Damn spawn, calm down.
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- Making the active camo last for ages
I did it!Samtheman53 wrote:
Well heres the tweak, anyone know what might be how long the camo lasts for?
I cant find itCode:
rem *** Generated with Bf2Editor.exe [created: 2006/8/2 5:19] GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.hasAdditiveAlpha 1 GeometryTemplate.simpleUVTranslation -0.2/0 ObjectTemplate.activeSafe GenericFireArm unl_active_camo ObjectTemplate.creator FLI-1:fli ObjectTemplate.modifiedByUser "dth" ObjectTemplate.saveInSeparateFile 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.unlockIcon Ingame\Customization\items_icons\unl_active_camo.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\unl_active_camo.tga ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\Unl_Active_Camo.tga ObjectTemplate.weaponHud.renderedPicture Ingame\Customization\Rendered\Items\Unl_Active_Camo.tga ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_Unl_Active_Camo" ObjectTemplate.weaponHud.guiIndex 0 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_Unl_Active_Camo ObjectTemplate.weaponHud.showBatteryIconInHud 1 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.addFireRate 2 rem ---EndComp --- rem ---BeginComp:CamouflageAmmoComp --- ObjectTemplate.createComponent CamouflageAmmoComp ObjectTemplate.ammo.nrOfMags -1 ObjectTemplate.ammo.magSize -1 ObjectTemplate.ammo.reloadTime 0.7 ObjectTemplate.ammo.minimumTimeUntilReload 0.5 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.instantReloadOnEnable 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:HelpHud --- ObjectTemplate.createComponent HelpHud ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_RECON_activecamo" ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_RECON_activecamo" rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.sound.noisy 0 rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.animation.loopingFire 1 rem ---EndComp --- ObjectTemplate.geometry Unl_Active_Camo ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.aiTemplate Unl_Active_Camo ObjectTemplate.material 75 rem ------------------------------------- ObjectTemplate.addTemplate S_unl_active_camo_Fire1P ObjectTemplate.addTemplate S_unl_active_camo_Fire1P_Outdoor ObjectTemplate.addTemplate S_unl_active_camo_Fire3P ObjectTemplate.addTemplate S_unl_active_camo_BoltClick ObjectTemplate.addTemplate S_unl_active_camo_TriggerClick ObjectTemplate.addTemplate S_unl_active_camo_SwitchFireRate ObjectTemplate.addTemplate S_unl_active_camo_Reload1P ObjectTemplate.addTemplate S_unl_active_camo_Reload3P ObjectTemplate.addTemplate S_unl_active_camo_Deploy1P ObjectTemplate.addTemplate S_unl_active_camo_Deploy3P ObjectTemplate.addTemplate S_unl_active_camo_Zoom rem ------------------------------------- ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/Unl_Active_Camo/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/Unl_Active_Camo/AnimationSystem3p.inc ObjectTemplate.keepProjectiles 30 ObjectTemplate.velocity 7 ObjectTemplate.itemIndex 5 ObjectTemplate.altItemIndex 6 ObjectTemplate.delayToUse 0.7 ObjectTemplate.heatAddWhenFire 0.005 ObjectTemplate.coolDownPerSec 0.08 ObjectTemplate.overheatPenalty 1.5 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.activeSafe Sound S_unl_active_camo_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/active_camo.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_unl_active_camo_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_unl_active_camo_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/active_camo.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 3 ObjectTemplate.activeSafe Sound S_unl_active_camo_BoltClick ObjectTemplate.activeSafe Sound S_unl_active_camo_TriggerClick ObjectTemplate.activeSafe Sound S_unl_active_camo_SwitchFireRate ObjectTemplate.activeSafe Sound S_unl_active_camo_Reload1P ObjectTemplate.activeSafe Sound S_unl_active_camo_Reload3P ObjectTemplate.activeSafe Sound S_unl_active_camo_Deploy1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/generic_deploy.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1.6 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_unl_active_camo_Deploy3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/generic_deploy.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.5 ObjectTemplate.pitch 1.6 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 0.5 ObjectTemplate.halfVolumeDistance 1.5 ObjectTemplate.activeSafe Sound S_unl_active_camo_Zoom
Ill post the new code soon as soon as i test it more on online.
I tried it on online and i got to use the active camo for the whole round i was just sneaking up on people and knifing them.
But you do need to use some software so that Punkbuster doesnt detect that you've changed any of the files. one of the programs that you need is about 500 mb's ill post the torrent for it as soon as i find it.
EDIT**Will only be giving the code to a few people because i dont want too many people to be doing it.
Last edited by The_Punisher_1987 (2006-11-18 14:32:16)
Umm... No you didnt.The_Punisher_1987 wrote:
I did it!
Ill post the new code soon as soon as i test it more on online.
I tried it on online and i got to use the active camo for the whole round i was just sneaking up on people and knifing them.
But you do need to use some software so that Punkbuster doesnt detect that you've changed any of the files. one of the programs that you need is about 500 mb's ill post the torrent for it as soon as i find it.
EDIT**Will only be giving the code to a few people because i dont want too many people to be doing it.
How much do you want to bet. Come on Internode 2. ill stand in front of you with the camo turned on the whole time.Samtheman53 wrote:
Umm... No you didnt.The_Punisher_1987 wrote:
I did it!
Ill post the new code soon as soon as i test it more on online.
I tried it on online and i got to use the active camo for the whole round i was just sneaking up on people and knifing them.
But you do need to use some software so that Punkbuster doesnt detect that you've changed any of the files. one of the programs that you need is about 500 mb's ill post the torrent for it as soon as i find it.
EDIT**Will only be giving the code to a few people because i dont want too many people to be doing it.
And btw the code i posted isnt the edited version. its just so i could say what im replying to.
100 british penceThe_Punisher_1987 wrote:
How much do you want to bet. Come on Internode 2. ill stand in front of you with the camo turned on the whole time.Samtheman53 wrote:
Umm... No you didnt.The_Punisher_1987 wrote:
I did it!
Ill post the new code soon as soon as i test it more on online.
I tried it on online and i got to use the active camo for the whole round i was just sneaking up on people and knifing them.
But you do need to use some software so that Punkbuster doesnt detect that you've changed any of the files. one of the programs that you need is about 500 mb's ill post the torrent for it as soon as i find it.
EDIT**Will only be giving the code to a few people because i dont want too many people to be doing it.
And btw the code i posted isnt the edited version. its just so i could say what im replying to.
Better yet, can anyone tweak it to have one click turn it on, and another click turn it off? That way you can shoot while camo'd. Or knife. How sweet would that be.Samtheman53 wrote:
Well heres the tweak, anyone know what might be how long the camo lasts for?
I cant find it
500USD, because this is a server-side file and you don't run Internode servers. GG.The_Punisher_1987 wrote:
How much do you want to bet.
this is quite amusing. Nice try...
http://www.lolcats.com/view_picture.php?p=40
Last edited by DirtyMexican (2006-11-18 16:27:43)
umm doesnt camo last infinitely?? look at the camo status it has infinite symbol on it, the thing is to attack u become seen....
I can see that he edited this once. LOL!Samtheman53 wrote:
Mcminty: Post removedherrr_smity wrote:
Mafia47 wrote:
you need to get laid.
Reported.Samtheman53 wrote:
Mcminty: Post removedherrr_smity wrote:
Mafia47 wrote:
you need to get laid.
that cat's left eye messed up...TehMyke wrote:
Last edited by CommieChipmunk (2006-11-19 02:08:51)
Oh noes, invisible aliens running around the battlefield.
if anything this would be client side
isn't this... cheating... exploiting... homosexual... HOOOO.... ?
Its a mod ffs.zomg-Muffy wrote:
isn't this... cheating... exploiting... homosexual... HOOOO.... ?
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- Making the active camo last for ages