping, and finally, while going backwards, press the dang detonator...
- The Barrett is now quite good, even though I prefer the SVD, AWP or M24.
- The Minigun on the Black Hawk is no longer the meat processor that is was once before... completely unbalancing a game with decent US pilots & gunners.
- No more hovering with the chopper alone, sniping with the Missile (ex: spawn raping the US Carrier while hovering in the middle of the sea)
The NEGATIVE side:
- Starting by the worst one (in my modest opinion): the Claymores & AT mines MUST kill Teammates, otherwise we'll start seeing a plague of them across the maps waiting for an easy kill. And regarding the other stupid aspect that came with the patch, THEY MUST BE ABLE TO BE DESTROYED!!! One hand grenade should be more than enough to get rid of those. To those of you that think that grabbing them is enough... if the enemy starts blocking all the entrances/corners with one claymore & AT mine, how the heck are you going to be able to get behind them in order to pick them up???
- The airplanes, choppers should have never had their armor points decreased, as they now seem like fragile little toys hovering the skies, which can be easily brought down to their misery. Their armor points should have been stayed the same. The AA guns improvements were all the BF2 Community was asking (I believe).
- The Support weapons are waaaay overpowered. I used to be a medic/assault/special ops player... I'm now starting to play as support all the time, as there is nothing that can be compared with the MG36... why? Well... low noise, very good @ close, good @ medium and incredibly decent @ long range. There is no way those support weapons can be that effective, it completely unbalances the 1vs1 infantry combat. They could have had some improvements regarding a little more than just close combat accuracy, but they went way to far with the improvements... and even me that never used to play with them can now kill a guy with a G36E, AK101, M16 or L85A1 with no issues. Even snipers are not a problem.
- There are also some minor bugs that need to be over viewed. The AT rocket sometimes seems to fire but it doesn't & then you have about 5 or 10 seconds delay until you can fire the round that imaginably showed as being shot, and of course, the Shock Paddles... the tzzzzt sound always being heard and not being able to actually recharge them in order to revive a teammate, definitely need to have a look at.
- The Tanks & APC Armor should have been reviewed. 1 SRAW should be enough to take one armor vehicle out, ok maybe 2 for a tank, but not 3... :\. In reality one is more than enough to accomplish the goal.
Sorry for the extensive report...
Lets hear your opinions.