Who gives a fuck what air asset players think?
Tell 'em to QQ more.
Tell 'em to QQ more.
http://www.enterbf3.com/viewtopic.php?p=22#22Our Spies tell us we'll soon see the announcement of Battlefield 3. This is great for fans of online shooting, long distance sniping, helicopter strafing and comedy tank antics. EA are tight-lipped for now, but here's what to expect.
Modern Combat
The biggest question: when and where will it be set? We hear it's going to be modern-day, in a fictional war between NATO and the Middle Eastern coalition [MEC]. Consider the last game - a future of floating artillery and anti-grav platforms - a diversion. Most of the eight maps will focus on urban sites. We'd love to see a return of Strike at Karkand - a frenzied battle across an empty city.
More Online
Since Battlefield 2, the team at DICE have picked up influence from MMO game. Persistent stat tracking and new weapons for experienced players will be present, but we're hoping for more. Expect to customize your soldier's appearance, armour, and weaponry beyond unlocks. Choosing a face, voice, tattoos, and badges would be an obvious start.
Heavy Tech
In console land, they're already being treated to a new Battlefield game, Subtitled Bad Company, it's debut of the next-gen "Frostbite" engine. Aside from producing staggering draw distance that lets you pick off targets miles away, it's imbued with some serious deformation technology. Buildings can be blown apart, bridges burst and craters carved. Battlefield 3 will evolve that technology further.
Class Act
Why mess with a near perfect set of abilities? Battlefield 3 won't alter the standard Sniper, Assault, Medic, Engineer, and Support class balance. Want a quick rev? Call for a Medic. Need a tank busted? Grab the Assault trooper and pray he's packed an RPG launcher.
Guns, And More Guns
Every soldier needs a weapon, and Battlefield 3 will be chock full of firearms, 34 in fact, split evenly between the MEC and NATO. You'll have to work for the privilege of sporting the most powerful rifles. As well as weapons, you'll unlock armour, ammo, helmets and accessories.
Play Together
The best feature of Battlefield 2. Sharing objectives and voice chat with friends as five-man squads. That's being extended, with squads able to join up to form a battalion - the perfect partner for improved clan support and ranked servers. Commanders can still order grunts to the front and supply them with ammo drops, radar pings, UAV reconnaissance and the occasional artillery strike.
~Tim Edwards
PC GAMER
wow nice hax! I notice that when you aim through the scope the cross hair (through the scope) is always pointed at the combatants head. As if it's magic, LOL (yeah right). There is no effort on your part to have to adjust your aim while you are on the move. Each and every time you point in the general direction of the combatant the cross hair on your scope is pointing at the head. Even when you are on the move the scope's cross hair is always on the head of the combatant the moment you use the scope. This is utter and full of crap and only shows you are using a hax as this is a dead give away of aimbot use, etc. The problem is that in some cases it takes you a few shots because the person who you auto aim at is in motion and erratic at times. Wow, each and every freaking time you look through the scope the CH is already on the head of the player. Problem is that's IMPOSSIBLE when you are sniper. Just because you aim through the scope doesn't mean the crosshair is pointing at the head of the combatant. Even if you are point in that person direction it never means the cross hair is beaming on their head. Not once did I ever see you enter the scope where you had to make any major adjustments to aim for the head, again another dead give away that you are using a hax. No wonder he titles his post "Point and click" (using cryptic language IMO). In reality thats all he's doing, no skill found.aLi3nZ wrote:
point...click
I am not sure what you are looking at but the best way to see the difference is to take notice of the red car to the far left then scan through the photos in tab mode using FF or IE.jord wrote:
I seriously can't see any differance in them pictures.
Seems to me that 5:4 is the only supported aspect ratio. When you change the aspect ratio the field of view becomes distorted in one form or fashion. It would make sense that they made this game based on aspect ratio more so then anything else. That would explain the field of view problems using anything other then 5:4 aspect ratio IMO.Drunk_Musketeer wrote:
1280x1024 -> 5:4 format or aspect ratio (it shows a full view)
1024x768, 800x600, 1280x960, 1600x1200 -> 4:3 aspect ratio, so all those resolutions should show exactly same thing..to get this aspect ratio you need to cut original 5:4 a bit on top and bottom.. and that's what screenies show..
1680 x 1050, 1920x1200 (widescreen) -> cut much more on bottom and top.. I just don't know why it's cut a bit on sides too
It seems 5:4 is the aspect ratio of BF2 game, probably programmers were creating BF2 at that resolution and it's the only aspect ratio fully supported by the game.
24" Sammy with native resolution 1920x1200DSRTurtle wrote:
What type of monitor do you have? What is it's native resolution?
I have 17in LCD with a native resolution of 1280x1024. I do notice a change in the field of view when I run something other than the native resolution.
I don't think his intention was to provide facts. What I got out of it was:Jemme101 wrote:
Source? Linkage?SargeV1.4 wrote:
I can tell you all why
1280x960 was the original resolution available in BF2. later, 1280x1024 got added. These few extra pixels obviously didn't make enough of a difference for DICE to carefully adjust the FOV, thus 1280x1024 has a tiny bit extra.
Hmm, that makes sense to me. What doesn't makes sense is why the FOV decreases the higher your resolutions is.SargeV1.4 wrote:
I can tell you all why
1280x960 was the original resolution available in BF2. later, 1280x1024 got added. These few extra pixels obviously didn't make enough of a difference for DICE to carefully adjust the FOV, thus 1280x1024 has a tiny bit extra.
dead_rac00n wrote:
Did you try to get your resolution lower than 1280x1024 ?
Does fov still increase when you lower it to, say, 1024x768 or 800x600 ?
LOL I find that hard to believe besides you never mentioned what settings you used.Missionless wrote:
1/10
SB Audigy SE beats it by miles
No, all I did was download it, install it, setup the audio settings then minimized it. Then I start BF2 and notice right away the difference.Missionless wrote:
i like my Sounblaster Audigy SE [getting outdated already] very much but is this gonna be like a new Audio drive or is this just a program?
Not possible to do it consistently do the the high deviation on the G3. Lucky shots do happen but if you are always killed by the same person, at a fairly long distance, who 1 shot kills you every time is normally the sign of a hack. Anyone who says differently is either a liar or just don't know any better.maniacmattie wrote:
Some guy kept one shotting me with the G3 today, is that possible? Me on 100% health, only to be popped from 7 miles away by a G3?
Yes, if you monitor support it. However, the highest I've seen is 1600x1200 in the video options.Mr.Casual wrote:
You can go higher than 1280x1024?