Talon
Stop reading this and look at my post
+341|6772
I've noticed one thing about 2142: all the maps are good.

In BF2, there were plenty of pretty bad ones: Zatar, Daqing, Clean Sweep, Kubra, Taraba, etc.
Also, many of the maps were quite one-sided (Wake, Sharqi, Karkand).

I wouldn't lable one map in 2142 as bad or unbalanced (except perhaps 64 player Minsk - sometimes the PAC can find that hard, but a bright chopper pilot can fix that). All the maps provide a lot of action without huge distances to walk. Even the largest maps Shuhia, Sidi and Verdun have flags relatively close to each other.
heggs
Spamalamadingdong
+581|6400|New York
i kinda like all the maps in bf2. there's a lot of variety there.
Remember Me As A Time Of Day
Ryan
Member
+1,230|6855|Alberta, Canada

Even a better reason for me to buy 2142 with my new computer. I'm excited.

I've never seen Taraba on BF2. Is that like a downloadable map?
INFERNO552
One shot wonder
+62|6452|canada

ryan_14 wrote:

Even a better reason for me to buy 2142 with my new computer. I'm excited.

I've never seen Taraba on BF2. Is that like a downloadable map?
pretty sure its an armored fury map
Havok
Nymphomaniac Treatment Specialist
+302|6687|Florida, United States

INFERNO552 wrote:

ryan_14 wrote:

Even a better reason for me to buy 2142 with my new computer. I'm excited.

I've never seen Taraba on BF2. Is that like a downloadable map?
pretty sure its an armored fury map
Euro Force
EagleTwoThree
Member
+1|6775

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

I wouldn't lable one map in 2142 as bad or unbalanced...
You must not play the city maps.  So, I have to completely disagree when it comes to the city maps, which are: Fall of Berlin, Camp Gibraltar, Cerebere Landing, and Belgrade.  These maps, with the exception of Belgrade, are some of the worst/unbalanced maps ever seen in any game at any time. 

Fall of Berlin is absolutely rediculous.  There's just no where/way for the PAC to break out (unless the EU team are ALL noobs, and they're all sleeping).  The PAC gets one spawn to start and the EU gets the rest.  What moron thought that would make for a good game???

Camp Gibralter is the same way unless someone from the PAC team spawns at the games' beginning and IMMEDIATELY takes a jeep and caps the "central camp" spawn, which is the easiest to cap.  If that doesn't happen, the PAC team is just padding the EU team's stats by walking into immediate death.  Again, this is due to the PAC starting with one spawn and the EU getting the rest.

Cerbere Landing may appear open, but there's really only two ways to go for the PAC...wide right or wide left.  Wide right is normally covered by snipers and supply and isn't much of an option.  Wide left provides some cover and is the ONLY chance for the PAC to break out.  Yet again, with the EU getting all but one spawn (with one that starts neutral for about 20 sec until the EU that spawns 3 feet away caps it) to start the game.

These maps don't create a struggle, they create a massacre.  The solution for fixing these inexplicably horrible maps is simple.  Start the map with one spawn for the EU, and one for the PAC.  Why was that not obvious to the dev team?   

I will say that Belgrade is the best, hands down, of the city maps...probably because it's balanced and each team starts with one spawn.
D34TH_D34L3R
Member
+48|6828|Belgium
Meh, it seems like you don't play in a descent Squad very often..
A good Squad can break through any of those defenses..
jkohlc
2142th Whore
+214|6538|Singapore
i only like belgrade and sidi...the rest are kinda screwy...esp Minsk...theres almost NO WAY PAC can win...
Talon
Stop reading this and look at my post
+341|6772
I've never really thought it was about the winning, more the having fun.

Some are definitely better than others (Belgrade, Tunis and Suez are all very godo)
Superior Mind
(not macbeth)
+1,755|6705

EagleTwoThree wrote:

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

I wouldn't lable one map in 2142 as bad or unbalanced...
You must not play the city maps.  So, I have to completely disagree when it comes to the city maps, which are: Fall of Berlin, Camp Gibraltar, Cerebere Landing, and Belgrade.  These maps, with the exception of Belgrade, are some of the worst/unbalanced maps ever seen in any game at any time. 

Fall of Berlin is absolutely rediculous.  There's just no where/way for the PAC to break out (unless the EU team are ALL noobs, and they're all sleeping).  The PAC gets one spawn to start and the EU gets the rest.  What moron thought that would make for a good game???

Camp Gibralter is the same way unless someone from the PAC team spawns at the games' beginning and IMMEDIATELY takes a jeep and caps the "central camp" spawn, which is the easiest to cap.  If that doesn't happen, the PAC team is just padding the EU team's stats by walking into immediate death.  Again, this is due to the PAC starting with one spawn and the EU getting the rest.

Cerbere Landing may appear open, but there's really only two ways to go for the PAC...wide right or wide left.  Wide right is normally covered by snipers and supply and isn't much of an option.  Wide left provides some cover and is the ONLY chance for the PAC to break out.  Yet again, with the EU getting all but one spawn (with one that starts neutral for about 20 sec until the EU that spawns 3 feet away caps it) to start the game.

These maps don't create a struggle, they create a massacre.  The solution for fixing these inexplicably horrible maps is simple.  Start the map with one spawn for the EU, and one for the PAC.  Why was that not obvious to the dev team?   

I will say that Belgrade is the best, hands down, of the city maps...probably because it's balanced and each team starts with one spawn.
What about Tunis Harbor? That map is balanced. And it is an urban map.
Kamikaze17
Over the line!
+70|6761|Mark it zero.

EagleTwoThree wrote:

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

I wouldn't lable one map in 2142 as bad or unbalanced...
You must not play the city maps.  So, I have to completely disagree when it comes to the city maps, which are: Fall of Berlin, Camp Gibraltar, Cerebere Landing, and Belgrade.  These maps, with the exception of Belgrade, are some of the worst/unbalanced maps ever seen in any game at any time. 

Fall of Berlin is absolutely rediculous.  There's just no where/way for the PAC to break out (unless the EU team are ALL noobs, and they're all sleeping).  The PAC gets one spawn to start and the EU gets the rest.  What moron thought that would make for a good game???

Camp Gibralter is the same way unless someone from the PAC team spawns at the games' beginning and IMMEDIATELY takes a jeep and caps the "central camp" spawn, which is the easiest to cap.  If that doesn't happen, the PAC team is just padding the EU team's stats by walking into immediate death.  Again, this is due to the PAC starting with one spawn and the EU getting the rest.

Cerbere Landing may appear open, but there's really only two ways to go for the PAC...wide right or wide left.  Wide right is normally covered by snipers and supply and isn't much of an option.  Wide left provides some cover and is the ONLY chance for the PAC to break out.  Yet again, with the EU getting all but one spawn (with one that starts neutral for about 20 sec until the EU that spawns 3 feet away caps it) to start the game.

These maps don't create a struggle, they create a massacre.  The solution for fixing these inexplicably horrible maps is simple.  Start the map with one spawn for the EU, and one for the PAC.  Why was that not obvious to the dev team?   

I will say that Belgrade is the best, hands down, of the city maps...probably because it's balanced and each team starts with one spawn.
all of those maps are incredibly easy to win as the team that starts out with one spawn. i've been able to break through and cap almost any of the flags past the first one with just a squad of 3 on vent. no vehicles or anything. even against a good team this is possible. you just need to know how to play.
zeidmaan
Member
+234|6427|Vienna

in Tunis, Gibraltar, Cerbere you have those fast Jeeps that can, most of the times, break throu any defense.
And no one ever defends any flags exept the first ones. So often you can cap all the flags but the first one in minutes. I like all 3 of them. Whats crap about them is that they have walkers but no Tanks.
Berlin is crap as hell, thats why its sooo popular tbh. There is only one way to break throu and that is if walker and APC just rush. Altho there is only one narrow street they can go throu and 5 mines will stop them both.
Belgrade is by far the best one. Even better than Jalalabad. Its wide and has alot of cover. And enough armour and transport to not make it a infantry map.
Talon
Stop reading this and look at my post
+341|6772
There is only one way to break thru
3 ways actually. The main road, the small one-way cliff thing, and if you turn left off the main road there's a passage behind the buildings.
Bevo
Nah
+718|6533|Austin, Texas

EagleTwoThree wrote:

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

I wouldn't lable one map in 2142 as bad or unbalanced...
You must not play the city maps.  So, I have to completely disagree when it comes to the city maps, which are: Fall of Berlin, Camp Gibraltar, Cerebere Landing, and Belgrade.  These maps, with the exception of Belgrade, are some of the worst/unbalanced maps ever seen in any game at any time. 

Fall of Berlin is absolutely rediculous.  There's just no where/way for the PAC to break out (unless the EU team are ALL noobs, and they're all sleeping).  The PAC gets one spawn to start and the EU gets the rest.  What moron thought that would make for a good game???

Camp Gibralter is the same way unless someone from the PAC team spawns at the games' beginning and IMMEDIATELY takes a jeep and caps the "central camp" spawn, which is the easiest to cap.  If that doesn't happen, the PAC team is just padding the EU team's stats by walking into immediate death.  Again, this is due to the PAC starting with one spawn and the EU getting the rest.

Cerbere Landing may appear open, but there's really only two ways to go for the PAC...wide right or wide left.  Wide right is normally covered by snipers and supply and isn't much of an option.  Wide left provides some cover and is the ONLY chance for the PAC to break out.  Yet again, with the EU getting all but one spawn (with one that starts neutral for about 20 sec until the EU that spawns 3 feet away caps it) to start the game.

These maps don't create a struggle, they create a massacre.  The solution for fixing these inexplicably horrible maps is simple.  Start the map with one spawn for the EU, and one for the PAC.  Why was that not obvious to the dev team?   

I will say that Belgrade is the best, hands down, of the city maps...probably because it's balanced and each team starts with one spawn.
Wait. I'm sorry. NO.

Is it impossible for the US to break through on Karkand? No. It isn't.
Is Fall of Berlin and Camp Gibraltar layed out like Karkand in terms of flags? Yes.

Is it impossible for the MEC to break through on Sharqi? No. It isn't.
Is Cerbere Landing layed out like Sharqi? Yes.

Your logic is flawed.

Especially with all of the team tools that attackers can use, it's easier to break through flags in 2142.
2142 is NOT BF2. It is NOT a mod.

EVERY SINGLE "unbalanced" map you mentione above has an uncap, full of vehicles. Every single "unbalanced" map above has no vehicles for the opposing team at the closest spawn. Overpowering? No.
JoeFriday
Git 'Er Dun
+23|6452|Canada
some maps can become onesided...there is no way around it, but i do think that 2142 has amazing maps
zitwep
Member
+1|6477
It's really easy to break through on Minsk, take a transport chopper and cap any flag. Once you do that, it will be very hard for the EU to contain you. You just need a good and bright pilot.
Zefar
Member
+116|6661|Sweden
The only map I really don't like is the one where the PAC team have to head up for a mountain for their flags. Even thou I played it most it's often boring imo. No places to head up to and camp on or at least not when you need it.

Also Minsk in Conquest mode to, PAC team is most of the time the loosers on that map. It's like a reverse Karkand where the USMC are the looser and never get the flags unless the PAC team work together but how often does that happen. XD

The map I love most is Suez Canal in Titan mode and Camp Girbalta and Belgrade in Conquest.
The rest of maps are just fine and fun to play.

In BF2 there where more maps which I didn't like.
zitwep
Member
+1|6477

Zefar wrote:

The only map I really don't like is the one where the PAC team have to head up for a mountain for their flags. Even thou I played it most it's often boring imo. No places to head up to and camp on or at least not when you need it.

Also Minsk in Conquest mode to, PAC team is most of the time the loosers on that map. It's like a reverse Karkand where the USMC are the looser and never get the flags unless the PAC team work together but how often does that happen. XD

The map I love most is Suez Canal in Titan mode and Camp Girbalta and Belgrade in Conquest.
The rest of maps are just fine and fun to play.

In BF2 there where more maps which I didn't like.
For Minsk all you need is someone which takes iniative, take an air vehicle and try to get a flag, if you get shot down, try again, because you are not going to win unless you get that chopper up and cap a flag.
JimmyBotswana
Member
+82|6598|Montreal

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

In BF2, there were plenty of pretty bad ones: Zatar, Daqing, Clean Sweep, Kubra, Taraba, etc.
Also, many of the maps were quite one-sided (Wake, Sharqi, Karkand).

I wouldn't lable one map in 2142 as bad or unbalanced (except perhaps 64 player Minsk - sometimes the PAC can find that hard, but a bright chopper pilot can fix that). All the maps provide a lot of action without huge distances to walk. Even the largest maps Shuhia, Sidi and Verdun have flags relatively close to each other.
so.......many.......criticisms.........

seriously the only think i agree with in this post is that zatar sucked. zatar is a delicious middle eastern dish, not a good map.

i do agree that the maps in 2142 are well designed.
coldsteal3
Member
+0|6373
2142 graphics period arent as realistic at BF2
they are more fun but not near as realistic loooking
they are kind of cartoonish.

My major complaint of both games is the "out of bounds" bullshit
I was in the Military for 10 years and was never shot for taking leaving
a battle area for a better shot, especialy if you are flying.
WHats up with that anyway. I remember Delta Force maps
you could walk for 10 hours accross the winding plane and never have
to worry about being "out of bounds"
If we shot every soldier for leaving an area during battle we would loose
half of our military, its like they are in a prison and cant leave or get shot.
We dont do that, they would just be goind AWOL and after a certain amount
of time they would be called a deserter, but nobody is going to kill them.
Zefar
Member
+116|6661|Sweden

coldsteal3 wrote:

2142 graphics period arent as realistic at BF2
they are more fun but not near as realistic loooking
they are kind of cartoonish.

My major complaint of both games is the "out of bounds" bullshit
I was in the Military for 10 years and was never shot for taking leaving
a battle area for a better shot, especialy if you are flying.
WHats up with that anyway. I remember Delta Force maps
you could walk for 10 hours accross the winding plane and never have
to worry about being "out of bounds"
If we shot every soldier for leaving an area during battle we would loose
half of our military, its like they are in a prison and cant leave or get shot.
We dont do that, they would just be goind AWOL and after a certain amount
of time they would be called a deserter, but nobody is going to kill them.
Cartoonish? O_O Seriously? Destroyed bulidings, snowy landscapes, deserts and overall destroyed vehicles here and there is Cartoonish O_O No, no no , I just can't get over it. As for not being realistic is because it's in the future so it's obviously not gonna be realistic but more like sci fiction. But still some maps have a pretty realistic look to them.

As of the getting shot while walking to far, well this is a game and not a picknik where you can walk where the hell you want. Plus ever thought of how much power that would need? Delta Force wasn't really the most beautifull game in the world and didn't need much to run.

Beside those bounds adds to the gameplay, it makes it harder as you just can't drive of into nowhere. And if I'm not wrong you could start walking up in Delta Force and somehow get to the bottom of the map. I remember something like that at least. And how realistic is that?
And if you just could drive where you wanted people would move their Titan god knows where.
Polux
H@x ?? No, just skill baby !
+73|6660|I smell corners

Kamikaze17 wrote:

EagleTwoThree wrote:

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

I wouldn't lable one map in 2142 as bad or unbalanced...
You must not play the city maps.  So, I have to completely disagree when it comes to the city maps, which are: Fall of Berlin, Camp Gibraltar, Cerebere Landing, and Belgrade.  These maps, with the exception of Belgrade, are some of the worst/unbalanced maps ever seen in any game at any time. 

Fall of Berlin is absolutely rediculous.  There's just no where/way for the PAC to break out (unless the EU team are ALL noobs, and they're all sleeping).  The PAC gets one spawn to start and the EU gets the rest.  What moron thought that would make for a good game???

Camp Gibralter is the same way unless someone from the PAC team spawns at the games' beginning and IMMEDIATELY takes a jeep and caps the "central camp" spawn, which is the easiest to cap.  If that doesn't happen, the PAC team is just padding the EU team's stats by walking into immediate death.  Again, this is due to the PAC starting with one spawn and the EU getting the rest.

Cerbere Landing may appear open, but there's really only two ways to go for the PAC...wide right or wide left.  Wide right is normally covered by snipers and supply and isn't much of an option.  Wide left provides some cover and is the ONLY chance for the PAC to break out.  Yet again, with the EU getting all but one spawn (with one that starts neutral for about 20 sec until the EU that spawns 3 feet away caps it) to start the game.

These maps don't create a struggle, they create a massacre.  The solution for fixing these inexplicably horrible maps is simple.  Start the map with one spawn for the EU, and one for the PAC.  Why was that not obvious to the dev team?   

I will say that Belgrade is the best, hands down, of the city maps...probably because it's balanced and each team starts with one spawn.
all of those maps are incredibly easy to win as the team that starts out with one spawn. i've been able to break through and cap almost any of the flags past the first one with just a squad of 3 on vent. no vehicles or anything. even against a good team this is possible. you just need to know how to play.
So you say that you can win on a 64 player Berlin server as PAC with a 3 men squad. No way you wont even get close to the first flag if you don't rush it at the beginning. And as soon as the EU APC and WALKER are you will lose the flag again.
vpyroman
Aeon Supreme commander
+16|6629|UCF
Pop some smoke, drop some claymores, and bring the walker down on the far left side.
coldsteal3
Member
+0|6373

Zefar wrote:

coldsteal3 wrote:

2142 graphics period arent as realistic at BF2
they are more fun but not near as realistic loooking
they are kind of cartoonish.

My major complaint of both games is the "out of bounds" bullshit
I was in the Military for 10 years and was never shot for taking leaving
a battle area for a better shot, especialy if you are flying.
WHats up with that anyway. I remember Delta Force maps
you could walk for 10 hours accross the winding plane and never have
to worry about being "out of bounds"
If we shot every soldier for leaving an area during battle we would loose
half of our military, its like they are in a prison and cant leave or get shot.
We dont do that, they would just be goind AWOL and after a certain amount
of time they would be called a deserter, but nobody is going to kill them.
Cartoonish? O_O Seriously? Destroyed bulidings, snowy landscapes, deserts and overall destroyed vehicles here and there is Cartoonish O_O No, no no , I just can't get over it. As for not being realistic is because it's in the future so it's obviously not gonna be realistic but more like sci fiction. But still some maps have a pretty realistic look to them.

As of the getting shot while walking to far, well this is a game and not a picknik where you can walk where the hell you want. Plus ever thought of how much power that would need? Delta Force wasn't really the most beautifull game in the world and didn't need much to run.

Beside those bounds adds to the gameplay, it makes it harder as you just can't drive of into nowhere. And if I'm not wrong you could start walking up in Delta Force and somehow get to the bottom of the map. I remember something like that at least. And how realistic is that?
And if you just could drive where you wanted people would move their Titan god knows where.
Wow, i had an opion, yes its cartoonish compared to BF2.
Thats my opinion.

No picknik well yea, but very unrealistic.
Im not comparing the graphics of Delta Force to this game only the
fact that the maps were realistic, not like being confined to someones fenced in
back yard and you get punished for leaving your yard.

As far as the Delta force map you literaly can walk for hours without coming to the end of
the  map, so you are wrong on that.

gee i have a criticism, call out the Clique police
loonitic
...is a potty mouth
+286|6547|Valhalla

Talon wrote:

I've noticed one thing about 2142: all the maps are good.

In BF2, there were plenty of pretty bad ones: Zatar, Daqing, Clean Sweep, Kubra, Taraba, etc.
Also, many of the maps were quite one-sided (Wake, Sharqi, Karkand).

I wouldn't lable one map in 2142 as bad or unbalanced (except perhaps 64 player Minsk - sometimes the PAC can find that hard, but a bright chopper pilot can fix that). All the maps provide a lot of action without huge distances to walk. Even the largest maps Shuhia, Sidi and Verdun have flags relatively close to each other.
What the hell is wrong with Op Clean Sweep? Still one of the best maps on BF2 (in my opinion)

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